Hera.Will be.Worth it.

By RogueCommander, in Star Wars: Armada Fleet Builds

2 hours ago, RogueCommander said:

Any discoveries in particular? I’ve never used her and figured it’d largely come down to positioning her for the next round.

How’d you do?

Brob nailed it. Sorry, I'd pontificate a bit more but Thanksgiving is three days at Casa de Ard this year... :)

On 11/24/2017 at 10:26 AM, Ardaedhel said:

I really like this. I might lift this outright and give it a shot. Half the time I'm forgetting to use FCT anyway... :)

I too might be trying this fleet out with a few minor tweaks. I’ve really never been interested in flying rebel bombers (I much prefer Mothma Torps or Ackbar if I’m feeling Rebellious), but this list and squad loadout has me intruiged. I may swap rogue for one more escort x-wing and Adar for Leia as slicer tools insurance for Yavvy...

Edited by MandalorianMoose
17 minutes ago, BrobaFett said:

I know in my game with Ard the key was being able to activate the Scurrgs from Yavaris or giving them Rogue. That flexibility was important.

However, the caveat to this is making sure each of the flotillas has an important roll that they want a command other than squad for. By using rogue to free up his (ard) flotillas for navs it made the jamming and slicer flotillas that much more dangerous.

If you aren't making the most of their commands, to the point you may as well have just been running squad commands, then I still think paying the premium for rogues is unnecessary.

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wicked.

Edited by RogueCommander

Ok so this wednesday myself and 3 others are doing a 2vs2 battle......

I will be playing the rebellion allied with the CIS faction....

VS

The old republic and the republic.

Confusing hey? Lol but it shows something really important..... MOAR FACTIONS should be added, cause they work!! ;)

Anyway we each will be bringing a 500pt fleet, normal listbuilding rules apply, meaning it will result in a 1000pt vs 1000pt game with 4 different factions from 3 eras.....

It will be epic.

But more importantly, with the higher squadron points,i decided to bite the bullet and add in hera + 2 scurrgs to try them.

7 hours ago, DrakonLord said:

Ok so this wednesday myself and 3 others are doing a 2vs2 battle......

I will be playing the rebellion allied with the CIS faction....

VS

The old republic and the republic.

Confusing hey? Lol but it shows something really important..... MOAR FACTIONS should be added, cause they work!! ;)

Anyway we each will be bringing a 500pt fleet, normal listbuilding rules apply, meaning it will result in a 1000pt vs 1000pt game with 4 different factions from 3 eras.....

It will be epic.

But more importantly, with the higher squadron points,i decided to bite the bullet and add in hera + 2 scurrgs to try them.

Sounds fun!

I definitely like the take that @BrobaFett had on how to approach her flexibility. I think it’s that huge swing in use that makes her worth it.

On 11/24/2017 at 0:26 PM, Ardaedhel said:

I really like this. I might lift this outright and give it a shot. Half the time I'm forgetting to use FCT anyway... :)

I’ll be interested in your feedback, especially after reading up on the Black Sheep thread. I’m interested if you think Han is missed vs the addition of Rogue Sq and a Lancer.

I was able to get the fleet on the table today, and I must say I was pleasantly surprised. I never run rebel bombers (like, actually never, this was my first time), and I had a good time. Played as second vs Mothma Torp/Torp/trc90/HH/HH with Tycho, Shara, and two A-wings. It was really nice being able to chose weather to command my squad or let them go all rogue (though when you do command them it hurts a little, knowing you are wasting points lol). I used Landmonition to corral the enemy ships into ky bombers, and my squads actually did most of the heavy lifting. Lando killed one injured Hammerhead, but the squads killed both torpedoes and a Hammerhead of their own. I do wonder how it would have faired vs a max Sloane list... the X-wings took out both a wings and I just double tapped Hera vs Shara and ate the counters with 8 hull, but I feel I may have run into trouble if I had run into max interceptors...

