A friend and I are setting up a campaign to co-GM in the new year. Couple things I'm looking for that I swear I've seen but haven't been able to find ... scouring all those books makes it somewhat difficult.
First is a ship for the party. My friend had an idea that our ship could be fairly nimble, but could also be set up to "tow" multiple cargo modules. I know the GR-75s and Spacemasters are supposed to be "modular", and ships like the Ghost are able to scoop up crates through some kind of magnetic lock, but I'm not sure how that plays into the mechanics, and I don't recall seeing an enhancement that allows for extra cargo. That said, I'm sure I saw something like a "tow truck" somewhere but haven't found it yet.
If I can't find it, I'm thinking of using something like an HWK-290, but with a hard point taken up for a "modular crates" enhancement. If nothing is attached, the ship acts like a normal HWK-290, but each module attached reduces Speed and Handling by 1. Max of 2 modules allowed, and each module can hold 50-75 Enc. Thoughts?
As for the Talent, I swear I recall one that let the pilot treat the ship as one Silhouette less than rated. When the VCX-100 stats were released I remember thinking Hera must have this Talent. Anyone else recall this?
TIA!