Hey folks! I am currently playing WFRP and overal am enjoying the experience, there is a real lack of material so I am looking for another RPG to delve into and possibly make my primary RPG!
I've read about the dice mechanics and got a good grasp of the percentile system (roll 2 d10's try and roll below your percentage, like climb walls in ad&d 2.0)
Now, if I could get some specific insight on how this game differs from WFRP 3e in the following it would be appreciated as I feel it is WFRP 3e's weaker points, maybe this game can compensate!
1) What is the class system/progression like? Can you stick with one class for as long as you like or are you forced to multiclass?
2) Is damage fixed?
3) Whats the range system like? Is it abstract?
4) Considering there is a lot of technology in this game compared to a medieval/fantasy theme, is there a lot of Jamming weapons/failing devices/glitching systems/ammunition and lots of renewables in this game?
5) Can items degrade over time?
6) What races can you start out as?
7) I have to admit I am a bit of a rules lawyer (sorry lol!) and like a good solid foundation for rules and campaigns, I don't have a lot of time to be creating a world as much as I'd like to. Do you feel the universe has lots to offer with good descriptions of room/stories/characters or am I stuck house ruling everything and making my own campaigns?
Thats about it for now, if you have made it through my wall of text & questions, thank you and I appreciate your time!