Definitely as it has possibly the most interesting unspoiled card and the dial is going to be super important
Gunboat and Kimogila Unboxing
6 minutes ago, Goseki1 said:Definitely as it has possibly the most interesting unspoiled card and the dial is going to be super important
I can't get over how big it is in the Resistance Bomber article.
R5-TK is so deliciously.... Scummy. Have your Z95 (or equal approved) with Dead mans Switch in prime position and take out your own pilot to cause damage.
Highly situational but I really like that!
R5-TK seems extremely cool!
Vessery is a fan of seeing REKT on the other side of the table.
1 hour ago, xanderf said:Not exactly.
I mean, to start with, you need to fire first - if you are firing at them after they've already stuck a harpoon in you, it really isn't going to matter a lot if you remove their token or not. Maybe they spent it, so are stuck with the jam token until next turn, so you block their firing then, but...ehhhh...
And, of course, the jam token only removes a single evade/focus/or TL (of their choice). So if they already have a TL (maybe they equipped LRS so had it before they entered range), or are carrying around an evade token, then they can just choose to spend one of those instead of the focus.
etc.
I dunno, 'jam' just feels kinda like weak sauce to me. If it forced removal of ALL tokens, then I think we'd be talking - it would feel like an effective weapon, then. As it is...meh. You're practically always better off firing something else.
In a game where increasingly absurd token stacks are increasingly the norm, it's kind of shocking that they didn't make it work thusly: it would've made a great counter to the token-stacked aces, even if it was limited to 'one of each' (so Moldy Crow et al don't feel completely left in the cold). As it is, it's hard to imagine when I'd rather sacrifice an actually-effective range 1 or 2 attack in order to cost my opponent a single action's token. Of their choice no less, so Poe needs only a TL to protect his focus...
9 minutes ago, Procastination said:R5-TK is so deliciously.... Scummy. Have your Z95 (or equal approved) with Dead mans Switch in prime position and take out your own pilot to cause damage.
Highly situational but I really like that!
It's hilarious; I just wish Dead mans Switch had been 1, or possibly even 0, points. ![]()
6 minutes ago, defkhan1 said:Vessery is a fan of seeing REKT on the other side of the table.
He's much more of a fan of M9G8 who actually has a good reason to have a lock on an ally routinely.
11 minutes ago, thespaceinvader said:He's much more of a fan of M9G8 who actually has a good reason to have a lock on an ally routinely.
..............how did i not notice this............granted i rarely see M9G8.....but that's awesome.
5 minutes ago, Reiver said:As it is, it's hard to imagine when I'd rather sacrifice an actually-effective range 1 or 2 attack in order to cost my opponent a single action's token. Of their choice no less, so Poe needs only a TL to protect his focus...
Three points:
1. The card is definitely not game breaking or as good as e.g. Harpoons, but it can have its place.
2. On Poe specifically: The most common Poe is Poetensity with CommRelay where you'd strip an evade instead - which is equal to doing a damage on him. That Poe also has troubles getting a TL and recharging the evade once it's spent. So this 2pt missile cancels his 3pt upgrade, which is already pretty good. And that ignores that you can choose when you use the missile! He won't have a TL, so you can wait until he spent the evade and then strip his focus, too. That means he has no way to recharge his Intensity for a turn which is almost enough to outright kill him. All caused by those bad, worthless 2 points.
3. On the missile timing: You don't have to shoot them in the first round. You can keep those 2 points for the opportune moment where the effect is game changing. It can be when tokens get rarer later in the game. It can also be on a good deadeye list like 3 LokRevenants with Harpoons. So if have the missile in the right moment then it can change the game. Is it better than other 2 points? Most likely not over several games and turns. But that doesn't mean that the card is bad in that one moment.
TL;DR: I agree that the card is not good. But mostly due to opportunity cost, not because the effect is too bad.
