I find my self pretty under whelmed by this ship. 2AD, 4 Bombs or a bomblet generator, 9 hull 3 shields, no crew slots, no droid slot, no turret slots, no reload option. It seems to me that the Scurrg or even the K wing is for more bang for your bucks/points and much more versatile combat ship. Another lack luster Rebel ship. Amid growing numbers of far more exciting Scum and Imperial offerings.
Resistance Bomber article dropped, or launched...
Anybody else that thinks this thing having barrel roll might be a tad to much, both fluff and game wise. If this can barrel roll, then why not the Lambda or Hounds tooth. Game wise, barrel roll om a huge ship is reeeally good and something we are only used to see on actually ship that is supposed to be actually a bit nimble.
13 minutes ago, Dwing said:Anybody else that thinks this thing having barrel roll might be a tad to much, both fluff and game wise. If this can barrel roll, then why not the Lambda or Hounds tooth. Game wise, barrel roll om a huge ship is reeeally good and something we are only used to see on actually ship that is supposed to be actually a bit nimble.
It doesn't have barrel roll.
11 minutes ago, fhdz said:It doesn't have barrel roll.
Whaaa I was daaamn sure I saw that. Oh well more/less coffe for me.
Just now, Dwing said:Whaaa I was daaamn sure I saw that. Oh well more/less coffe for me.
One of the examples does show the base with a barrel roll icon. But it's just the usual one mistake. ![]()
Pic from article. Ah this is why I thought it had barrel rolls, on some of the pictures, the base print has a 3rd action, it kind of looks like barrel roll, but maybe its reload. Anyways, it does not have either anymore.
Edited by DwingInterresting stuff to look at the pictures, seems FFG was experimenting with this thing having a 180 arc at one point Base pic
1 hour ago, Dwing said:Interresting stuff to look at the pictures, seems FFG was experimenting with this thing having a 180 arc at one point Base pic
Nope, if you look at the colours and stats on that base, it's just a YV-666 base. Hence the 180 arc. Another article mistake lol
27 minutes ago, InterceptorMad said:Nope, if you look at the colours and stats on that base, it's just a YV-666 base. Hence the 180 arc. Another article mistake lol
They really went all out on giving the impression they weren't going all out.
Well to be fair, I think it was rushed out due to the unboxing vids showing up.
47 minutes ago, InterceptorMad said:Nope, if you look at the colours and stats on that base, it's just a YV-666 base. Hence the 180 arc. Another article mistake lol
Yes yes the card says Boss
k and all, does not mean they where not testing it with a 180 arc... bould could also just be dute to rushing some pics out of course.
Oh yeah they may have done. I'm sure they tried out a few things to make sure 12 health with all those guns on the model wasn't too OP lol
On 11/22/2017 at 8:12 PM, KommanderKeldoth said:Still my favorite "what-if" fantasy scenario if I could go back in time and change 1 thing about the game
If I could go back and time and change one thing about the game, it would be to make cannons and turrets all built in weapons instead of Upgrade cards. There would still be Title cards that let you switch out certain weapons on certain ships, but there wouldn't be this ridiculous thing where any ship with a non-standard gun can put ANY other non-standard gun in that space.
On 11/22/2017 at 6:40 PM, ficklegreendice said:model size isn't really relevant for base size unless you just physically can't support the model on a small base
base size matters because it has important gameplay implications, namely that large bases go faster and are four times more likely to overlap ships/obstacles/the table edge of no return
the IGs have fat bases despite their small model because FFG was worried about such powerful, maneuverable ships being too easy to use
the U-wings have fat bases despite their small size because they were designed to be blockers
the K and SCURRG have small bases because large base bombers, as the res bomber will soon demonstrate, are ******* terrible (due to the four-times-as-likely-to-overlap-**** clause)
the Silencer is not good enough to be limited by a large base. Why anyone would want to handicap it like that is beyond me.
and before anyone makes some false parallels, arced large bases aren't turreted large bases. Turrets don't give a **** about facing and can freely abuse the speed boost given by their size without much thought or consequence (especially Dash). Arced ships obviously do care, and having to then care even more about obstacles and ships makes them a lot more clunky than they would be on small bases.
This got me thinking about something. I’ve got kids in my game room sleeping so can’t check but there seems to me to be one aspect of large bases no one seems to mention. They are faster, fact. They overlap things easier, fact. They make **** bombers, pretty likely. But my question is this, for a forward facing arc how much if any real-estate is gained by having the larger forward arc?
