Loose Canon

By Thommi013, in Imperial Assault Campaign

Hey, everyone. My gaming group is pretty new to IA and I am running our first campaign. I wrapping up Aftermath and they choose to Mak's mission Loose Canon. I decided to familiarize myself with it ahead of time and upon reading it can't help but wonder if it is a slanted for the rebels. I know most missions favor one way or the other but this one seems like it's going to be really rough for me. With no threat generation after round three, I will only be able to accumulate a total of 10 threat. I am thinking about pulling my troops back and forcing the players to come to me. My hope is that by the time they get to me I will be able to bring in more troops, spring an ambush and wound them out super fast.

Do you guys think this could work? Any other advise? I have the base set, twin shadows, and bespin gambit. I am thinking about bringing heavy stormtroopers.

Thanks

From what I could tell, this mission does look tough for the Empire if it's early in the campaign.

I'd say trying to stall may be your best bet, but I don't know if that's the end all be all strategy- the heroes will probably catch up with you. Still, if you can manage to keep seperated long enough, it might not be a bad idea.

Plus...

Mak in the AT-ST could work to your advantage, given he only gets one attack each turn

There are a few things you need to consider. Use the 2-dice figures to attack the heroes, and the RGC to attack the AT-ST. Also the generic advice applies: make the rebels spend actions moving instead of attacking.

See Loose Cannon, side mission 1, threat level 2

Also has one trick: Self-Destructing a Probe Droid allowed RGC to use Executor and end the mission during end of round.

On 11/23/2017 at 9:34 AM, Thommi013 said:

I am thinking about pulling my troops back and forcing the players to come to me.

I easily won the mission using a similar strategy at threat level 2. It helped that I was running Technological Superiority with Technical Support so I was able to keep my figures on the board more easily and sometimes dole out a Focus (think I had a two Probe Droids on the board). I tucked my figures in a corner that was far from the Rebels and they were hesitant to get in range since I had quite a large contingent of units as well as the activation advantage.

Awesome. Thank you guys!

Yeah, never attack the AT-ST with anything less than 3 dice, unless you have some amazing buffs for your figures. I took an E-Web (or maybe an elite E-Web, I don't remember) and between it and the RGC the AT-ST didn't last long. And the Rebels got to learn how bad the AT-ST actually is - they were pretty upset that Mak was stuck using that instead of his regular attacks!