Test Pilot "Blackout"

By Celestial Lizards, in X-Wing

18 minutes ago, RufusDaMan said:

If its a defense, then that's an unhittable ship. With proper setup and flying you can achieve 6 dice defense with AT. With 6 health. And can once re-roll defense dice. Plus it has that Debris EPT..., and presumably the most maneuverable dial in the game WITH advanced sensors. The only way to take that out is with Bombs. You can routinely evade 3 hit results without breaking a sweat.

If its offense then you are throwing 6 dice with trick shot... against what? agi 1 heavy bombers? Still pretty good.

Hmmm, I don’t think it will be that easy to set up the defence. It’s easier to set up the offence because it’s uour arc, but even being behind rocks, a higher PS Pilot should be able to negotiate their way into an unobstructed shot.

If it’s just a bonus for defence I think it’s bad. If it’s a bonus for offence it should be pretty strong. If it’s a bonus for both it probably isn’t too much better than the offensive mod given that you would get the bonus anyway.

Offensive it feels like a solid ability for a PS7, especially given how dead PS9 kind of is right now, though of course the advantage of Kylo is that those high PS ships that actually hit you get he PS0 treatment and then all you need to do is land a crit to turn the tide of the battle.

If it’s both red and green dice, the Kylo is benched and this is the new points fortress. I’ll run him and a 50 point bid

It's got to be when attacking. If it's a defensive buff then the ability is useless. Why pile on more defense when obstructions already give a defense buff? It makes more sense for it to be an offensive buff because it allows you to utilize obstacles when attacking or defending. Think of the way Dash plays with obstacles. He can gain superior positioning by being immune to them while gaining an extra defense die while defending. I think Blackout will be similar.

18 minutes ago, defkhan1 said:

It's got to be when attacking. If it's a defensive buff then the ability is useless. Why pile on more defense when obstructions already give a defense buff? It makes more sense for it to be an offensive buff because it allows you to utilize obstacles when attacking or defending. Think of the way Dash plays with obstacles. He can gain superior positioning by being immune to them while gaining an extra defense die while defending. I think Blackout will be similar.

Oh yeah, it would be more logical. But I'm trying not to get my hopes up

What if it’s both? That would be amazing! With Collision Detector, you could boost onto obstacles and have the enemy try to hit 5-6 green dice!

6 hours ago, Tbetts94 said:

He did think Valen Rudor was where it’s at before he started flying the Inquisitor though.

Valentensity is kinda where it's at, though. TAP has an amazing dial when you have all of your white moves available, too, and he will more or less guaranteed to recharge intensity if he gets shot at. 30 points with prockets makes him a solid threat.

2 hours ago, HolySorcerer said:

On a delicate frame, with low offense...

6 hits with 3 defense dice is delicate?

3 attack dice is low offense?

25 minutes ago, RampancyTW said:

Valentensity is kinda where it's at, though. TAP has an amazing dial when you have all of your white moves available, too, and he will more or less guaranteed to recharge intensity if he gets shot at. 30 points with prockets makes him a solid threat.

1 more point you get the Inquisitor though. Intensity does make him a solid choice though.

6 minutes ago, kris40k said:

6 hits with 3 defense dice is delicate?

No

7 minutes ago, kris40k said:

3 attack dice is low offense?

Yes

Just now, RufusDaMan said:

No

Yes

?

3 minutes ago, Celestial Lizards said:

?

Look. We have things like Fenn Rau, TBC, Rey+Finn, and easy to get off 4+ dice ordnance in game. Having a 3 printed on your card, with no offensive upgrades isn't too much these days, and an unmodified 3 dice shot (with PTL adv. sens repositioning that's what you are going to get) is not much.

Do I like this? No. Is there anything I can do about it? No.

This is just the sorry state of things with all this powercreep happening.

#dontshootthemessenger

Edited by RufusDaMan
53 minutes ago, Celestial Lizards said:

What if it’s both? That would be amazing! With Collision Detector, you could boost onto obstacles and have the enemy try to hit 5-6 green dice!

So 5/6 blanks and useless focus sides

Everything needs mods, always and forever. Ptl Sensors will suffice, especially with primed thrusters making debris only a 1/8 chance of damage (re: guaranteed crit)

You can roll behind and then around obstacles, or just action up and fly through. Could be very unpredictable

Edited by ficklegreendice

OP is almost right, but he's got the defender in this case wrong. Blackout has a "super" Wedge ability and when attacking through an obstacle the Defender is -2 agility (reliable source on this). Really good at sniping 3 agility ships through rocks. The less agility a target has though the less impact his ability has. Trick shot will be particularly nasty on him, but I still think Push is optimal. You'll be wanting to be able to barrel roll him behind rocks and still get a TL or Focus.

