Enjoy!
Enjoy!
WHAT? 2 pts for scramblers?
but it doesn't deal damage... okay then
7 minutes ago, RufusDaMan said:WHAT? 2 pts for scramblers?
but it doesn't deal damage... okay then
I think you send an easy to hit ship with deadman switch into their formation and shoot them with Scrambler R3KT Droid. Otherwise I got nothing. Both Jamming Beam and Scramble Missiles seem way too fair to be useable.
For those of us who can't watch a video, can anyone put up things like dials and texts of new cards?
27 minutes ago, Punning Pundit said:For those of us who can't watch a video, can anyone put up things like dials and texts of new cards?
I think only two things really not spoiled, already...
R3KT: You can acquire target locks on friendly ships. You can attack friendly ships. 0 pts
Scrambler missile: 3-dice attack, range 2-3. If you hit the target, it and everything in range 1 receives a 'jam' token, then cancel all results. 2 pts.
The Kimmy Schmidt's dial has straight -1, -2, -3, and bank-2, green. Hard-1 and hard-2 turns are red. It has white hard-3s and bank-3s. Speed 4 is k-turn, only.
Edited by xanderfSo scramble missile shuts down Deadeye Harpoon lists, right?
Or at least forces them to fly spread out, which probably means that one won‘t shoot you on the first combat round
Edit: I just faced a triple scurrg harpoon list yesterday with my imperial highPS alphastrike list, and it‘s nerve wracking.
So now I wonder if a Kestal like this would help me:
•Lieutenant Kestal (29) - TIE Aggressor
Veteran Instincts (1), Autoblaster Turret (2), Harpoon Missiles (4), Scramble Missile (2), Guidance Chips (0)
38 minutes ago, GreenDragoon said:So scramble missile shuts down Deadeye Harpoon lists, right?
Not exactly.
I mean, to start with, you need to fire first - if you are firing at them after they've already stuck a harpoon in you, it really isn't going to matter a lot if you remove their token or not. Maybe they spent it, so are stuck with the jam token until next turn, so you block their firing then, but...ehhhh...
And, of course, the jam token only removes a single evade/focus/or TL (of their choice). So if they already have a TL (maybe they equipped LRS so had it before they entered range), or are carrying around an evade token, then they can just choose to spend one of those instead of the focus.
etc.
I dunno, 'jam' just feels kinda like weak sauce to me. If it forced removal of ALL tokens, then I think we'd be talking - it would feel like an effective weapon, then. As it is...meh. You're practically always better off firing something else.
A typical Deadeye-Alphalist, like Scurrgs or Khiraxz, needs the Deadeye to shoot the missile. They are low PS (Scurrg 3, Khiraxz 5) and often fly close to each other. Targeting the middle ship with a Scramble shuts down 3 Harpoons, leaving them with unmodified range2-3 shots (ideally 3) - their other mod would have been GC but that's useless on primary weapons. They don't take LRS usually because that's what the Deadeye is for.
15 minutes ago, xanderf said:Not exactly.
I mean, to start with, you need to fire first - if you are firing at them after they've already stuck a harpoon in you, it really isn't going to matter a lot if you remove their token or not. Maybe they spent it, so are stuck with the jam token until next turn, so you block their firing then, but...ehhhh...
Well that's of course a given. But almost every Deadeye-Alpha list is low PS anyway, so I don't see the issue here. Many competitive ships fly above PS5. Wookies are the main exception, but they also don't carry missiles.
15 minutes ago, xanderf said:And, of course, the jam token only removes a single evade/focus/or TL (of their choice). So if they already have a TL (maybe they equipped LRS so had it before they entered range), or are carrying around an evade token, then they can just choose to spend one of those instead of the focus.
Of course if they have LRS then it doesn't work. But then they are also not flying Deadeye-Alpha, so again I don't see the issue. Usually you take Deadeye to go GC. An LRS would save you the point of Deadeye. (edit: Only K-Wing, Scurrg, Punisher and Bomber (+Firespray with the title) can equip LRS, anyway. K-Wing has no EPT, and Punisher/Bomber are non-competitive)
15 minutes ago, xanderf said:etc.
Could you expand on this? Because I honestly don't see why it doesn't work.
Edited by GreenDragoonBy the way, for those who can't watch:

11 minutes ago, Cerve said:Why no one think about the empire cannon jam? Someone think about the empire cannon jam!
Allright, here you go:

