Seeker of Knowledge+Display of Power

By Tabris2k, in L5R LCG: Rules Discussion

Ok, I don’t know why this hasn’t been dev ruled already. Maybe I’m overlooking something, the answer is clear and don’t need clarification, but we spent about half an hour discussing this yesterday, Rules Reference in hand, and didn’t find anything.

Display of Power

Reaction : After you lose an unopposed conflict – cancel the ring effect of that conflict. Then, you resolve that ring effect as if you had won the conflict as the attacking player. Claim that ring.

Seeker of Knowledge:

While this character is attacking, the contested ring gains the [water] element. If this character wins the conflict as an attacker, you may choose which of its ring effects to resolve.

So, I declared Earth Ring and attacked with SoK, unopposed, and won. My opponent plays DoP. Which effect does he trigger? Earth or Water?

My thoughts:

SoK attacking, ring now is Earth and Water, I won as an attacker. Is step 3.2.3. My opponent now plays DoP, which creates a delayed effect that triggers at 3.2.6. As I have won as an attacker, I also choose now which ring effect to trigger (Earth), creating also a delayed effect that triggers at 3.2.6.

At 3.2.6, now the DoP triggers. It cancel the ring effect (Earth), now my opponent resolves the ring effect as if he had won as an attacker. Bear in mind that the “as if you had won the conflict as an attacking player” only applies to the resolution of the ring effect, not the resolution of the conflict. I’m still the winner of the conflict as an attacker. This is important because in the RRD, page 14, under Ring Effects, it says “Whenever a player resolves a ring effect for a ring that has multiple elements, that player may choose among those elements when the conflict’s ring effect resolves” . But the “wins the conflict as an attacker” bit I think it has preference over this general rule. So I still get to choose which ring effect to trigger (I already did at 3.2.3), and then DoP has to trigger the Earth ring effect.

Am I right?

As an addendum, I’ll say that there’s already a dev ruling regarding Kaede+Display, which I think confirms my point, that says:

Kaede’s ability applies only while she is attacking, AND the second part applies only if she wins as the attacker.

If the replacement that changes the selection from “choose one” to “resolve each” is active, when the player who played Display of Power is resolving the conflict’s ring effect, Kaede’s effect will affect how the ring resolves. (So that the Display of Power controller resolves each [element of the contested] ring.)

[Nate French, 08.09.2017]

Edited by Tabris2k

Your ring effect resolution is cancelled, and then your opponent resolves as if they were the attacker. So your choice of element should be cancelled along with the resolution, and the player using Display of Power would resolve their choice of elements.

Hm... Seeker of Knowledge is an "if" while Display of Power is an "after." Seems to me that SoK's effect happens first. A Ring Effect has to be chosen before it can be cancelled, at which point the player of DoP must resolve the ring effect already chosen by the winner...

Except the conflict is lost in step 3.2.3, so this is when DoP is played. And ring effects don't happen until 3.2.6. So maybe it IS the defender who chooses? Yes, now that I think about it, this makes more sense. That's my final answer. (or is it?)

2 hours ago, Zesu Shadaban said:

Your ring effect resolution is cancelled, and then your opponent resolves as if they were the attacker. So your choice of element should be cancelled along with the resolution, and the player using Display of Power would resolve their choice of elements.

Yeah, my ring effect resolution is cancelled. But only the ring effect resolution. But the SoK effect is not cancelled (because is not the ring effect). And that effect says that I choose what ring effect resolves. So the choice of element is not cancelled, only the resolution of that element's ring. Then, the player using DoP resolves the ring, but I've already chosen the element which resolves.

14 minutes ago, twinstarbmc said:

Hm... Seeker of Knowledge is an "if" while Display of Power is an "after." Seems to me that SoK's effect happens first. A Ring Effect has to be chosen before it can be cancelled, at which point the player of DoP must resolve the ring effect already chosen by the winner...

Except the conflict is lost in step 3.2.3, so this is when DoP is played. And ring effects don't happen until 3.2.6. So maybe it IS the defender who chooses? Yes, now that I think about it, this makes more sense. That's my final answer. (or is it?)

