Gunboat and Kimogila Unboxing

By Nhoj4, in X-Wing

24 minutes ago, That Blasted Samophlange said:

This is all well and good, but where is the Silencer unboxing?

Also wondering, can't wait to run it with backdraft and all the new goodies.

24 minutes ago, HolySorcerer said:

So why does the clunky kimo get a 4k but the gunboat doesn't?

While I agree it seems ridiculous in fluff terms, the gameplay and slam mechanic don't really allow or need the 4K. Plus you are probably going to be taking time and turns to reload rather than straight up jump back into the fray.

Just now, Yoda Man said:

Also wondering, can't wait to run it with backdraft and all the new goodies.

While I agree it seems ridiculous in fluff terms, the gameplay and slam mechanic don't really allow or need the 4K. Plus you are probably going to be taking time and turns to reload rather than straight up jump back into the fray.

Why would I want to waste an action and a turn reloading when I can just fire my HLC? Also, SLAM is not a replacement for a 4k. The gunboat is an arc locked small based ship, it needs the ability to turn around.

3 minutes ago, HolySorcerer said:

Why would I want to waste an action and a turn reloading when I can just fire my HLC? Also, SLAM is not a replacement for a 4k. The gunboat is an arc locked small based ship, it needs the ability to turn around.

Fine.. it's because the Starwing is a balanced ship with strengths and weakness, where as the scum ship is unbalanced and innately better*. Happy?

* I don't necessarily believe this, but some may want to hear it. ;p

1 minute ago, HolySorcerer said:

Why would I want to waste an action and a turn reloading when I can just fire my HLC? Also, SLAM is not a replacement for a 4k. The gunboat is an arc locked small based ship, it needs the ability to turn around.

The gunboat is not only locked into cannons, hence the existence of reload at all, plus it's already super cheap and powerful in stats and fire power that the lack of 4K keeps it balanced in execution.

1 minute ago, Yoda Man said:

The gunboat is not only locked into cannons, hence the existence of reload at all, plus it's already super cheap and powerful in stats and fire power that the lack of 4K keeps it balanced in execution.

The OS-1 title is a trap, you either want to run them with XG-1 or without a title. HLC is what will make the gunboat powerful, not some clunky slam/reload shenanigans.

Oh look, another missile that doesn't require spending the lock.

FFG, WHY DO YOU HATE TORPEDOES?

5 minutes ago, HolySorcerer said:

The OS-1 title is a trap, you either want to run them with XG-1 or without a title. HLC is what will make the gunboat powerful, not some clunky slam/reload shenanigans.

My main point is that the gunboat is designed uniquely for new and fresh gameplay options, like slam and reload, etc. While cannons are the better choice competitively, some will go for casual missiles and shenanigans simply because they can and the design of the ship and maneuvers are not only for the cannon title. Overall the gunboat provides a balanced ship for imperials that takes all of its abilities into account instead of focusing on half of the ship.

2 hours ago, thespaceinvader said:

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No. The images are on the previous page...

Images weren't there at time of post. I was going off the text reported to us of the dial.

1 hour ago, HolySorcerer said:

The OS-1 title is a trap, you either want to run them with XG-1 or without a title. HLC is what will make the gunboat powerful, not some clunky slam/reload shenanigans.

I don't understand this.. how is it a trap? Sure if you need 2 points elsewhere, but the ability to fire ordnance after a slam, as long as I have a lock seems beneficial.

Would the heavy laser cannon be preferable? Maybe. Is it the only way to fly the ship? No.

Watching those two, with the generics costed at 22 and 18 and cheap EPT carriers, I'm like - c'mon FFG, you're not even trying to pretend that's not totally power creep over Bs and Ys...

Sigh.

13 hours ago, xanderf said:

No. Jam removes one token only. And that token is of the defender's choice. So if the defender built their list around deadeye, and has multiple tokens, they are obviously not going to spent their focus token to clear the jam. They'll spend...the evade token they carried with them from turn 1 via comm relay. Or the second focus token they have granted by one of their wingman's actions. Or the target lock they have from the nearby shuttle (or officer). Or etc.

