Trajectory Simulator Punishers

By RufusDaMan, in X-Wing

4 hours ago, HammerGibbens said:

Hm, since "launching" isn't dropping, would that actually circumvent the "drop 1 bomb per round" rule?

My gut RAW interpretation says yes and RAI interpretation says no, but my RAI also says that Deathrain should still be allowed to Barrel Roll even though RAW says no. If only there were some kind of FAQ to clear these things up :wacko:

Yeah, because of the timing:

Declare dropping bomb;

Declare using front guides;

Then when you go to drop, Decide to launch instead

Condition for dropping out of front was met, Barrel roll

OR

missed timing window, no barrel roll.

Yeah, we need a FAQ. :wacko:

17 hours ago, FlyingAnchors said:

Almost positive it’s a no, but there is some weird timing that may allow it.

You can always EI, launch the proton, then EI the cluster. Pretty expensive deathrain though.

can't place more than one bomb per turn per ship

21 hours ago, Viktus106 said:

Seems to me a lot of people are really trying to remove the guessing part of this game by using the highest pilot skill possible for bombs but in reality, if you are actually good at predicting flight patterns and potential options, you could:

...

It is not the guessing part but the part that higher pilot skill has perfect information so that they don't have to guess. If you ever tried to chase down prenerf phantom I can tell you you can guess perfectly what they are going to dial in and it won't help you because they just have to see where your ship is and their arcs are and simply move out of that.

It is not removing the guessing, it is removing the reactions of arc dodgers and activation phase re-positioning. The guess work has been gone from X-wing ever since Wave 4. That is why you hear the Arc dodgers complain about Turrets, because now they can't just move out of the way.

7 hours ago, FlyingAnchors said:

Yeah, because of the timing:

Declare dropping bomb;

Declare using front guides;

Then when you go to drop, Decide to launch instead

Condition for dropping out of front was met, Barrel roll

OR

missed timing window, no barrel roll.

Yeah, we need a FAQ. :wacko:

The important text from Deathrain:

After dropping a bomb, you may perform a free barrel roll action.”

It doesn’t actually matter if you drop Forward or Backward, you can still take the Barrel Roll.

Launch replaces dropping. This suggests that D-Train doesn’t get the Barrel Roll. It’s possible a clarification might say that launch and drop are the same for the purposes of Deathrain but I wouldn’t hold my breath on that one.

1 hour ago, Marinealver said:

It is not the guessing part but the part that higher pilot skill has perfect information so that they don't have to guess. If you ever tried to chase down prenerf phantom I can tell you you can guess perfectly what they are going to dial in and it won't help you because they just have to see where your ship is and their arcs are and simply move out of that.

It is not removing the guessing, it is removing the reactions of arc dodgers and activation phase re-positioning. The guess work has been gone from X-wing ever since Wave 4. That is why you hear the Arc dodgers complain about Turrets, because now they can't just move out of the way.

I played with and against pre-nerf phantoms and I seemed to be the enigma that didn't hate them but I get your point.

It's a shame that the guessing part of the game has disappeared. I even had a game recently where no green dice were rolled. :(

14 minutes ago, DodgingArcs said:

The important text from Deathrain:

After dropping a bomb, you may perform a free barrel roll action.”

It doesn’t actually matter if you drop Forward or Backward, you can still take the Barrel Roll.

Launch replaces dropping. This suggests that D-Train doesn’t get the Barrel Roll. It’s possible a clarification might say that launch and drop are the same for the purposes of Deathrain but I wouldn’t hold my breath on that one.

I'm expecting a 'clarification' that launching counts as dropping for most purposes so as to avoid people arguing (currently correctly) that they can launch a bomb and drop another bomb in the same turn because thelaunching and dropping are different.

But yeah as it stands Deathrain has 0 synergy with this new bomb system (just as he had no synergy with the last new bomb system) despite being one of the only ships in the GAME with both a bomb-related ability and the system slot.

Sigh.

Edited by thespaceinvader
21 hours ago, Stay On The Leader said:

Yeah, but that's folk. Don't be listening to folk, because folk are terribad.

Oh come on . Not all folk is terribad.

1 hour ago, thespaceinvader said:

I'm expecting a 'clarification' that launching counts as dropping for most purposes so as to avoid people arguing (currently correctly) that they can launch a bomb and drop another bomb in the same turn because thelaunching and dropping are different.

But yeah as it stands Deathrain has 0 synergy with this new bomb system (just as he had no synergy with the last new bomb system) despite being one of the only ships in the GAME with both a bomb-related ability and the system slot.

Sigh.

Good point about launch and drop to stop the double bomb.

As for Minefield Mapper, does anyone actually have synergy with it? Saturation Salvo has more use.

I think D-Train has some use with this, for 1 point it adds a 3rd spot that he can drop a Bomblet. With Advanced Sensors or Coordinate that opens it up to 9 potential bomb placements. That’s actually pretty good. He probably doesn’t need go barrel roll after a launched bomb anyway.

The big problem is still cost - both of D-Train and of the Upsilon for the coordinate action. Triple action D-Train is quite fun though. He can outflank quite fast and once he is behind a Formation launching bombs into it will be far more successful than his normal bomb drop positions.

Whoops

Edited by DodgingArcs
Double post
9 minutes ago, DodgingArcs said:

Good point about launch and drop to stop the double bomb.

As for Minefield Mapper, does anyone actually have synergy with it? Saturation Salvo has more use.

