Anyone got their hands on a Silencer?

By Ailowynn, in X-Wing

3 minutes ago, thespaceinvader said:

Squints have the (joint) third most green on their dial of any un-upgraded ship (first being the Aggressor, which doesn't have green turns, second being the A Wing), they're hardly limited.

Compared to the suggestion of a all green silencer dial. Yeah, the squints are limited. Very much so, 2-4 straight, 2-banks/turns, 7 overall. And we consider even defenders limited on their dial and they come with MKII to 14 green moves on Ryad and 10 in general. Though even without MK2 you get 8 on Ryad. ;-)

Overall the dial of the interceptor is still it's biggest problem. It an PTL addicted ship with exactly one kind of green turns. Easy to block, the perfect weakness for the ship. But something which a 12 point more expensive ship without token stacking should not have. So you basically need at least 2 turns and 3 banks in green. That is, if the ship is supposed to run with PTL, which I don't think it is. Advanced Sensors, Intensity, Comrelay makes the ship rather expensive and limits its arc dodging abilities, but is in general more "fun" for everyone to play with. Imho was double reposition in general never a good idea to have in the game. (And I am an ace player, so I still need to use it to keep my ships alive)

14 minutes ago, SEApocalypse said:

Oh, so Intensity + Com Relay it is. Makes it still even more annoying that the title is a discard to re-roll defense dice.

Remember the Ept from the box Debris.... where some people think that as an action you get evade tokens for every debris/asteroid in range one of you.

Might put the Ps7 guy in a nice place between rocks with multiple evade tokens and additional firepower

Edited by Taiowaa