Low Down Dirty Shame

By uscsmurf, in X-Wing Squad Lists

What do y'all think of this list?

Miranda Doni (46)
-TLT
-Extra Munitions
-Harpoon Missiles
-Dash
Bomblet Generator
-Guidance Chips

Lowhhrick (38)
-Push the Limit
-Jan Ors
-Kyle Katarn
-Vectored Thrusters

Tala Squadron Pilot (16)
-Cruise Missiles
-Guidance Chips


My thinking is bomblets on Miranda to discourage followers and missiles to take out high agility ships or wear down high hull/shielded ships in front. Plus I have never really liked a fully bomb heavy Miranda. Missiles have always down well for me on her. Dash is there in case Miranda gets ioned or tractored onto an obstacle , she can still fire her TLT.

Low is there to take several actions a turn and either soak up damage with a reinforce & focus, or barrel roll to keep ships in firing arc.

The Z is there to try and take out some shields/hull before she gets blasted. I have found where I play that people seem to ignore the Z for the most part until they take a 3-5 dice missile from her.

The only thing I have been having trouble with is elite talent for Low. I have thought about Predator, Rage, and a few others, but I have played with PTL on him and getting 2 actions a turn, and then a focus next turn to go with has served me well. Trying to hit Low with a reinforce token plus an evade or focus token has frustrated my FLGS. And Low with a focus, evade and reinforce is fun and helps against PS alpha missile lists.

Let me know what y'all think of this list.

I like the concept. I see the value of Dash, but I feel like he might not serve enough purpose - you could bring and fly near debris instead and still be able to shoot. Sabine or Rey would be my choices, depending on whether you want to double-down on shooting or bombing.

The Tala is fine, it'll serve its purpose, as long as you're okay with it very likely dying.

I, admittedly, am not a fan of the Auzituck, largely because I have seen very few builds that I think would pull their weight offensively. In particular, even with a barrel roll, I don't know if you'll be able to keep arc, stuck to greens. It might work if you ditch Jan for Kanan. Then, you pull a white turn, clear a stress, get a focus, perform a barrel roll, push into a reinforce.

2 minutes ago, Greebwahn said:

I like the concept. I see the value of Dash, but I feel like he might not serve enough purpose - you could bring and fly near debris instead and still be able to shoot. Sabine or Rey would be my choices, depending on whether you want to double-down on shooting or bombing.
I have played with Sabine a few times, but my opponents go after her right away. I have thought about Bombadier to throw out the 2 straight bomb for further control. Rey is an interesting choice.

The Tala is fine, it'll serve its purpose, as long as you're okay with it very likely dying.
I know the Z is going to die, but as long as it can get the missile off or take a round of shooting off Miranda/Low it is usually worth it.

I, admittedly, am not a fan of the Auzituck, largely because I have seen very few builds that I think would pull their weight offensively. In particular, even with a barrel roll, I don't know if you'll be able to keep arc, stuck to greens. It might work if you ditch Jan for Kanan. Then, you pull a white turn, clear a stress, get a focus, perform a barrel roll, push into a reinforce.
I think you would be surprised with the Auzituck. It is admittedly not the heaviest hitter, but the 180 firing range makes up for it somewhat. I use Low to tank more than offensive firepower, and to frustrate opponents. I see more people using Rage/Predator on Low tho, but I'm not sold on those. I have thought about Kanan as well, so I am glad I'm not the only one to see that as an option as well.

Thanks for the feedback Greebwahn. I appreciate the comments and I think I'll play around with Rey and Kanan some to see.