DoP creates a delayed effect that takes place in step 3.2.6, as per a dev ruling. You play it in 3.2.3, but its effect (cancelling the ring, etc...) kicks in step 3.2.6.

21 minutes ago, Tabris2k said:

DoP creates a delayed effect that takes place in step 3.2.6, as per a dev ruling. You play it in 3.2.3, but its effect (cancelling the ring, etc...) kicks in step 3.2.6.

Hm... ok. But what about SoK's wording... " If this character wins the conflict as an attacker, you may choose which of its ring effects to resolve." The "you" here is referring to the controller of the card, which the DoP-player is not. So then would the DoP-player only be allowed to resolve the declared ring? Or is it still the attacker's choice? Note, Kaede does not say "you", but simply to resolve each ring's effects.

7 minutes ago, twinstarbmc said:

So then would the DoP-player only be allowed to resolve the declared ring? Or is it still the attacker's choice?

That's exactly what I'm trying to figure ;)

As I already said, as I still am the winner of the conflict, I get to choose which of its ring effects resolve. After choosing, that effect get cancelled by DoP. And then, DoP's controller resolves that ring effect. Now, as I read it, you cancel one effect and have to resolve that same effect.

But I admit I'm biased and the way is worded is very, very open to interpretation.

Also, I'm playing with the cards in spanish, and the translation makes things worse.

I didn't have time to read the whole thread yet, but I think this may help. I've already asked Nate about Seeker of Knowledge and the "if" statement. Even though the "if" statement is worded as an ability, it is just reminder text of the rules and is not an ability, just bad templating.

The ring gains the water element while SoK is attacking. The rules state that when you resolve a ring with multiple elements, you get to choose which to resolve.

41 minutes ago, LuceLineGames said:

(Even though the "if" statement is worded as an ability, it is just reminder text of the rules and is not an ability, just bad templating)

Then it’s very bad templating. All other reminders are in cursive and between parentheses, don’t know why this one had to be an exception. Also, don’t get why the “if this character” line if the reminder is directed to the player.

Don’t get me wrong, not saying you’re not right, just that I’m annoyed they made such an error, knowing how careful they have to be with wording and templating in a card game.

Edited by Tabris2k

It may be because the card was developed before the overall rule, and they forgot to update SoK. They could have just removed the redundant "if" statement and it would have made sense.

Quote

Whenever a player resolves a ring effect for a ring that has multiple elements, that player may choose among those elements when the conflict’s ring effect resolves.

From the rules reference. Because SoK grants the air element as long as its an attacking character, the rules reference allows DoP to resolve either of the rings elements.

Edited by LuceLineGames

Seeker of Knowledge grants Air. Not water.

15 minutes ago, ElSuave said:

Seeker of Knowledge grants Air. Not water.

I was just quoting OP, i missed that.

Player A attacks with an Earth Conflict with Seeker of Knowledge. The contested ring now has Earth and Air element.
Player A wins the conflict unopposed. Player B now reacts with Display of Power.

The reaction window opens at the end of 3.2.3 - Compare Skill Values .
Reaction : After you lose an unopposed conflict – cancel the ring effect of that conflict. Then, you resolve that ring effect as if you had won the conflict as the attacking player. Claim that ring.
Player B resolves the reaction above and the reaction window closes at the end of 3.2.3 - Compare Skill Values

Player B was able to decide between Earth or Air as their ring effect resolution because of the wording on Seeker of Knowledge:
If this character wins the conflict as an attacker, you may choose which of its ring effects to resolve.

Conflict Resolution now move to 3.2.4 - Apply Unopposed. Player B loses 1 honor.

Conflict Resolution now move to 3.2.5 - Break Province. Check to see if the province broke.

Conflict Resolution now move to 3.2.6 - Resolve the Ring Effects.
Per the RRG under Ring Effects - Each time a player wins a conflict as the attacking player, he or she may resolve the ring effect associated with the contested ring’s element.
The ring was already claimed by the defending player in step 3.2.3 . The ring is no longer contested. The attacking player can no longer declare which element to resolve.

