Are there eight dice?

By Mpori, in X-Wing Rules Questions

Hi.

I'd recently made this list for casual game and now there's a controversy in a group about if it Norra can throw eight dice if attacking at range 1 and behind an obstacle...

Black HWK 8 (100/100)
====================
ARC-170: Norra Wexley (29 + 5)
+ Trick Shot (0)
+ Finn (5)
+ Alliance Overhaul (0)
ARC-170: Shara Bey (28 + 6)
+ Trick Shot (0)
+ M9-G8 (3)
+ Weapons Engineer (3)
+ Alliance Overhaul (0)
HWK-290: Jan Ors (25 + 7)
+ Veteran Instincts (1)
+ Twin Laser Turret (6)

of course she, Norra, takes the benefits from her own ability spending the TL from Shara, the re roll of Finn's dice becasue i'ts already marked by M9, and the bonus dice from Jan, shooting at range 1 behind an obstacle she throws six die and gets the blank with re roll and the chance to exchange the one she gets by her pilto ability...

rebel admirals... Is this true or false? Does Norra get "eight" die?

3 base + 1 for range 1 + 1 for Jan + 1 for Trick Shot + 1 for Finn (Blank result) + 1 for Norra's Ability (Focus result).

Technically speaking its 6 dice and 2 results, but it comes out to 8.

Results are dice, though, so the math checks out.

Thanks Innese, thanks Obiwonka!

Do you agree that because Shara doing the double marking (because of WE), assigning TL upon the enemy and Norra (who's got a focus token during her action), grants you the opportunity to re roll Finn's die because of M9 and once this are rolled, Norra modify all focus results (icluiding the one of her ability)?

Edited by Mpori

You can actually do better. Nine dice at range one. Don't remember the build only that it burned down my four T-70s easily.

1 hour ago, Stoneface said:

You can actually do better. Nine dice at range one. Don't remember the build only that it burned down my four T-70s easily.

Uses swarm leader basically.

You can get to 9 at range 1 but it requires some favorable RNG.

The key parts are Nora with Finn and Swarm Leader. Shara with Adaptability and R3 Astromech. Jan Ors with Lando. That also leaves 5 points free to add as you wish.

Jan activates Lando and you need an evade. Shara with boosted PS shoots before Nora and you need an eyeball roll to trigger the droid for an evade. Now Nora shoots (3) at range 1 (4) gets a die from Jan (5) burns the 2 evades with Swarm Leader (7) adds a blank with Finn (8) and spends her target lock for an eyeball (9). Then tou spend Shara's TL to reroll any non-hits.

It would be pretty tough to ever get the full 9 and the chances of pulling it off more than once in a single game are very poor, but it's possible. Not competitive really but potentially hilarious ability to one-shot any small base ship in the game.

6 minutes ago, sharrrp said:

You can get to 9 at range 1 but it requires some favorable RNG.

The key parts are Nora with Finn and Swarm Leader. Shara with Adaptability and R3 Astromech. Jan Ors with Lando. That also leaves 5 points free to add as you wish.

Jan activates Lando and you need an evade. Shara with boosted PS shoots before Nora and you need an eyeball roll to trigger the droid for an evade. Now Nora shoots (3) at range 1 (4) gets a die from Jan (5) burns the 2 evades with Swarm Leader (7) adds a blank with Finn (8) and spends her target lock for an eyeball (9). Then tou spend Shara's TL to reroll any non-hits.

It would be pretty tough to ever get the full 9 and the chances of pulling it off more than once in a single game are very poor, but it's possible. Not competitive really but potentially hilarious ability to one-shot any small base ship in the game.

Wow! But spending two Target locks Is possible? It doesn't count as two times the same action? Because Norra ability is worded "spend"...

5 minutes ago, Mpori said:

Wow! But spending two Target locks Is possible? It doesn't count as two times the same action? Because Norra ability is worded "spend"...

A given ship can't do the same "Action" twice in the same round but "Action" doesn't just mean "do a thing" like in common usage, it has a very specific meaning in X-Wing, it means doing something from your action bar or using an "Action:" header on one of your upgrades.

Spending a target lock is not an action. So you can spend as many as you like as long as you have a reason to do so. Spending one for Nora's ability and another to re-roll is perfectly acceptable. You could not spend both to trigger Nora's ability twice however because all abilities are inherently limited to once per opportunity, the opportunity in Nora's case being the performance of an attack.

Faced it again tonight. We figured that those three ships could throw 16 reds in one turn! That's enough to melt a decimator or ghost in one turn of combat. Not likely but possible.

I beat it this time due to my opponent parking one ARC on a rock at R1 of a T-70. Ten reds hammered it pretty good and the HWK took a couple.

Flown well it's a pain to face.

9 hours ago, sharrrp said:

A given ship can't do the same "Action" twice in the same round but "Action" doesn't just mean "do a thing" like in common usage, it has a very specific meaning in X-Wing, it means doing something from your action bar or using an "Action:" header on one of your upgrades.

Spending a target lock is not an action. So you can spend as many as you like as long as you have a reason to do so. Spending one for Nora's ability and another to re-roll is perfectly acceptable. You could not spend both to trigger Nora's ability twice however because all abilities are inherently limited to once per opportunity, the opportunity in Nora's case being the performance of an attack.

