R5-TK Salvaged Astromech

By madsmty, in X-Wing

5 hours ago, PT106 said:

Get a TL to a friendly ship round 1. Discard that TL (as opposed to a focus token) when hit with jammers.

4 hours ago, madsmty said:

I think jammed only works with blue TL tokens

Start in tight formation. Shoot a Thread Tracer at yourself. All other ships now have a blue TL.

1 minute ago, RogueLeader42 said:

Start in tight formation. Shoot a Thread Tracer at yourself. All other ships now have a blue TL.

No.

You can't target lock friendly ships unless something specifically says you can. All those allies would need ot have TK/M9 for this to work, not just you.

15 minutes ago, thespaceinvader said:

I'd expect it to be niche. A 0 point upgrade SHOULD be niche, or have a high penalty, or both.

Oh, for sure. Scramblers is a niche thing to use it for as well. I'm just struggling to think of many uses that don't involve killing your own ships other than those 2 options we mentioned :)

49 minutes ago, Smutpedler said:

Use the droid to fire scramblers at an easy to hit target of your own to strip tokens from enemies in R1? Easier to hit a 1AGI ship than a 3AGI token stacked ship and as they do no damage; why not shoot your own ship if it gets the effect off at a crucial time?

A nice idea - especially if that ship has Expertise so doesn't need focus tokens itself, or has an easy way to recover lost tokens

14 minutes ago, Smutpedler said:

Oh, for sure. Scramblers is a niche thing to use it for as well. I'm just struggling to think of many uses that don't involve killing your own ships other than those 2 options we mentioned :)

There are definitely some potential combos, particularly with Accuracy Corrector and the ability to shoot yourself for 0 damage - but the worst possible excesses of it are curbed by the inability to get trashmech and crew together.

And that's a combo that I very much doubt we will ever see again.

49 minutes ago, Smutpedler said:

Use the droid to fire scramblers at an easy to hit target of your own to strip tokens from enemies in R1? Easier to hit a 1AGI ship than a 3AGI token stacked ship and as they do no damage; why not shoot your own ship if it gets the effect off at a crucial time?

A nice idea - especially if that ship has Expertise so doesn't need focus tokens itself, or has an easy way to recover lost tokens

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Edited by Magnus Grendel

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Edited by Magnus Grendel

Oh, for God's Sake, Chrome!

Edited by Magnus Grendel
4 minutes ago, Magnus Grendel said:

A nice idea - especially if that ship has Expertise so doesn't need focus tokens itself, or has an easy way to recover lost tokens

And the best part is that you wont give up a precious attack if the enemies aren't in range of the firing ship.

Oh it's a waste of points, but the rebel nym + ashoka captured tie scrambler bomb!!!!!!

Add an emp device for extra lols

2 minutes ago, Ralgon said:

Oh it's a waste of points, but the rebel nym + ashoka captured tie scrambler bomb!!!!!!

Add an emp device for extra lols

There's definitely some jank you could do with Ahsoka - bring EMP, Sabine/Thermal, and a Scrambler on someone else. Bomb drop, barrel roll back towards the bomb, get scrambled, drop the EMP. Now you either have a whole bunhc of stressed ioned ships without tokens, or a whole bunch of stressed ioned JAMMED ships without tokens.

That's a LOT of control...

18 minutes ago, thespaceinvader said:

There's definitely some jank you could do with Ahsoka - bring EMP, Sabine/Thermal, and a Scrambler on someone else. Bomb drop, barrel roll back towards the bomb, get scrambled, drop the EMP. Now you either have a whole bunhc of stressed ioned ships without tokens, or a whole bunch of stressed ioned JAMMED ships without tokens.

That's a LOT of control...

Give her vi and a bid on top and that's a lot of lists on the other side of the table that will have you dropping M.C. Hammer quotes all over your flgs amid many groans?

Edited by Ralgon
22 minutes ago, Ralgon said:

Give her vi and a bid on top and that's a lot of lists on the other side of the table that will have you dropping M.C. Hammer quotes all over your flgs amid many groans?

