How do y'all feel about command cards in your hand that are unusable, e.g., "Darken the Skies" when you have no archers,"Cavalry Charge" when you have no cavalry, or cards for sections where you have no units, or maybe you wouldn't command the unit in that section like a melee unit sitting on a VP banner?
last week both my opponent and I got to a point where we each had two command cards in our hands that just couldn't be used.
I couldn't find a rule that allows discarding and drawing more commands, did I just miss it? Or is that just another dimension of the game? You just have to manage a diversity of units and placement as best you can to mitigate bad luck drawing command cards?