Cheesing Epic - The Ongoing Saga

By Astech, in X-Wing Squad Lists

I love epic games. I'm lucky enough to have the time to play them, and I find that they bring an awful lot of ships back to the fore, and make a lot of the meta kings obsolete. Here's a couple iterations of Epic lists I've been thinking of recently:

Cutting the Cheese: A cheesed out Jabba list with a few unreleased extras.

CROC (52 points)
Heavy Laser Turret
Ionisation Reactor
Supercharged Power Cells
Maul
IG-RM Thug Droids
Zuckuss

CROC (55)
Jabba
Heavy Laser Turret
Supercharged Power Cells
IG-RM Thug Droids
IG-RM Thug Droids
Merchant One
Operations Specialist

Viktor Hel (32)
Harpoon Missiles
Stealth Device
Pulsed Ray Shield
Scavenger Crane
Veteran Instincts
Guidance Chips
Vaksai

3 x Black Sun Ace (28)
Harpoon Missiles
Munitions Failsafe
Pulsed Ray Shield
Scavenger Crane
Deadeye
Guidance Chips
Vaksai

5 x Binayre Pirate (15)
Hot Shot Blaster

Totalling 298 points.

The Black Sun Aces (And Viktor for fun) are there for an alpha strike and jousting power, especially with PRS. Their harpoons can combo off each other, giving massive splash damage and essentially forcing my opponent to spread his ships out stupidly. With scavenger cranes they get missiles every time either an ally or enemy dies near them, which in Epic is going to be every turn, and at PS 5+ they pretty much guarantee that the first batch of missiles find their target. Jabba protects the scavenger cranes for staying power long into the endgame.

The Z-95s are stupidly strong for their 15 points - two turrets ATT 3 shots each before they become a typical jousting swarm. Even in 100/6, four of these suckers are very strong.

The Maul croc is a damage dealer, and an incredibly painful one at that. It can dish out massive damage with its supercharged power cells, and Maul/Zuckuss provides the rerolls the croc needs. The Ionisation reactor gives it an escape/ramming route in case an opponent decides to focus on it. The Jabba croc, on the other hand, is a bit of a command ship. It can still deal damage, especially with dual IG thug droids, but it's not meant to be in the thick of things. Using that Operations Specialist to keep ships alive is going to be its main purpose. Merchant One gives it a bit of extra energy to buff it's recover actions.

Overall, you get 11 ships with massively high offense, good hull/agility and a great deal of support. I'm just wondering if the Kihraxz fighters are too close to glass cannons for their price.

Never Tell me the Odds: A fun Imperial list that technically has a chance, again with some sweet unreleased goods.

Gozanti (61)
RAC(crew)
Engine Booster
Operations Specialist
Vector
Docking Clamps

4 x Scimitar Squadron Pilots (21)
Thermal Detonators
Extra Munitions

5 x Cutlass Squadron Pilots (31)
Proton Bombs
Seismic Charges
Extra Munitions
Lightweight Frame
Trajectory Simulator

Totalling 300 points.

This is sheer bombing fun. I don't know of any build that wants to fly into 5 Proton Bombs, and that's exactly what will happen if you ever try to get a shot. The Gozanti has an Engine Booster and RAC for extreme bumping fun, and to get those bombers into position on the first combat turn. After that, the bombers just deny all actions to both players with Thermal Detonators. This list has an awful lot of health (69 not including the Gozanti) backed by AGI2, so I'll win that war of bomb attrition, especially with so many Proton Bombs in play.

Edited by Astech