Auzituck Gunship and Super Dash - Help please!

By Drumnavaddy, in X-Wing Squad Lists

I want to fly the Auzituck Gunship with the YT-2400 freighter, simply because I own both and a have hardly ever flown either of them! I’m 99% sure that pilot wise I will fly super dash and Wullffwarro in order to keep my pilot skill reasonable and attack dice numbers high, but not sure how I will kit them out?

My biggest concern is defence, as I have a horrible habit of rolling blank greens – it’s a curse. So thoughts here are appreciated. I can see all that health depleting quite quickly…

Also in other forums I see a lot of chat churning up a combo of the following upgrade cards, all of which I DON’T own. (Jyn/Jan, C3PO, R2D2, Ezra Bridger, Kanan Jarrus) So I’m trying to work with what I have :/

Here’s what I have so far:

Wullffwarro

Intimidation

Tactician

Rey

Hull upgrade

Total 39

Dash Rendar

PTL

HLC

Proton Rockets

Lando Calrissian

Outrider

Countermeasure

Total 60

Total - 99

The idea being to get in and bully with the gunship, using intimidation and tactician to stress people out and reduce agility while causing damage from a distance with Dash’s HLC.

Thoughts?

3po coulld go on the azituck or flight instructor.

I like exp interface, rage, and two inspiring recruits on Wullf.

I would encourage you to proxy cards unless you are flying tournaments; it gives you a much more enjoyable experience with squad experimentation. With that in mind, I would suggest this:

Wulfwarro

Rage

Inspiring Recruit

Inspiring Recruit

Experimental Interface

Dash

PTL

Kanan

Outrider

Mangler Cannon

Bandit Squadron Pilot or Zeb Orrelios (TIE Fighter) or a Sheathipede.

The extra ship can do some blocking/mess with some people. Kanan can clear either Wulfy or Dash's stress on a white, depending on who needs it. Wulfy has rerolled, focused attacks and reinforce, Dash is a standard superdash. The main issue is vulnerability to ion/stress control, but overall, it has lots of potential to be flown well.

Like Greeb said above, proxy cards if you want to fly better versions of ships, and it helps in your next purchasing decision as well if you really want those upgrades.

However, you have Lone Wolf, so use it. It goes great on either of those ships.

Wullffwarro (30) w/ Lone Wolf (2) , Hotshot Co-pilot (4) , Rey (2) , Engine Upgrade (4)

Dash Rendar (36) w/ Push the Limit (3) , Heavy Laser Cannon (7) , Kyle Katarn (3) , Engine Upgrade (4) , Outrider (5)

Total: 100

You have HSCP also, since you have Rey. Wullf fires first, strips tokens. Dash lights them up. You could go Operation Spec on Wullf if you have that. It keeps Rey stocked on tokens, and can pass them off to Dash. You mentioned you dont have Kanan, so hopefully you can go Kyle Katarn instead. If you dont have Engine Upgrade, 1) GET IT!!!!! 2) Move on to LW Dash.

Wullffwarro (30) w/ Predator (3) , Operations Specialist (3) , Gunner (5) , Vectored Thrusters (2)

Dash Rendar (36) w/ Lone Wolf (2) , Heavy Laser Cannon (7) , Rey (2) , Smuggling Compartment (0) , Countermeasures (3) , Outrider (5)

Total: 98

You have 2pts to play with, if you dont have Opspec, go tactician or HSCP, and that gives you 1pt or 3pts to play with for something like Scavenger Crane or Rigged Cargo on Dash. Or engines on Wullf if ya got it.