Technically, you can spend both locks to re-roll dice, too. There's no reason to do so since you can't re-roll the same die twice, but

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You couldn't spent two target locks(or two focus tokens) to do the same thing twice at the same time, but doing different things is totally legit.

Like a ship with two focus could spend one focus to change all eyeballs into hits, and then spend another focus token to turn an eyeball into a Crit using the Calculation EPT.

On 11/25/2017 at 7:22 AM, BadMotivator said:

You couldn't spent two target locks(or two focus tokens) to do the same thing twice at the same time, but doing different things is totally legit.

Like a ship with two focus could spend one focus to change all eyeballs into hits, and then spend another focus token to turn an eyeball into a Crit using the Calculation EPT.

To be extremely precise, you have to use Calculation first and then spend a focus to turn eyeball results into hits. Because spending a focus for its standard effects requires you to convert ALL present eyeball results into hits, you cannot choose some of them and leave the other.

Of course.

On ‎11‎/‎23‎/‎2017 at 10:34 PM, sharrrp said:

You can get to 9 at range 1 but it requires some favorable RNG.

The key parts are Nora with Finn and Swarm Leader. Shara with Adaptability and R3 Astromech. Jan Ors with Lando. That also leaves 5 points free to add as you wish.

Jan activates Lando and you need an evade. Shara with boosted PS shoots before Nora and you need an eyeball roll to trigger the droid for an evade. Now Nora shoots (3) at range 1 (4) gets a die from Jan (5) burns the 2 evades with Swarm Leader (7) adds a blank with Finn (8) and spends her target lock for an eyeball (9). Then tou spend Shara's TL to reroll any non-hits.

It would be pretty tough to ever get the full 9 and the chances of pulling it off more than once in a single game are very poor, but it's possible. Not competitive really but potentially hilarious ability to one-shot any small base ship in the game.

I've flown this a few times now. It is a lot easier than you might think to pull off more than once a game. I've used it to melt Doni in 1 round as well as burn an angry Chewy out in two. The thing is, even if you do not pull the 9, more often than not your getting 6 to 7 dice/results with Nora. Plus you get to tic away with Jan and Shara as well if you focus fire.

The biggest weakness to this is a high PS swarm. Even if you can pop a ship a round, the low defense of the two Arcs and Hwk means a swarm can keep up with the attrition and becomes a race of the dice.

2021al.jpg

#wrongfranchise

Hi guys!

Took it to the national, in it's 8 dice configuration, and won 3/5, against brobots, reyranda and palp+aces with a plain victory; losed against mirandash and nymranda in the first case Dash ended with one hull but the K-Wing merely scratched; in the second took away Doni in the third round with the list full salvo.. . slightly decimated on round two, then blewed but got avenged by Nym because of horrible defense dice throwing by my part.

But anyway, a few questions arised for me since just played before at my local area and wanted to ask you guys, who are evidently more experimented, so...

1 Can you defend, throw defense dice, against an attack from TLT?

2 If you're leaving an asteroid, wich in the previous turn you throw dice for damage for ending over it, have to throw a red dice for moving away from it (assume your maneuver doesn't touch the asteroid anymore)?

3 You get a +defense die while at range 3 when defending from a secondary weapon attack or you don't?

Sorry if I sound like a rookie... But I am.

Cheers to everyone!

16 minutes ago, Mpori said:

Hi guys!

Took it to the national, in it's 8 dice configuration, and won 3/5, against brobots, reyranda and palp+aces with a plain victory; losed against mirandash and nymranda in the first case Dash ended with one hull but the K-Wing merely scratched; in the second took away Doni in the third round with the list full salvo.. . slightly decimated on round two, then blewed but got avenged by Nym because of horrible defense dice throwing by my part.

But anyway, a few questions arised for me since just played before at my local area and wanted to ask you guys, who are evidently more experimented, so...

1 Can you defend, throw defense dice, against an attack from TLT?

2 If you're leaving an asteroid, wich in the previous turn you throw dice for damage for ending over it, have to throw a red dice for moving away from it (assume your maneuver doesn't touch the asteroid anymore)?

3 You get a +defense die while at range 3 when defending from a secondary weapon attack or you don't?

Sorry if I sound like a rookie... But I am.

Cheers to everyone!

1. Yes, you can still roll defense dice against a TLT. A lot of TLT players though will sometimes declare an 'auto hit' if they just end up rolling more hits/crits than you can potentially have on your dice.

2. If your template doesn't overlap the rock, and your base doesn't end on the rock, you don't roll for it.

3. You get no range bonuses with secondary weapons.

Good flying o/

18 hours ago, Innese said:

1. Yes, you can still roll defense dice against a TLT. A lot of TLT players though will sometimes declare an 'auto hit' if they just end up rolling more hits/crits than you can potentially have on your dice.

For example a TLT attack on a Y-Wing: if the attack is unobstructed and you have no defensive mods but I roll 3 hits there's really no point in having you roll your 1 defense die as you cannot possibly evade the attack.

Technically speaking, with a strict adherence to the rulebook, you must roll your defense dice - even if it is impossible for you to evade the attack (rolling 0 defense dice, in X-Wing, is still "rolling defense dice"). Though, provided both players fully understand what is going on, skipping the defense dice roll when it is impossible to evade the TLT attack is extremely common and generally accepted as a thing you do.