I definitly felt out of my comfort zone with the fleet, but I think this will be seeing the table more often (at least for fun games!)

Dodonna

Faction: Rebel Alliance
Points: 394/400

Commander: General Dodonna

Assault Objective: Most Wanted
Defense Objective: Capture the VIP
Navigation Objective: Superior Positions

[ flagship ] MC30c Torpedo Frigate (63 points)
- General Dodonna ( 20 points)
- Admonition ( 8 points)
- Lando Calrissian ( 4 points)
- Ordnance Experts ( 4 points)
- H9 Turbolasers ( 8 points)
- Assault Proton Torpedoes ( 5 points)
= 112 total ship cost

Nebulon-B Escort Frigate (57 points)
- Yavaris ( 5 points)
- Flight Commander ( 3 points)
= 65 total ship cost

GR-75 Medium Transports (18 points)
- Hondo Ohnaka ( 2 points)
- Bomber Command Center ( 8 points)
= 28 total ship cost

GR-75 Medium Transports (18 points)
- Bright Hope ( 2 points)
- Toryn Farr ( 7 points)
- Jamming Field ( 2 points)
= 29 total ship cost

GR-75 Medium Transports (18 points)
- Quantum Storm ( 1 points)
- Slicer Tools ( 7 points)
= 26 total ship cost

1 Jan Ors ( 19 points)
1 Lancer-class Pursuit Craft ( 15 points)
2 Scurrg H-6 Bombers ( 32 points)
1 Hera Syndulla ( 28 points)
2 X-Wing Squadrons ( 26 points)

1 Rogue Squadron 14 points

Edited by MandalorianMoose

Sounds great! I can’t wait to run it.

What objective did they pick? Also, did you do anything funky for deployment, or did you run the standard fighter/flotilla picket for Yavaris and run Lando as a sweeper/flanker?

3 hours ago, RogueCommander said:

Sounds great! I can’t wait to run it.

What objective did they pick? Also, did you do anything funky for deployment, or did you run the standard fighter/flotilla picket for Yavaris and run Lando as a sweeper/flanker?

They picked Most Wanted. It’s definitly the weakest of the objectives, but I’m not sure what to replace it with... I’ve turned precision strike against so many people with APT swarm fleets that I’m scared to take it myself... Station assault means they’re really not shooting my ships but I’m gonna give up at least one if not both stations... I just don’t know....

As far as deployment; I responded more to his deployment rather than initiate where the battle would be myself. Being able to delay with squads was very helpful. He deployed both his hammerheads far left (his right) angled inward, then left a gap and deployed Jainas light in the middle and both torpedoes to the right of her (his left).

In response I put Yavvy on an intercept course far left so it was able to swing around behind the torpedoes, and it didn’t get shot at all game. Next was Jamming field and Slicer Tools flotillas going straight forward, and BCC flotilla (objective ship) behind the other flotillas facing left. Landmonition deployed straight ahead middle of the board, and I just used him as Area denial, placing him in areas where at least one of his ships would have to finish it’s activations within range of it or completely run itself out of the fight.

I definitly learned a lot from this game as it is so different from my usual play style

Edited by MandalorianMoose
On 12/6/2017 at 7:06 AM, MandalorianMoose said:

They picked Most Wanted. It’s definitly the weakest of the objectives, but I’m not sure what to replace it with... I’ve turned precision strike against so many people with APT swarm fleets that I’m scared to take it myself... Station assault means they’re really not shooting my ships but I’m gonna give up at least one if not both stations... I just don’t know....

Interesting: I feel like the objectives are actually particularly strong with this fleet setup. I'm using PS/HA/SP in mine, and they've all worked out really well for me.

On your PS concern: I've done that to people too, but I haven't really had that issue with this fleet. You have a great under-shield crit delivery system in Admo, Dodonna to pick a good one to keep flipping, and plenty of bomber shots to keep flipping it (assuming you're not in a position to just kill whatever it is outright). The Rogue bombers even give you the ability to drop a crit on something unimportant and just chase it the whole game farming it for points.

