What about:
When attacking this squadron, the attacker must use his anti-ship dice. Ships attacking this squadron cannot do so as part of a standard anti-squadron attack.
What about:
When attacking this squadron, the attacker must use his anti-ship dice. Ships attacking this squadron cannot do so as part of a standard anti-squadron attack.
16 minutes ago, GhostofNobodyInParticular said:What about:
When attacking this squadron, the attacker must use his anti-ship dice. Ships attacking this squadron cannot do so as part of a standard anti-squadron attack.
So unless the attacking ship has GT, it is an either/or scenario?
1 minute ago, cynanbloodbane said:So unless the attacking ship has GT, it is an either/or scenario?
I guess. I'm not sure I fully understand your question. If there are 4 squadrons in an arc, 1 of which has this keyword, the attacking ship can perform 1 attack against the 3, and 1 against the one with the keyword if he has GT, otherwise it's either or, yes.
If 3 Elusive squads are in an arc, only 2 can be attacked, with GT. Otherwise only 1 can be.
33 minutes ago, GhostofNobodyInParticular said:What about:
When attacking this squadron, the attacker must use his anti-ship dice. Ships attacking this squadron cannot do so as part of a standard anti-squadron attack.
I agree with this wording.
Thanks.
Works for me; Got any ideas for a symbol?
And the Background disappeared...
Great.
Edited by Indy_comtransparent PNG with a white foreground merged into the background of the forum page?
Yup.
I'll just describe it.
The large chevron shape used in the Assault image, but with the striped effect from the official Cloak image.
send the file over anyways, I can open it in photoshop to see what it looks like.
Could you add the cardassian Union as a faction?
5 hours ago, DScipio said:Could you add the cardassian Union as a faction?
Added. I used black background and gold foreground. If you want another color scheme, let me know.
UPDATE!
18 hours ago, FoaS said:Added. I used black background and gold foreground. If you want another color scheme, let me know.
Silly me. I forgot to aks for the Ferengi Alliance as a faction too. Sorry.
No worries - what color scheme are you thinking?
update: I got pagination working on the asset icon picker. Next up: the ability to edit an icon asset.
On 6/14/2018 at 5:08 AM, FoaS said:UPDATE!
Sounds great, could view it only now.
THe categories sounds helpful. Perhaos also make a "size" so you could set a size for your ship and people can filter like "Fighters", "Transports", "Escort", "Crusier", "Capital".
It sounds like a lot of work. Good luck for that.
I'm probably not going to impose a pre-determined arbitrary organisation system, but I will make it so that users can organize content through a customization taxonomy system (tags and categories that they define).
Basically you'll be able to organize things how you want instead of being constrained to what I or anyone else thinks things should be organized.
The only exception to this is the "Genre" system and that's because many parts of the system require delineation of content between genres, mostly to avoid cross-contamination. There's a lot of Star Trek and WW2 themed content on KDY, which is great, but I want to enforce silos there.
Edited by FoaS
Would yoz be mad if I request something again?
Faction:
Breen
Ships Silhouettes:
Ferengi Marauder
Hideki class
Breen Warship
Hopefully I will be able to get some silhouettes done this week. The list is getting quite long. If I get time I will try to do a tutorial so that a those that are able, can add silhouettes for their own ships a bit easier. It is not terribly difficult, just time consuming.
Question: Would you guys find it helpful to filter and sort ships by things like Hull Value, Command Value, and maximum speed?
7 minutes ago, FoaS said:Question: Would you guys find it helpful to filter and sort ships by things like Hull Value, Command Value, and maximum speed?
Yeah, that would be cool
Would it be possible to add a function were its possible to change the size of the font or that the font is self adjusting, because I and - I assume, many others had the problem aswell that the card text is almost perfectly fitting in the text field of the card but the bottom line is covered by the ship, point and cardtype bubbles.
Also would it be possible to add the options to make whole ship types unique á squadrons?
Anyhow, your side is awesome and I really thank you for putting all this work into it.
Greetings and a huge thank you,
For v2, Whilst I can't make it so that font-size is variable on a per-card basis, I can make it so that you can define your own renderer with a font-size that you want it set to - so in theory if you have a really long-text item, you can make a new renderer that uses pt7 font instead of the default pt9 font.
The unique flag is going to be across the board for all cards (stations, squadrons, ships, upgrades, even damage cards - because why not) AND bonus: you'll be able to define the icon you want to use as the unique indicator on a per-renderer basis, too.
Stay tuned for a state of KDYv2 video tonight or tomorrow.