Test Pilot "Blackout"

By Celestial Lizards, in X-Wing

So I've heard that the ability reads: "When defending, if the attack is obstructed, roll 2 additional defense dice."

Probably around 32-33 points.

PS7 with EPT

It'll make obstacle placement much more strategic to try to set up obstructed shots.

That EPT slot could be very good. Trick Shot and the new Debris-something could be very powerful on a 3 attack, 3 defense ship with this ability.

What do you think? Is it another DoA pilot, or something that could be very interesting?

Assuming it is what I think it is, which is what's in your post, it's pretty situational and difficult to set up. And needs Advanced Sensors to really work; this whole ship feels built around that upgrade.

I suspect the only one that will see high level competitive play is Kylo, and that Debris whatever will probably not be all that good, though it'll combine nicely with Advanced Optics at 2 points.

Throw on the colision detector for fun, and try to make then chase you.

This is the back-door buff to Seismic Torpedoes we've all been waiting for!

3 minutes ago, That Blasted Samophlange said:

Throw on the colision detector for fun, and try to make then chase you.

And have your other ships shoot them in the back? Oh boy!

This is the one Duncan Howard says is the reason to buy a TIE Silencer.

Wait, 2 extra when obstructed, or 2 instead of 1?

I have a feeling if this was a Scum ship, it would just read: " When defending or attacking, if the attack is obstructed, roll 2 additional dice. "

22 minutes ago, Celestial Lizards said:

So I've heard that the ability reads: "When defending, if the attack is obstructed, roll 2 additional defense dice."

Probably around 32-33 points.

PS7 with EPT

It'll make obstacle placement much more strategic to try to set up obstructed shots.

That EPT slot could be very good. Trick Shot and the new Debris-something could be very powerful on a 3 attack, 3 defense ship with this ability.

What do you think? Is it another DoA pilot, or something that could be very interesting?

Wait wait, no that's wrong.

Its 2 more dice when attacking, I believe.

12 minutes ago, Incard said:

This is the back-door buff to Seismic Torpedoes we've all been waiting for!

I thought using a gunboat to methodically clear all the rocks from the table was all the buff it needed?

8 minutes ago, grandmoffjoe said:

I thought using a gunboat to methodically clear all the rocks from the table was all the buff it needed?

this.... is actually not a bad idea. if only seismic torps worked on action bombs....

31 minutes ago, Stay On The Leader said:

This is the one Duncan Howard says is the reason to buy a TIE Silencer.

He did think Valen Rudor was where it’s at before he started flying the Inquisitor though.

15 minutes ago, Tbetts94 said:

He did think Valen Rudor was where it’s at before he started flying the Inquisitor though.

I remember him talking about that and there was a timing rules change that killed Valen Rudor, or something.

1 hour ago, Stay On The Leader said:

I remember him talking about that and there was a timing rules change that killed Valen Rudor, or something.

Yeah the TLT one Attack instead of 2 and a couple other FAQ things too. Poor Valen Rudor.

If it's just extra green dice, he's DOA to me <_<

1 hour ago, ficklegreendice said:

If it's just extra green dice, he's DOA to me <_<

Just imagine two of these ships against each other in the end game. Nobody gets any hits in.

3 hours ago, Tbetts94 said:

He did think Valen Rudor was where it’s at before he started flying the Inquisitor though.

never forget

11 minutes ago, RufusDaMan said:

Just imagine two of these ships against each other in the end game. Nobody gets any hits in.

You underestimate just how badly I can roll..

If Blackout's ability is the extra defense as described then the Silencer is shaping up to be a pretty useless expansion. It's dial had better be jumpmaster levels of broken, or this thing is looking DOA.

15 minutes ago, HolySorcerer said:

If Blackout's ability is the extra defense as described then the Silencer is shaping up to be a pretty useless expansion. It's dial had better be jumpmaster levels of broken, or this thing is looking DOA.

Ptl advsen Pattern? Ptl actions before or after you move, no stress. Its bonkers

12 minutes ago, MegaSilver said:

Ptl advsen Pattern? Ptl actions before or after you move, no stress. Its bonkers

On a delicate frame, with low offense, no evade, no ordnance, no turrets, an unknown dial, for a ton of points, with bad pilot abilities, at an awkward price range.

The dial had better be insane.

Edited by HolySorcerer

Ok, then if it is attack dice, Trick Shot is ridiculous with it.

I still have hope for the Debris EPT. I like cards that are really odd, like S Salvo and Flight Instructor.

15 minutes ago, Celestial Lizards said:

Ok, then if it is attack dice, Trick Shot is ridiculous with it.

I still have hope for the Debris EPT. I like cards that are really odd, like S Salvo and Flight Instructor.

If its a defense, then that's an unhittable ship. With proper setup and flying you can achieve 6 dice defense with AT. With 6 health. And can once re-roll defense dice. Plus it has that Debris EPT..., and presumably the most maneuverable dial in the game WITH advanced sensors. The only way to take that out is with Bombs. You can routinely evade 3 hit results without breaking a sweat.

If its offense then you are throwing 6 dice with trick shot... against what? agi 1 heavy bombers? Still pretty good.

i thought i read that he gets to roll 2 additional dice while attacking and defending if the shot is obstructed?

I think it's just attacking, personally.