1 minute ago, GreenDragoon said:Three points:
1. The card is definitely not game breaking or as good as e.g. Harpoons, but it can have its place.
2. On Poe specifically: The most common Poe is Poetensity with CommRelay where you'd strip an evade instead - which is equal to doing a damage on him. That Poe also has troubles getting a TL and recharging the evade once it's spent. So this 2pt missile cancels his 3pt upgrade, which is already pretty good. And that ignores that you can choose when you use the missile! He won't have a TL, so you can wait until he spent the evade and then strip his focus, too. That means he has no way to recharge his Intensity for a turn which is almost enough to outright kill him. All caused by those bad, worthless 2 points.
3. On the missile timing: You don't have to shoot them in the first round. You can keep those 2 points for the opportune moment where the effect is game changing. It can be when tokens get rarer later in the game. It can also be on a good deadeye list like 3 LokRevenants with Harpoons. So if have the missile in the right moment then it can change the game. Is it better than other 2 points? Most likely not over several games and turns. But that doesn't mean that the card is bad in that one moment.
TL;DR: I agree that the card is not good. But mostly due to opportunity cost, not because the effect is too bad.
While you make perfectly valid points, it was indeed the opportunity cost that bothered me.
My suspicion is that it's 2pts partly to deal with Vaksai, who would have giggled madly to pack these things as a freebie.
27 minutes ago, Reiver said:While you make perfectly valid points, it was indeed the opportunity cost that bothered me.
My suspicion is that it's 2pts partly to deal with Vaksai, who would have giggled madly to pack these things as a freebie.
oppertunity cost nothing..... it's part of the new ordance meta for os1's, do you spend the tl on your primary missile, hold the tl incase you get action locked next round and fire this sucker defensively.
On the flip side man this wave hates tokens!!
The astro could have some niche use with Scramblers. They do not do damage and it may be easier to hit your Trandoshan Slaver with them to apply the effect to everyone at R1 of that ship than hit a token stacked Soontir, for example. Smash a locked friendly into the middle of the enemies squad and jam thems all!
Considering how many "non action" modifiers ships can get these days I would have preferred Jam tokens to work as:
When a ship with a Jam token is attacking or defending, you may spend that token to force that ship to skip it's own modify dice phase.
Essentially, spend the token to force that ship to either roll natural hits or natural evades for that specific attack. I think THAT would be worth the attack opportunity and would also work really well even if fired later in the turn. Would also work quite nicely on TIE/D Defenders as if they hit with the Jamming Beam, their next attack would be against "naked" green dice which would help.
7 hours ago, thespaceinvader said:Lol kt doesn't have the word 'other' so do you could use it to lock and attack yourself. Not see there's a good reason to but it's still hilarious.
Do you get that range bonus I wonder...
18 minutes ago, Yoda Man said:Do you get that range bonus I wonder...
And can you have yourself in arc?
19 minutes ago, Yoda Man said:Do you get that range bonus I wonder...
Definitely yes. Ships are at range 1 of themselves, this is defined in the rules.
1 minute ago, Hannes Solo said:And can you have yourself in arc?
Not currently answered in RAW. It would definitely work for turrets, but it's questionable whether it would for arc attacks.
Also in organized play: Do I get points for killing my own ships?
10 hours ago, xanderf said:The Kimmy Schmidt's dial has straight -1, -2, -3, and bank-2, green. Hard-1 and hard-2 turns are red. It has white hard-3s and bank-3s. Speed 4 is k-turn, only.
Wait no 1 bank at all? Interesting for what's a slower ship.
2 minutes ago, ScummyRebel said:Wait no 1 bank at all? Interesting for what's a slower ship.

No. The images are on the previous page...
Are all the cards spoiled for the Gilla? Do we know why there is an extra shield token?
2 minutes ago, BrotherFett said:Are all the cards spoiled for the Gilla? Do we know why there is an extra shield token?
Yep all spoiled. Seems it's just extra, like the 2nd Weapons Disabled token.
This is all well and good, but where is the Silencer unboxing?
So why does the clunky kimo get a 4k but the gunboat doesn't?
10 hours ago, GreenDragoon said:
So this is like the inverse M9-G8 that you can have on a titled Nym along with a ship that has m9-g8 locked on Nym so he can trigger hit abilities in any rebel ships (red ace?) and to reroll some hits down so that you don't completely knock out your own team.