You would think a powerful fighter would want that extra bit of firing room. It can’t be alot but I’ll bet a large base gets at least 10-20% more arc. Just an idea that might make forward attacking ships a tiny bit better for offense.
9 hours ago, LordFajubi said:This got me thinking about something. I’ve got kids in my game room sleeping so can’t check but there seems to me to be one aspect of large bases no one seems to mention. They are faster, fact. They overlap things easier, fact. They make **** bombers, pretty likely. But my question is this, for a forward facing arc how much if any real-estate is gained by having the larger forward arc?
You would think a powerful fighter would want that extra bit of firing room. It can’t be alot but I’ll bet a large base gets at least 10-20% more arc. Just an idea that might make forward attacking ships a tiny bit better for offense.
Just look at Bro-bots. They made a splash when wave 6 came out but now they're tier 2. A big part of that is everyone got gud at predicting blocks for them. A well flown bro-bot pilot can still do well in tournaments but they also tend to get screwed by the PS war.
10 hours ago, DarthEnderX said:If I could go back and time and change one thing about the game, it would be to make cannons and turrets all built in weapons instead of Upgrade cards. There would still be Title cards that let you switch out certain weapons on certain ships, but there wouldn't be this ridiculous thing where any ship with a non-standard gun can put ANY other non-standard gun in that space.
I feel like this is kind of how legion is gonna do it. The AT-RT has only one hard point, and like three things that it and only it can put there if you want to pay the extra points. Otherwise it's just the attacks on the base card.
13 hours ago, DarthEnderX said:If I could go back and time and change one thing about the game, it would be to make cannons and turrets all built in weapons instead of Upgrade cards. There would still be Title cards that let you switch out certain weapons on certain ships, but there wouldn't be this ridiculous thing where any ship with a non-standard gun can put ANY other non-standard gun in that space.
Being upgrade cards is fine, they just needed to have some of the rules of primary weapons be universal.
All attacks should give the defender additional evade dice at range 3, not just Primary.
Cannons should gain the +1 attack for range 1.
Attacks against targets outside your primary arc should give the defender +1 agility, stacking with range 3 bonus.
On 11/22/2017 at 5:12 PM, KommanderKeldoth said:THIS^^
Still my favorite "what-if" fantasy scenario if I could go back in time and change 1 thing about the game
I wouldn’t want medium but I would have loved long and wide bases to make maneuvering a continued focal point.
I don't think anyone has said this about Advanced Optics yet, but would it help with torpedoes and missiles? If you bank a Focus when you're out of range of the enemy you have it ready for when you get the chance to Target Lock.
3 minutes ago, GreenLantern1138 said:I don't think anyone has said this about Advanced Optics yet, but would it help with torpedoes and missiles? If you bank a Focus when you're out of range of the enemy you have it ready for when you get the chance to Target Lock.
That's a good idea. It won't help TIE/FOs or Poe all that much since he doesn't want to be any more expensive, but Quickdraw and Backdraft hate having to take guidance chips over Lightweight frame, so this could be a great alternative for getting the double-mods you need. Whether it's worth the points remains to be seen.
Edited by AstechJust now, Astech said:Whether it's worth the points remains to be seen.
I concede that it adds two points and the debate in this thread about Evade storage being more valuable than Focus is legit, but I do see it as having slight utility in that you can bank a Focus if you anticipate being stressed or if you're ever out of the enemy's arc. I sometimes can't decide if I want Focus or TL even when I'm just using primary weapon, and this could solve it.
4 hours ago, GreenLantern1138 said:I don't think anyone has said this about Advanced Optics yet, but would it help with torpedoes and missiles? If you bank a Focus when you're out of range of the enemy you have it ready for when you get the chance to Target Lock.
T-70 generics might like it for alphas
On 24/11/2017 at 10:47 AM, Dwing said:Pic from article. Ah this is why I thought it had barrel rolls, on some of the pictures, the base print has a 3rd action, it kind of looks like barrel roll, but maybe its reload. Anyways, it does not have either anymore.
By the way, in that picture... The Bombers are launching their bombs to the front. Is this an errata or they have some upgrade which lets them throw bombs to the front?
6 minutes ago, Erion_Fett said:By the way, in that picture... The Bombers are launching their bombs to the front. Is this an errata or they have some upgrade which lets them throw bombs to the front?
Its a new system the resistance bomber comes with Trajectory simulator.
To further explain. Launch is a new mechanic which can be done instead of dropping a bomb. When a bomb is launched, you place it out the front guides using the template indicated by the ability that lets you launch. Trajectory Simulator explicitly denies its use with Action bombs, but future upgrades or abilities could use different templates or allow action bombs.