Does it work against some deadeye+harpoon lists? As noted, sure - if the list has no means of doing anything but generating and retaining a single focus token a turn, and is using that for deadeye, and is lower PS than you...then yeah, that specific type of list will be vulnerable to jamming. But that's not going to be most deadeye+harpoon lists, so...

Maybe i am forgetting something but which list use harpoon + deadeye + tech slot?

45 minutes ago, Thormind said:

Maybe i am forgetting something but which list use harpoon + deadeye + tech slot?

The wave 14 RZ-2 A-Wing alpha strike of course.

12 hours ago, thespaceinvader said:

He's much more of a fan of M9G8 who actually has a good reason to have a lock on an ally routinely.

You like re-rolls, huh? Well so does Vessery!

5 hours ago, HolySorcerer said:

Why would I want to waste an action and a turn reloading when I can just fire my HLC? Also, SLAM is not a replacement for a 4k. The gunboat is an arc locked small based ship, it needs the ability to turn around.

Because not every turn needs to be spent shooting. You can really get out of dodge and have time to reload.

A cannon Gunboat still needs time to turn around, so you might as well be using some more powerful missiles to make your attacks count. And using your superior speed to simply outdistance anything else.

28 minutes ago, BadMotivator said:

A cannon Gunboat still needs time to turn around, so you might as well be using some more powerful missiles to make your attacks count. And using your superior speed to simply outdistance anything else.

This is true... Ion, Mangler or HLC Gunboats can't shoot when SLAMing, even with XG-1, and prefer to slow roll. OS-1 Gunboats can fly faster, reposition and still hit hard (until they run into the action economy brick wall, anyway).

I’m trying to see the point of the droid that lets you attack your own ships.

The only thing I can think of is a sacrificial Z-95 which you send into the middle of the enemy and Harpoon it.

1 hour ago, FTS Gecko said:

This is true... Ion, Mangler or HLC Gunboats can't shoot when SLAMing, even with XG-1, and prefer to slow roll. OS-1 Gunboats can fly faster, reposition and still hit hard (until they run into the action economy brick wall, anyway).

Depends. You're almost never going to be firing on the turn you reloaded, so with Aslam you will usually have a focus token to modify dice with, and plenty of missiles don't need you to spend your target lock. There is also the Expertise and Predator EPTs. Or PTL if you want another action after your Aslam action. And heck, many ordinance cards have built in action economy or modification too. Protons turn a focus result into a Crit, Adv Protons turn up to 3 blanks into focus, Cluster Missiles just let you attack twice, and Concussion missiles turn a blank into a hit.

Action economy isn't really a problem IMO. You just have to pick what you want your economy to be. And heck, once you've turned around, you won't necessarily need to slam forward. You can just take a focus action normally and slam the next turn.

1 hour ago, Dr Zoidberg said:

I’m trying to see the point of the droid that lets you attack your own ships.

The only thing I can think of is a sacrificial Z-95 which you send into the middle of the enemy and Harpoon it.

Ion Torpedoes and Scrambler Missiles too.

The real issue here is that something like this would only be truly effective in larger scale games where you weren't dedicating such a huge chunk of your list to such a trick. If the game's standard was 200-300 points and maybe had missions which made control elements more valuable then it might be useful.

It would also be more useful in rebels since it would at least be a free hull point for an Xwing even if it did nothing.

Yet another reason why this game would be a bit better at a larger scale. Many Imperial support crew would be more interesting as well if a dedicated crew carrier wasn't half your list.

Edited by BadMotivator
18 hours ago, FTS Gecko said:

This is true... Ion, Mangler or HLC Gunboats can't shoot when SLAMing, even with XG-1, and prefer to slow roll. OS-1 Gunboats can fly faster, reposition and still hit hard (until they run into the action economy brick wall, anyway).

Unless they have a tractor or jam or flechette 2nd canon... which is why i prefer mangler+tractor+harpoon gunboats. Completly underated at the moment but so much versatility in a single ship...