It would have to be Nym (because only he could take R5-TK). The problem is still that:

  1. He only has 1 missile slot, so you're giving up on carrying Harpoon Missiles or Cruise Missiles by doing so
  2. You're spending a 30-point-plus-upgrades ship on firing a weapon which does no damage. Add in a twenty-something point TIE fighter and there's not actually much left in the list to take advantage of the jamming.
8 minutes ago, Magnus Grendel said:

It would have to be Nym (because only he could take R5-TK). The problem is still that:

  1. He only has 1 missile slot, so you're giving up on carrying Harpoon Missiles or Cruise Missiles by doing so
  2. You're spending a 30-point-plus-upgrades ship on firing a weapon which does no damage. Add in a twenty-something point TIE fighter and there's not actually much left in the list to take advantage of the jamming.

I did say it was a waste of points.......but for a fun list....

That said, if the sheahapede turns out to be anything other than a stressbot (and i'm really starting to feel fenn or ap5 may end up being the backbone of rebel jank 3.0, or is it up to 4?) Spare points for control like jamming is going to get important.

Edited by Ralgon

Even if it is only a stressbot, Jamming will go nicely with stress, if you can manage to keep someone stressed long enough that they don't have tokens. Then you've got a round's grace after they stop being stressed, where they won't have mods.

Super expensive Nym with AC, Saturation Salvo, Cluster Missile, R5-TK, and Munitions Failsafe. Shoot the above Ahsoka twice with the Cluster, using AC to cancel all results ensuring Saturation triggers twice and the Failsafe keeps it.

Nope.

Salvo only triggers once, there's only one 'after attacking' trigger point with Perform This Attack Twice armaments.

34 minutes ago, Kilrex said:

Super expensive Nym with AC, Saturation Salvo, Cluster Missile, R5-TK, and Munitions Failsafe. Shoot the above Ahsoka twice with the Cluster, using AC to cancel all results ensuring Saturation triggers twice and the Failsafe keeps it.

32 minutes ago, thespaceinvader said:

Nope.

Salvo only triggers once, there's only one 'after attacking' trigger point with Perform This Attack Twice armaments.

even better, use thread tracers and save points

It's gimmicky, i like it....... i think i shall dub it "jedi tie bomb"

26 minutes ago, thespaceinvader said:

Nope.

Salvo only triggers once, there's only one 'after attacking' trigger point with Perform This Attack Twice armaments.

Point of contention on this one. Saturation Salvo doesn't say "after attacking" which is what Step 8 on the timing chart is looking for. Saturation Salvo says "perform an attack... that does not hit" which is checked on Step 6, before checking to see if it is the first attack from a "Perform this attack twice".

Just now, Kilrex said:

Point of contention on this one. Saturation Salvo doesn't say "after attacking" which is what Step 8 on the timing chart is looking for. Saturation Salvo says "perform an attack... that does not hit" which is checked on Step 6, before checking to see if it is the first attack from a "Perform this attack twice".

No, it's not. It's the same trigger as Gunner and FCS, which explicitly happen at 9 and 8 respectively.

The trigger point is more properly referred to as 'after you perform an attack' anyway, I was just speaking carelessly.

I would think the best use would be to fire on a deadman switch Z and force splash damage on your opponent? Could target lock the Z, and fly it into the enemy, and then blast it with something like Assault Missiles or Ion Torpedoes to splash extra damage.

1 hour ago, Ralgon said:

even better, use thread tracers and save points

But also won't be able to hit most targets. "Agility less than the squad point cost of the missile" and all that.

7 hours ago, Magnus Grendel said:

A very nice idea - irritatingly though scum are the one faction who already have the potential to tractor their own ships with the quadjumper.

Nice one. Plus if you have a "when you acquire a target lock" trigger it goes off (not sure if any scum do).

Hmmm... Wasn't thinking rebels. That's much more interesting!

  • Put a point of damage into Wulfwarro to trigger his "extra shootiness"
  • Blow up a nearly dead Z-95 to trigger HotR Chewbacca's free shot.
  • Sadly you can't use it to trigger Thane, because his trigger is an enemy ship attacking, not a friendly being shot at.

I like the chewie synergy there.... and once the scurrg gets low you can kill yourself and use the last chewie attack.

I honestly think I love this droid.