Well it has 3 turns so it's not dead in the water.
Scrambler is vicious. 2 points no lock spend is cheap enough to chuck on a high ps ace and have as an emergency button in case of getting caught by deadeye alpha.
21 minutes ago, GreenDragoon said:Could you expand on this? Because I honestly don't see why it doesn't work.
Your question was 'does this shut down deadeye Harpoon lists'. The answer was 'not exactly'. Does it help counter some specific builds of deadeye+harpoon? Sure. Does it counter all builds of deadeye+harpoon (which is what you asked)? Definitely not. What if the list was a trio of gamma-squadron vets (deadeye+harpoon+chimps+em) flying alongside a scimitar-TIE-shuttle with fleet officer and systems officer? Harpoons are going out at PS5, and even if you DO shoot before them, the shooters will all have either a pair of focus tokens or focus + TL, so aren't going to have a problem keeping a focus token for their shot.
This gets even easier to find examples for when looking at the Force Awakens-era ships, given their tech slots allowing them to keep a focus or evade token as long as they want, and freeing up actions to pick up other tokens before the first turn of combat starts.
Basically, any list able to stack multiple tokens before entering combat is going to be more-or-less completely immune to the 'jam' mechanic. (Maybe inconvenienced, but certainly not 'shut down')
Edited by xanderf1 minute ago, xanderf said:Does it counter all builds of deadeye+harpoon (which is what you asked)? Definitely not.
I don't want to be dense, but it does shut down every deadeye build that actually relies on the deadeye, right?
Just now, GreenDragoon said:I don't want to be dense, but it does shut down every deadeye build that actually relies on the deadeye, right?
No. Jam removes one token only. And that token is of the defender's choice. So if the defender built their list around deadeye, and has multiple tokens, they are obviously not going to spent their focus token to clear the jam. They'll spend...the evade token they carried with them from turn 1 via comm relay. Or the second focus token they have granted by one of their wingman's actions. Or the target lock they have from the nearby shuttle (or officer). Or etc.
Does it work against some deadeye+harpoon lists? As noted, sure - if the list has no means of doing anything but generating and retaining a single focus token a turn, and is using that for deadeye, and is lower PS than you...then yeah, that specific type of list will be vulnerable to jamming. But that's not going to be most deadeye+harpoon lists, so...
So a way better dial than the B-wing.
As for attacking your own ships oh hello Deadmans Switch. good thing they don't have a way of throwing proton bombs out there to detonate them, or do they?
New Meta Scum Suicide Squad.
Lol kt doesn't have the word 'other' so do you could use it to lock and attack yourself. Not see there's a good reason to but it's still hilarious.
10 minutes ago, xanderf said:Does it work against some deadeye+harpoon lists?
A quick glance at metawing shows that it works against those Deadeye-Harpoon lists that are good, those that I generally have to be afraid of. Some Bombers are nothing to be afraid of.
Should I have written:
50 minutes ago, xanderf said:So scramble missile shuts down GOOD Deadeye Harpoon lists, right?
? In hindsight yes, but I thought the expression ‚shuts down‘ makes it clear that I‘m talking about lists that actually try.
2 hours ago, xanderf said:Scrambler missile: 3-dice attack, range 2-3. If you hit the target, it and everything in range 1 receives a 'jam' token, then cancel all results. 2 pts.
Interesting to test out on Blount.
I like that the team-kill 'mech is R5-'TK'.
He's going to be really niche, but hey, he's free.
Possible uses:
59 minutes ago, GreenDragoon said:By the way, for those who can't watch:
Scrambler missiles.....yeah. No. Jam tokens peeling off positive tokens is a good effect, but it's long-term persistent action denial if you can stack multiple tokens on the same target. If this had dropped 2+ tokens on a single target if it hit, like Ion Pulse missiles, I'd be all over it, but a range 1 blast is not actually that scary.
The Kimi Raikkonen's dial is better than I feared to be honest. It's basically a TIE bomber which trades a speed 4 straight for (red) speed 1 turns. That's an issue if you want to load it with Long Range Scanners and Cruise Missiles (because no 5-dice attacks) but it's servicable enough.
30 minutes ago, thespaceinvader said:Lol kt doesn't have the word 'other' so do you could use it to lock and attack yourself. Not see there's a good reason to but it's still hilarious.
Old damage deck and clearing blinded pilot?
When does the Jam token take effect? If you fire one at PS11 at someone who has a TL (only) does; that remove the TL right away or when they activate? so they can't fire Attack (Target Lock) weapons?
(sorry struggling to find the rule card as internet is slow today)

It triggers immediately on a ship having both tokens - i.e. after the Jam weapon resolves if it already had them, or after it's next action if it didn't.
So yes, it can 'suppress' a target lock missile.
Which would be awesome if you weren't giving up your own attack to a non-damage-weapon to do it.
(Compare Wes Janson, who stops your target lock, hit or miss, as a side-effect of shooting you with an X-wing's perfectly effective primary weapons)
Edited by Magnus GrendelDo we know if the guys doing these vids have a Silencer?
5 minutes ago, Magnus Grendel said:
(Compare Wes Janson, who stops your target lock, hit or miss, as a side-effect of shooting you with an X-wing's perfectly effective primary weapons)
Awesome thank you for sending the card. I've seen worse cards for two points. I agree with you though from early R1 is really restrictive here, could have either given us R1-2 or 1 damage on the target also (either or am not greedy).
1 minute ago, Goseki1 said:Do we know if the guys doing these vids have a Silencer?
He says so; on the comments form the first video; but they aren't dropping all at same time (more traffic I guess) plus i think the Silencer has more hype than the others. so keeping it till last makes sense (to me).
Edited by the1hodgy