2 minutes ago, Jo Jo said:

OP is almost right, but he's got the defender in this case wrong. Blackout has a "super" Wedge ability and when attacking through an obstacle the Defender is -2 agility (reliable source on this). Really good at sniping 3 agility ships through rocks. The less agility a target has though the less impact his ability has. Trick shot will be particularly nasty on him, but I still think Push is optimal. You'll be wanting to be able to barrel roll him behind rocks and still get a TL or Focus.

So...not "super" wedge but "**** wedge"

-2 +1 (obstruction) = -1

So same effect as wedge, but only while the enemy is obstructed. (technically better than wedge v obstructed targets and ONLY obstructed targets)

Unless he also ignored obstruction

Edited by ficklegreendice
Just now, Jo Jo said:

OP is almost right, but he's got the defender in this case wrong. Blackout has a "super" Wedge ability and when attacking through an obstacle the Defender is -2 agility (reliable source on this). Really good at sniping 3 agility ships through rocks. The less agility a target has though the less impact his ability has. Trick shot will be particularly nasty on him, but I still think Push is optimal. You'll be wanting to be able to barrel roll him behind rocks and still get a TL or Focus.

Ooooohh... If this is true, that would be pretty nice. If it's not I will come back to this post and taunt you for getting my hopes up.

Just now, ficklegreendice said:

So...not "super" wedge but "**** wedge"

-2 +1 (obstruction) = -1

So wedge, but only while the enemy is obstructed

Unless he also ignored obstruction

Not sure if the obstruction is ignored. That almost seems too good to be true.

I.JUST.NEED.A.SILENCER!!!!

1 minute ago, Jo Jo said:

Not sure if the obstruction is ignored. That almost seems too good to be true.

It would have to be for it to be much more than a stupidly situational -1 ability (net)

*Still better than Cobalt leader

Edited by ficklegreendice

Its still better than Wedge against 2 agility or higher at range 3 through a rock. That is where BO will shine.

3 (base agility) - 2 (BO ability) = 1 base agility + 1 (rock) = 2 + 1 (range 3) = 3, so a net loss of 2 at range 3 through a rock if you are base 3 agility (same math applies for agility 2). Wedge would only net you one less green die on the defender. Against 1 agility or less, its a wash and basically the same thing Wedge would give you as you can't go down to a negative agility value. You'll want to set him up between your opponents list and as much rocks as possible. Slow roll him in to ensure you get range 3 attacks through debris.

18 minutes ago, ficklegreendice said:

So...not "super" wedge but "**** wedge"

-2 +1 (obstruction) = -1

So same effect as wedge, but only while the enemy is obstructed. (technically better than wedge v obstructed targets and ONLY obstructed targets)

Unless he also ignored obstruction

It's Wedge, but only works against obstructed targets with 2 or higher agility. **** Wedge is overselling it, that's a contender with Fel's Wrath for the title of worst pilot ability.

7 minutes ago, kraedin said:

It's Wedge, but only works against obstructed targets with 2 or higher agility. **** Wedge is overselling it, that's a contender with Fel's Wrath for the title of worst pilot ability.

eh, Cobalt Leader already took up that mantle

9 minutes ago, kraedin said:

It's Wedge, but only works against obstructed targets with 2 or higher agility. **** Wedge is overselling it, that's a contender with Fel's Wrath for the title of worst pilot ability.

1 minute ago, ficklegreendice said:

eh, Cobalt Leader already took up that mantle

WHICH OF THOSE CAN COME BACK FROM DEATH?!

Just now, RufusDaMan said:

WHICH OF THOSE CAN COME BACK FROM DEATH?!

none of the three

Fel's Wrath just sticks around long enough to continue to be useless before expiring, which is at least a little more funny in a sad clown sort of way

Just now, ficklegreendice said:

none of the three

Fel's Wrath just sticks around long enough to continue to be useless before expiring, which is at least a little more funny in a sad clown sort of way

Heresy.

39 minutes ago, Jo Jo said:

OP is almost right, but he's got the defender in this case wrong. Blackout has a "super" Wedge ability and when attacking through an obstacle the Defender is -2 agility (reliable source on this). Really good at sniping 3 agility ships through rocks. The less agility a target has though the less impact his ability has. Trick shot will be particularly nasty on him, but I still think Push is optimal. You'll be wanting to be able to barrel roll him behind rocks and still get a TL or Focus.

I don't think the wording needed for that ability fits with what we can see eon the pilot card?