Conflict Resolution now move to 3.2.7 - Claim the Ring.
Player B already claimed the ring in step 3.2.3. This step no longer applies.

Conflict Resolution now move to 3.2.8 - Go Home.

10 minutes ago, ElSuave said:

Player B was able to decide between Earth or Air as their ring effect resolution because of the wording on Seeker of Knowledge:
If this character wins the conflict as an attacker, you may choose which of its ring effects to resolve.

At this exact moment, who is "you"?

5 minutes ago, ElSuave said:

Player A attacks with an Earth Conflict with Seeker of Knowledge. The contested ring now has Earth and Air element.
Player A wins the conflict unopposed. Player B now reacts with Display of Power.

The reaction window opens at the end of 3.2.3 - Compare Skill Values .
Reaction : After you lose an unopposed conflict – cancel the ring effect of that conflict. Then, you resolve that ring effect as if you had won the conflict as the attacking player. Claim that ring.
Player B resolves the reaction above and the reaction window closes at the end of 3.2.3 - Compare Skill Values

Player B was able to decide between Earth or Air as their ring effect resolution because of the wording on Seeker of Knowledge:
If this character wins the conflict as an attacker, you may choose which of its ring effects to resolve.

Conflict Resolution now move to 3.2.4 - Apply Unopposed. Player B loses 1 honor.

Conflict Resolution now move to 3.2.5 - Break Province. Check to see if the province broke.

Conflict Resolution now move to 3.2.6 - Resolve the Ring Effects.
Per the RRG under Ring Effects - Each time a player wins a conflict as the attacking player, he or she may resolve the ring effect associated with the contested ring’s element.
The ring was already claimed by the defending player in step 3.2.3 . The ring is no longer contested. The attacking player can no longer declare which element to resolve.

Conflict Resolution now move to 3.2.7 - Claim the Ring.
Player B already claimed the ring in step 3.2.3. This step no longer applies.

Conflict Resolution now move to 3.2.8 - Go Home.

This isn't correct as DoP creates a delayed effect for its cancel ability.

https://fiveringsdb.com/card/display-of-power

DoP's reaction occurs after 3.2.3

DoP creates a delayed effect to cancel the ring effect at step 3.2.6

Then, you resolve the ring for DoP's ability and get to choose between the two elements.

Quote

Player B was able to decide between Earth or Air as their ring effect resolution because of the wording on Seeker of Knowledge:
If this character wins the conflict as an attacker, you may choose which of its ring effects to resolve.

Player B was able to decide between two elements because SoK grants an additional element, and because of the overall rule that " Whenever a player resolves a ring effect for a ring that has multiple elements, that player may choose among those elements when the conflict’s ring effect resolves.". The last sentence of SoK does nothing.

4 minutes ago, LuceLineGames said:

Player B was able to decide between two elements because SoK grants an additional element, and because of the overall rule that " Whenever a player resolves a ring effect for a ring that has multiple elements, that player may choose among those elements when the conflict’s ring effect resolves.". The last sentence of SoK does nothing.

The Jade Rule

...

If the text of a card directly contradicts the text of either the Rules Reference or the Learn to play book, the text of the card takes precedence.

If this character wins the conflict as an attacker, you may choose which of its ring effects to resolve.

So , in the words of my favorite caterpillar, who... are... "you"? Is "you" the attacker, the owner of Seeker of Knowledge?

The developer ruling you referenced is exactly as I laid it out:

Display of Power is played right after the winner of an unopposed conflict is determined ( step 3.2.3 ),
(((---REACTION WINDOW---)))
before
the defending player loses 1 honor ( step 3.2.4 ),
and before the province is broken ( step 3.2.5 ).
It creates a delayed effect that will cancel the normal ring effect (step 3.2.6). Then, the defending player resolves the ring effect and claims the ring.

Reactions - RRG
Unlike actions, which are resolved during action windows, a reaction may be initiated only if its specified triggering condition occurs, as described in the reaction ability’s text. After a triggering condition resolves, a reaction window for that triggering condition opens.