Action economy is ALWAYS an issue

There are no "more powerful" ordnance than HLCs, unless you get lucky with Harpooned! but even then the reduced action economy will average out lower damage

The TL restriction of the OS-1 title makes it a lot more limited, both in utility and damage, than it initially seems. You get greater effective manueverability, but even so I'm not certain that it makes the arclocked Gunboat that much more able to acquire shots (double SLAM uturns see still awkward)

Not to mention you basically need Rho epts to have much of any bite, which makes them significantly more expensive for the same ship (unless ps 3 is still exceptionally relevant post torp scouts)

And rho xgs will hit just as hard, if not harder, than lucky harpoons. Because crackshot is amazing.

I would love it if control elements for both xgs and os (ion pulse) become relevant, but the game in general looks unfavorably on anything that sacrifices damage and dice mods

This is why control that doesn't sacrifice damage (r3a2, tactician, shadowcaster) have seen/are still seeing play.

Edited by ficklegreendice
On 11/23/2017 at 9:08 AM, HolySorcerer said:

So why does the clunky kimo get a 4k but the gunboat doesn't?

...because the gunboat has Slam and the kimo doesn’t? And they are also like, different ships?

Lots of play needs to go into these ships before a reasonable complaint like this can be made. Early play indicates the gunboat is a quality ship. The same may not be the case for the kimo. Time will tell.

Do I need to remind you of how much whining there was about the Tie SF dial upon its reveal? Surely I do not considering it’s one of the imperials best ships now.

Edited by Kdubb
1 hour ago, Kdubb said:

...because the gunboat has Slam and the kimo doesn’t? And they are also like, different ships?

Lots of play needs to go into these ships before a reasonable complaint like this can be made. Early play indicates the gunboat is a quality ship. The same may not be the case for the kimo. Time will tell.

Do I need to remind you of how much whining there was about the Tie SF dial upon its reveal? Surely I do not considering it’s one of the imperials best ships now.

The Gunboat also had decent maneuverability while the Kimo was more like a flying brick.

The TIE Fighter sf dial does suck, there is nothing TIE Fighter about it. The only reason it's a popular ship now is that it can get to PS 11 and isn't one shot by bombs.

K-Turn really isn't all that hard a maneuver, you need to be able to thrust up and wiggle around, it's not like it has miraculous T-rolls or Sloops. It's a heavy fighter with a standard arc AND a tinier arc inside that arc so it needs to be able to swing around. And it's not like they gave it a white K-turn or all green straights, like the TIE Defender which also steers like a lawn dart (with red 1 and 2-↰ ↱) at low speed.

Gunboat needs to turn around too, because it's a secondary weapon ship with no turret, but it also has SLAM, so this means you need to be careful about what maneuvers you give it. With SLAM it has quite a lot of flexibility to come around (and can even U-turn with 2 or 3 ↰ ↱) but does not need to stress itself. AND it's dial is better than the other SLAM ship, meaning imperial players "stole" something from Rebels and did it better.

(Also, dumb time to complain we've known the Kimogila had a 4K since it was announced)

Why does this ship have a better dial than the TIE bomber?

This ship is supposed to be slow and sluggish, while the TIE bomber is a remarkably agile ship, especially when looking at its payload and other ships of its type. Because you know... its a TIE.

The Scurrg is faster than the Punisher.... which has 5 glorious engines! Why?

Non arc-dodger type imperial ships are still supposed to be mobile... They don't, or barely have shields and have limited offensive power. Because they are supposed to be mobile. FFG however seems to forget this.

The Jumpmaster has features that the original ship didn't have (only the Punishing one), while Imperial ships have missing features. The Silencer is missing a missile slot too. Why?

6 minutes ago, UnitOmega said:

meaning imperial players "stole" something from Rebels and did it better.

stole

stole

stole

stole

stole

:triggered:

Jokes aside... The K-wing has a turret. It doesn't care about arcs. You are wrong. The K-wing can cover an area 4 times the size of what the Gunboat can. Is the gunboat dial 4 times better? If not, your argument is invalid.