What do y'all think of this list?
Miranda Doni (46)
-TLT
-Extra Munitions
-Harpoon Missiles
-Dash
Bomblet Generator
-Guidance Chips
Lowhhrick (38)
-Push the Limit
-Jan Ors
-Kyle Katarn
-Vectored Thrusters
Tala Squadron Pilot (16)
-Cruise Missiles
-Guidance Chips
My thinking is bomblets on Miranda to discourage followers and missiles to take out high agility ships or wear down high hull/shielded ships in front. Plus I have never really liked a fully bomb heavy Miranda. Missiles have always down well for me on her. Dash is there in case Miranda gets ioned or tractored onto an obstacle , she can still fire her TLT.
Low is there to take several actions a turn and either soak up damage with a reinforce & focus, or barrel roll to keep ships in firing arc.
The Z is there to try and take out some shields/hull before she gets blasted. I have found where I play that people seem to ignore the Z for the most part until they take a 3-5 dice missile from her.
The only thing I have been having trouble with is elite talent for Low. I have thought about Predator, Rage, and a few others, but I have played with PTL on him and getting 2 actions a turn, and then a focus next turn to go with has served me well. Trying to hit Low with a reinforce token plus an evade or focus token has frustrated my FLGS. And Low with a focus, evade and reinforce is fun and helps against PS alpha missile lists.
Let me know what y'all think of this list.