I take HA pretty much any time I'm bringing a survivable shrimp. I usually put Han Solo into hyperspace with it: keeps my squadron deployments the same (mine has an odd squadron count), and he takes first activation so he can cover the MC30 from a squadron opener. The other option, if you're up against a squadronless list, is the obvious Yavaris + 3 in hyperspace, particularly with FC/FCT to broaden its threat range substantially.

SP with bombers is always pretty good, but I've always thought Rogues (or Relay shenanigans, functionally almost the same) were the way to really maximize that objective since they can keep prosecuting targets decoupled from their carriers, even late game. I think this is the weakest of my objectives, since I think fast rogue bombers are the most optimal use for it... But even as such I think it's an awesome objective.

@Ardaedhel did you trying running without Han vs the Lancer and Rogue Sq?

Just now, RogueCommander said:

@Ardaedhel did you trying running without Han vs the Lancer and Rogue Sq?

Not yet man. Was gonna do it but haven't gotten around to changing my premade list on Vassal, and I haven't gotten it on the table IRL since. :) Played @Rikash with it last night and it was a hoot!

3 minutes ago, Ardaedhel said:

Not yet man. Was gonna do it but haven't gotten around to changing my premade list on Vassal, and I haven't gotten it on the table IRL since. :) Played @Rikash with it last night and it was a hoot!

Cool! Glad to hear it performed well - assuming the hoot was on your side more than his ?

I’m excited to try this one out. I’ll try to keep track of matches as I get them over the break for XMas.

30 minutes ago, RogueCommander said:

Cool! Glad to hear it performed well - assuming the hoot was on your side more than his

I can confirm the hoot was on @Ardaedhel's side and not mine. TIL: Hyperspace assault with Admo is not the right objective choice. My poor Avenger isn't going to hurt anyone anymore.

Also confirmed that QLT/Kallus is pretty great on an ISD with gunnery teams.

On topic, I do think you're going to have a few issues with a fleet that can actually alpha strike HARD with squads. My Valen/Ciena/2x generic ties did pretty well with a good flak presence.

Edited by Rikash
Typo/added a thought

Hera lovers untie!!

I too have been giving the overpriced, activation robbing, single brace, squadron activator some love. I run a similar squad load out as @Mandalorianmoose. Only I dropped one Scurrge for Gold squad, and upgraded the other to Nym, with mixed success. Crits with Nym are like Hit/crits with Luke. Rare as a snowflake on the equator. I'm sure my objectives need help, but, most of my game does.

Cracked for Hera
Author: dupy

Faction: Rebel Alliance
Points: 392/400

Commander: General Cracken

Assault Objective: Most Wanted
Defense Objective: Hyperspace Assault
Navigation Objective: Superior Positions

[ flagship ] CR90 Corvette A (44 points)
- General Cracken ( 26 points)
- Jainas Light ( 2 points)
- Turbolaser Reroute Circuits ( 7 points)
= 79 total ship cost

GR-75 Medium Transports (18 points)
- Bright Hope ( 2 points)
- Adar Tallon ( 10 points)
= 30 total ship cost

Nebulon-B Escort Frigate (57 points)
- Yavaris ( 5 points)
- Flight Commander ( 3 points)
- Fighter Coordination Team ( 3 points)
= 68 total ship cost

CR90 Corvette B (39 points)
- SW 7 Ion Batteries ( 5 points)
= 44 total ship cost

CR90 Corvette A (44 points)
- Turbolaser Reroute Circuits ( 7 points)
= 51 total ship cost

1 Hera Syndulla ( 28 points)
2 X-Wing Squadrons ( 26 points)
1 Jan Ors ( 19 points)
1 Gold Squadron ( 12 points)
1 Nym ( 21 points)
1 Rogue Squadron ( 14 points)

Card view link

Fleet created with Armada Warlords

5 hours ago, Dupy said:

I dropped one Scurrge for Gold squad

Ooo, I could maybe get behind this idea... hmm...