I think D-Train has some use with this, for 1 point it adds a 3rd spot that he can drop a Bomblet. With Advanced Sensors or Coordinate that opens it up to 9 potential bomb placements. That’s actually pretty good. He probably doesn’t need go barrel roll after a launched bomb anyway.

The big problem is still cost - both of D-Train and of the Upsilon for the coordinate action. Triple action D-Train is quite fun though. He can outflank quite fast and once he is behind a Formation launching bombs into it will be far more successful than his normal bomb drop positions.

It occupies the same slot as Advanced Sensors, so that's out, and Coordinate entails bringing an Upsilon and lol.

And the upsilon being at r1-2 of Deathrain which puts it at seriously high risk of being bombed itself.

Nope, DR continues ot be at his best with Bomblet, AdvSens, and LWF, but he also continues to not be quite good enough or quite cheap enough or quite high PS enough with that loadout to be worth taking.

Would Tajectory Sim suit a higer PS Punisher so it puts the bombs right where they need to go?

3 minutes ago, Archangelspiv said:

Would Tajectory Sim suit a higer PS Punisher so it puts the bombs right where they need to go?

Higher PS in this context is 6 or 7, which isn't enough to get the bombs where they need to go, when the lowest PS prime target in the current meta is Dash.

4 minutes ago, Archangelspiv said:

Would Tajectory Sim suit a higer PS Punisher so it puts the bombs right where they need to go?

You can't get it high enough to make a difference, and you have to spend too many points to get there.

Just now, Stay On The Leader said:

You can't get it high enough to make a difference, and you have to spend too many points to get there.

1 minute ago, thespaceinvader said:

Higher PS in this context is 6 or 7, which isn't enough to get the bombs where they need to go, when the lowest PS prime target in the current meta is Dash.

Guess which guy has never played Punishers, I guess I am used to every ship having at least an 8 or a way to get to 8.

13 minutes ago, Archangelspiv said:

Guess which guy has never played Punishers, I guess I am used to every ship having at least an 8 or a way to get to 8.

Just one of the myriad ways in which the Punisher, sadly, sucks.

11 minutes ago, thespaceinvader said:

Just one of the myriad ways in which the Punisher, sadly, sucks.

FFG should make the Punisher at least as good as the Scurrg and the K-wing. I don't know how, but I am waiting.

23 minutes ago, RufusDaMan said:

FFG should make the Punisher at least as good as the Scurrg and the K-wing. I don't know how, but I am waiting.

I guess it's sad what is supposed to be a super bomber, the TIE bomber does better and for cheaper.

7 hours ago, Viktus106 said:

I played with and against pre-nerf phantoms and I seemed to be the enigma that didn't hate them but I get your point.

It's a shame that the guessing part of the game has disappeared. I even had a game recently where no green dice were rolled. :(

Yeah that is the other problem with the power creep, the dice are starting to disappear as well. So all of the unknowns of X-wing are slowly fading away. Didn't Android Netrunner have the same problem?

7 hours ago, thespaceinvader said:

It occupies the same slot as Advanced Sensors, so that's out, and Coordinate entails bringing an Upsilon and lol.

And the upsilon being at r1-2 of Deathrain which puts it at seriously high risk of being bombed itself.

Nope, DR continues ot be at his best with Bomblet, AdvSens, and LWF, but he also continues to not be quite good enough or quite cheap enough or quite high PS enough with that loadout to be worth taking.

I’ve played him with the Upsilon. It’s actually pretty easy to get it all to come together. The problem is the cost of both. The best I could do was 35pt Ace with 33pt D-Train and 32pt Upsilon. I had intel on the Upsilon. It’s very easy to block with D-Train

It’s not winning any tournaments but it is fun. Finding room for the Trajectory Sim wis hard though.

Mans yeah, Ooops on AS, I wasn’t actually using it in D-Train so I was just thinking it was a possibility when I’m reality TS takes that slot.

On ‎11‎/‎23‎/‎2017 at 2:49 AM, Marinealver said:

TIE Punishers could have some use of it now shooting bombs so the bombs will work on them. But again pilot skill is going to play a big factor here since the bombs will be deployed in activation making something for those high pilot skill ships to avoid. Now we can call those arc dodgers bomb dodgers and if they are any good should be able to get out of those things.

If you can dodge an arc, you can dodge a bomb. Just remember the 3 b's, Boost, Barrel Roll and Boost.

Just now, MasterShake2 said:

If you can dodge an arc, you can dodge a bomb. Just remember the 3 b's, Boost, Barrel Roll and Boost.

Yet all the Arc Dodgers complain that their 3 green dice doesn't protect them :lol:

I have been laughing at them ever since Wave 4, they think of themselves as Soontir Fel, when in reality they are only Fel's Wrath. ;)

2 hours ago, Marinealver said:

Yet all the Arc Dodgers complain that their 3 green dice doesn't protect them :lol:

I have been laughing at them ever since Wave 4, they think of themselves as Soontir Fel, when in reality they are only Fel's Wrath. ;)

Do not take the name of The Prophet on your mouth in vain!

10 minutes ago, RufusDaMan said:

Do not take the name of The Prophet on your mouth in vain!

Han Solo?

Caution : Language, Profanity,

Video also contains Partial Nudity :unsure: I'm starting to think it wasn't a good idea to link this YouTube Video

Edited by Marinealver

Saw them played the other night. With Proton Bombs, and EM. So each had 4 proton bombs. Saw a rey get killed with shileds still remaining. Very interesting