[Custom] Reinforced Deflectors - A Modification For X-wings

By AwesomeJedi, in X-Wing

It has long been said that the fix for X-wing's in this beloved game should improve the T-65 X-wing's jousting ability, as that is the way that X-wings are portrayed in Star Wars media. So here I present to you this card with hopes of revolutionizing the way we fly the namesake of this game.

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Before you complain that we already have Integrated Astromech, remember that according to the lore astromechs were not commonly "integrated" into there ship; astromechs were integrated on some Jedi Starfighters.

Do you feel this would be fun to use? (I think it would be especially fun with Luke Skywalker).

Edited by AwesomeJedi
Adjusted Title

So if I'm understanding this right, say you have an attacker inside your firing arc who rolls 3 hits. I roll evade blank. I lose 2 shields, but then because I rolled an evade I get 1 shield back again?

Seems useless. Dice that are spent are removed from the pool, so you would dropping an evade that mitigates 1 damage for a shield that also mitigates 1 damage. It literally does nothing unless you have more evades than they have hits which is not exciting on 2 AGL ships.

10 minutes ago, MasterShake2 said:

Seems useless. Dice that are spent are removed from the pool, so you would dropping an evade that mitigates 1 damage for a shield that also mitigates 1 damage. It literally does nothing unless you have more evades than they have hits which is not exciting on 2 AGL ships.

This.

Also you're going to need a new name.

Image result for reinforced deflectors x wing

I think thats why it would be balanced. Sure, much of the time it wouldn't net you much, but sometimes attack dice crap out and roll blanks. Your evades would then be free shields. For a 0 point upgrade, it doesn't seem bad. Perhaps make it a title instead of a modification, or at least add text saying "You may equip one additional modification upgrade"

Edited by BadMotivator

I guess you like triggering on hit effects.

It's a way to let them recharge shields when you roll more evades than they hit.

Which is to say, it's a hard swarm counter, but does little against bigger guns.

Also lets you actively recharge your shields off of tractor beams, Jammers, and even ion cannons (if you roll fewer evades than they do hits, why not?) - indeed, given it makes ion cannons unusually poor in a role they're meant to be especially useful in, even if XWTMG doesn't reflect the latter part having rules that do the *exact opposite* feels particularly egregious.

More importantly, stops TLTs being a thing that wreck X-Wings.

Edited by The Penguin UK
45 minutes ago, Reiver said:

It's a way to let them recharge shields when you roll more evades than they hit.

Which is to say, it's a hard swarm counter, but does little against bigger guns.

Also lets you actively recharge your shields off of tractor beams, Jammers, and even ion cannons (if you roll fewer evades than they do hits, why not?) - indeed, given it makes ion cannons unusually poor in a role they're meant to be especially useful in, even if XWTMG doesn't reflect the latter part having rules that do the *exact opposite* feels particularly egregious.

Yaay. That's what we need. More swarm counters :D

How bout this:

Angled Deflectors

Modification

You may not equip this card if your shield value is 3 or higher.

When defending against a ship in your firing arc, you may remove a shield token to add 2 evade results to your roll.

2 pts.

Couple this with a regen droid and you could potentially regain full shields in 2 turns...

I'm all for helping the T-65, but giving it more regens options isn't the answer. A true fix would be access to more baked in actions like barrel roll, point reduction, and maneuvers, but that would have to be granted via a title (basically the Vaksai title for Rebels).

However, your original idea gave me a thought, though I'm not sure if it should be an EPT or a modification:

Weapon Energy Shunt

Action: Your ship receives a weapon disabled token to recover one shield not exceeding your shield value. Remove weapon disabled token at the start of the next combat phase.

A second could be:

Jury Rigged Repairs

May not equip if your shield value is greater than 0

Before this ship is removed from play, discard one face up or face down damage card and roll 1 attack die. On a crit result, remove an additional damage card, then discard this card.

Not sure of point values or if these cards are unbalanced, but I wanted to give some kind of regen ability to the unshielded TIEs even if it's just a one time deal.

3 minutes ago, Kehl_Aecea said:

Weapon Energy Shunt

Action: Your ship receives a weapon disabled token to recover one shield not exceeding your shield value. Remove weapon disabled token at the start of the next combat phase.

The last part is unnecessary, WD tokens are removed along with focus and evade tokens.

I know, but I wanted it to be used differently in this case (and to make the card less wordy) so the player loses their action on the next round so they aren't hiding in a corner regenerating shields every turn like they can with R2-D2 and R5-P9 if you keep feeding it focus tokens.

10 hours ago, markcsoul said:

So if I'm understanding this right, say you have an attacker inside your firing arc who rolls 3 hits. I roll evade blank. I lose 2 shields, but then because I rolled an evade I get 1 shield back again?

Actually, you recover 1 shield if you had lost one, and then suffer any damage, because this card takes effect during the "Modify Defense Dice" step.

10 hours ago, Mattman7306 said:

This.

Also you're going to need a new name.

Image result for reinforced deflectors x wing

Yes, but I think I may scrap my card idea. I think it would be a better mechanic for a crew card or something.

5 hours ago, Kehl_Aecea said:

I'm all for helping the T-65, but giving it more regens options isn't the answer. A true fix would be access to more baked in actions like barrel roll, point reduction, and maneuvers, but that would have to be granted via a title (basically the Vaksai title for Rebels).

This is what I want to make, but I dont know how to make it unique from the Vasaki title.

I once had an idea a card that reduced the cost of an equipped torpedo by 4 for X-wings would this be better?

I am hoping that if titles is made for X-wings, those titles will be squadron leader titles, like Black One. I think that any additional fixes should be something else other than titles.

Have it be like Chaardin Refit for the A-Wing and eat up the torpedo slot, reduces the cost, but allows a second modification.

8 hours ago, The Penguin UK said:

More importantly, stops TLTs being a thing that wreck X-Wings.

Thats true. If you rolled 2 evades, it wouldn't matter how many hits the TLT got. You would simply cancel both, take one damage, and regen 2 shields.

What about

Angled Deflectors:

If the enemy attacks you in your rear arc [this will be added on] you may turn a Target Lock if you have one in an reinforce token?

What about a re-worked or worded Shield upgrade and Hull upgrade cards that can only be taken by X-Wings? Would give you another shield and hull point make them a bit tougher...just an idea... :)

4 hours ago, Ghostrider58 said:

What about a re-worked or worded Shield upgrade and Hull upgrade cards that can only be taken by X-Wings? Would give you another shield and hull point make them a bit tougher...just an idea... :)

that is good too, could be something like the card for the large ships

12 hours ago, Ghostrider58 said:

What about a re-worked or worded Shield upgrade and Hull upgrade cards that can only be taken by X-Wings? Would give you another shield and hull point make them a bit tougher...just an idea... :)

That makes them into T-70s without the essential boost action. Unless is costs 0 points it's not going to see use. And at 0 points it's a bit of an inelegant solution.