Further reading upon it I would make a correction and actually say that Player A does choose which ring element to resolve because SoK is a triggered effect (not ability):

"Always resolve a triggering condition before initiating any reactions to that triggering condition."

So you still get to resolve Step 3.2.3 as the attacker and choose which element to resolve. As the developer ruling says- The reaction windows happens before 3.2.4 (aka the end of 3.2.3).

Edited by ElSuave
1 hour ago, ElSuave said:

Seeker of Knowledge grants Air. Not water.

Sorry, got elements mixed up, but doesn’t matter regarding discussion.

1 hour ago, LuceLineGames said:

From the rules reference. Because SoK grants the air element as long as its an attacking character, the rules reference allows DoP to resolve either of the rings elements.

I know that rule, I quoted it in OP. The thing is, SoK states that if you win as attacker, you decide which element resolves. And as I said in OP, I think SoK rule supersedes general rule, as per the Jade Rule.

27 minutes ago, ElSuave said:

Conflict Resolution now move to 3.2.6 - Resolve the Ring Effects.

Per the RRG under Ring Effects - Each time a player wins a conflict as the attacking player, he or she may resolve the ring effect associated with the contested ring’s element.
The ring was already claimed by the defending player in step 3.2.3 . The ring is no longer contested. The attacking player can no longer declare which element to resolve.

This is wrong, Nate French already stated that DoP creates a delayed effect that resolves at 3.2.6., although you play the card at 3.2.3. So any effect of DoP doesn’t resolve up until this point.

Edited by Tabris2k
Meant “card” for “ring”

Overall, my very first point is still valid, and all this debate just confirm it:

I don’t know why this don’t have a dev ruling yet. I doubt I’m the first one to run into this.

:D

This is getting a little out of hand. The last sentence of SoK literally does nothing. Here's Nate's ruling on SoK:

Quote
Q: I've heard others say that the last sentence of Seeker of Knowledge is just reminder text. However the card is worded as a constant ability with "if" that seeks a triggering condition. Is the last sentence of Seeker of Knowledge an ability, or is this just reminder text that should be considered for errata?
A: It’s just a clarification/ reminder.
Nate French - 10/29/17

This is an interesting question because you're right - Seeker of Knowledge has the text formatting of an ability for what is essentially a reminder. It should have parenthesis around it.

I'm glad for this topic as I didn't see the update for DoP - this means you cannot use DoP at 1 honor to steal a Ring of Air effect to gain honor before the honor loss from not defending kicks in.

I give up. Black is white, right is left, up is down, I can't do this any more.

I have had enough.
Nu5R is confusing.
Dev rulings broke me.
#DeathPoem

Since you wanted a dev ruling, I submitted a Rules Inquiry (although hopefully someone else here has already done so and this is just repetition). Here is what I wrote:

Card interaction inquiry:
Does the Seeker of Knowledge's ability to choose which ring element is resolved supercede a defender's ability to choose the element when playing Display of Power?

Scenario: Player A initiates a conflict contesting the Earth Ring, and wins the conflict with Seeker of Knowledge as a participating attacker. Seeker of Knowledge's ability states that "you" may choose which element to resolve. However, Player B chooses not to declare any defenders and loses the conflict unopposed, then plays Display of Power. Player A chooses the Earth element to resolve, and the resolution is canceled by Player B's Display of Power. Now, Player B resolves the ring effect as if they won as the attacking player. Do they get to choose between the Earth or Air elements to resolve, or does Player A's effect from Seeker of Knowledge mean that their initial choice of Earth element must be the element resolved?

1 hour ago, Zesu Shadaban said:

Since you wanted a dev ruling, I submitted a Rules Inquiry (although hopefully someone else here has already done so and this is just repetition). Here is what I wrote:

To be fair, I didn't ask this specific question in my inquiry. I think this is a completely new interpretation that wasn't part of the dev's intent and they haven't thought of yet, so there could be a ruling that this works. You never know!

Bit of a delay due to the holiday weekend, but I do have a response from Tyler Parrott on the design team.

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So basically SoK's last sentence should just be treated as reminder text.