Poe did it all for the Wookie!

By gennataos, in X-Wing Squad Lists

I really like this LW build idea for Poe, just not 100% sure who to put in the squad with him. This Poe build is not much different than Plot Armor Poe, but packs more punch and versatility with maybe, maybe a small hit to survivability. (I'm not enough of a math guy to figure out if LW rerolls would make up for the missing evade over time.)

Plot Armor Poe was/is paired with Dash, the point being Poe/Dash kill more points than Dash is worth before Dash dies, then Poe runs forever. This does kind of the same thing, but a different way. It's going to take your opponent longer to kill two wookies than to kill Dash, while these three could arguably do more damage over time than Dash/Poe.

Poe Dameron (PS9) (33)
Lone Wolf (2)
R2-D2 (4)
Advanced Optics (2)
Autothrusters (2)
Black One (1)

Wookiee Liberator (26)
Crack Shot (1)
Wookiee Commandos (1)

Wookiee Liberator (26)
Crack Shot (1)
Wookiee Commandos (1)

Total: 100

View in Yet Another Squad Builder

This is probably worse, but plays the "how much is your Poe worth?" game. You'd have to roll really bad not to get 5 hits with the APT and it can serve as a great killshot, particularly in the end game.

Poe Dameron (PS9) (33)
Lone Wolf (2)
Advanced Proton Torpedoes (6)
R2-D2 (4)
Advanced Optics (2)
Autothrusters (2)
Black One (1)

Kashyyyk Defender (24)
Wookiee Commandos (1)

Kashyyyk Defender (24)
Wookiee Commandos (1)

Total: 100

View in Yet Another Squad Builder

I feel like those Auzis are a little too light for my liking. Sure, they can re-roll eyes, but total hits on that aren't superb. The Poe build is nice, though I personally like Flight-Assist Astro/VI on Poptics. That being said, the regen is appealing.

While I'm not equipped to do the math, I think Dash would deal more damage than the Auzis.

5 minutes ago, Greebwahn said:

I feel like those Auzis are a little too light for my liking. Sure, they can re-roll eyes, but total hits on that aren't superb. The Poe build is nice, though I personally like Flight-Assist Astro/VI on Poptics. That being said, the regen is appealing.

While I'm not equipped to do the math, I think Dash would deal more damage than the Auzis.

I agree on the light-hitting wookies with Dash doing more damage over the same amount of time that Dash would survive. But how many more turns will it take to kill two wookies vs. killing Dash? In a list which is playing the long game, I figure the longer my ships are the table, the better. Plus, this Poe is going to hit much harder than Plot Armor Poe.

I agree that they will last a lot longer, that's true!

However, can you boost their offense while they last longer?

Rage/IR would present offensive capabilities, though you couldn't reinforce. I'm just spitballing, because I'd be uncomfortable with so little offense.

6 minutes ago, Greebwahn said:

I agree that they will last a lot longer, that's true!

However, can you boost their offense while they last longer?

Rage/IR would present offensive capabilities, though you couldn't reinforce. I'm just spitballing, because I'd be uncomfortable with so little offense.

Rage/IR isn't a bad idea, just a gamble with no reinforce. It might be the right move to still do a Poe like this with some form of Dash. I'll have to see how the wookies do to see if they're a bust.

Best of luck with it!

3 hours ago, gennataos said:

This Poe build is not much different than Plot Armor Poe, but packs more punch and versatility with maybe, maybe a small hit to survivability. (I'm not enough of a math guy to figure out if LW rerolls would make up for the missing evade over time.)

LW is worse than an evade. If you want to calculate it: expected hits for a 3dice attack with focus are 0.76 vs LW and 0.34 vs evade. But that's not the important part.

Evade + R2D2 means that you only ever take damage if the opponent scores more than 2 hits per turn. Against a ship with autothrusters and infinite focus. This makes Poe basically invincible on range 3, anyway. But even if he does take a damage or two, he still comes away without any because he has what is essentially double regeneration! That is why Intensity made such a huge difference defense wise on ships with commrelay and native boost/roll - usually the ship is then too low on offense, but Poe gets both offense and defense with his focus AND has access to another regen with R2D2.

So even if LW would guarantee that you rolled only evades on your 2 green dice (which it almost does!), it's still way worse than flat out regenerating the damage that you receive.

To give another example:
HLC + Focus vs Poetensity with an evade and focus and autothrusters: only 4.5% chance to score 2 hits (or 1 because of R2D2)
HLC + Focus vs LWPoe with focus and AT: 32% chance for 2 hits (or 1 because of R2D2)

And in arc:
HLC + Focus vs Poetensity with an evade and focus: 25% to score at least 2 hits
HLC + Focus vs LWPoe with focus: 46% to score at least 2 hits

So it looks like you have 20% higher chance to take damage with your build - which is quite a lot.

To maybe add something more constructive - I have thought about a more janky list of Lowhhrick with 2 Red Squadron Veterans. Give them CommRelay, a 1pt Astro of your choice, and then either a 3pt EPT or e.g. Crackshot + Autothrusters. Lowhhrick gets Selflessness, C-3PO to increase his tankyness and Jan Ors to get the RSVs their evade.

Now you have 2 T70s with evade and e.g. Predator+Focus, and Lowhhrick can keep them and himself alive.

On a theme, I’ve played this a few times. It’s great fun. Corran flanks and nips in and out, taking advantage of Wookiee bumps.

•Corran Horn (49) - E-Wing
Push The Limit (3), •R2-D2 (4), Advanced Sensors (3), Engine Upgrade (4)

Kashyyyk Defender (25) - Auzituck Gunship
Wookiee Commandos (1)

Kashyyyk Defender (25) - Auzituck Gunship
Wookiee Commandos (1)