5 hours ago, Dupy said:

upgraded the other to Nym

I would definitely not do this with neither Toryn nor BCC in the list. In fact... I think you really, really want at least one of those two in here. I'd drop the SW7 to pay for Toryn if it were me--as long as she's in range, you'll get nearly as much benefit out of her as SW7 on just that CR90B, plus her benefit on everything else in the fleet. With Gold and Hera in your squadron setup, she benefit you almost as much as BCC would. You'd still benefit from a BCC on Bright Hope, but I think you can forego that in the interest of points more easily than you can Toryn.

That said... I might try getting Nym into my own list. +5 points even just for dropping Heavy and picking up the braces is nice, but that crit effect might actually be really good with an MC30 flying around. Hmmm....

@Ardaedhel. That is a fantastic idea for gaining T Farr. I seem to be short an officer spot however. I would like to keep Adar, and that either relegates Adar or TF to a Cr90. Those do not want to be close to the action(TF), or want to use Nav and CF commands(Adar).

I have used Adar to good effect to shuttle a squad across the board so Hera can activate, or a yavaris double.

Perhaps on the cr90 b and keep it running closer to the rogues?

Thoughts?

Edited by Dupy
Addition

Well, I think this is what I’ll run, if XMas break ever gets here. Swapping a Scurgg for Gold Sq. was the key to getting Lando back. ****, this looks fun.

Hera (400/400)
Rebels - Author: RogueCommander

Commander: General Dodonna

Objectives: Precision Strike, Superior Positions, Hyperspace Assault

[flagship] MC30c Torpedo Frigate (63)
- General Dodonna (20)
- Admonition (8)
- Lando Calrissian (4)
- Assault Proton Torpedoes (5)
- H9 Turbolasers (8)
- Ordnance Experts (4)
= 112 total points

Nebulon-B Escort Frigate (57)
- Yavaris (5)
- Flight Commander (3)
= 65 total points

GR-75 Medium Transports (18)
- Bright Hope (2)
- Jamming Field (2)
- Toryn Farr (7)
= 29 total points

GR-75 Medium Transports (18)
- Bomber Command Center (8)
- Adar Tallon (10)
= 36 total points

GR-75 Medium Transports (18)
- Quantum Storm (1)
- Slicer Tools (7)
- Hondo Ohnaka (2)
= 28 total points

Squadrons (130/134):
1x Hera Syndulla Ghost (28)
1x Rogue Squadron X-wing Squadron (14)
2x X-Wing Squadron (26)
1x Moldy Crow - Jan Ors (19)
1x Lancer-class Pursuit Craft (15)
1x Gold Squadron Y-wing Squadron (12)
1x Scurgg H-6 Bomber (16)

Edited by RogueCommander

Perhaps a little less rogue, a little more bomber?

Hera (399/400)
Rebels - Author: RogueCommander

Commander: General Dodonna

Objectives: Precision Strike, Superior Positions, Hyperspace Assault

[flagship] MC30c Torpedo Frigate (63)
- General Dodonna (20)
- Admonition (8)
- Lando Calrissian (4)
- Assault Proton Torpedoes (5)
- H9 Turbolasers (8)
- Ordnance Experts (4)
= 112 total points

Nebulon-B Escort Frigate (57)
- Yavaris (5)
- Flight Commander (3)
= 65 total points

GR-75 Medium Transports (18)
- Bright Hope (2)
- Jamming Field (2)
- Toryn Farr (7)
= 29 total points

GR-75 Medium Transports (18)
- Quantum Storm (1)
- Slicer Tools (7)
- Hondo Ohnaka (2)
= 28 total points

GR-75 Medium Transports (18)
- Bomber Command Center (8)
- Expanded Hangar Bay (5)
= 31 total points

Squadrons (134/134):
1x Hera Syndulla Ghost (28)
1x Moldy Crow - Jan Ors (19)
2x X-Wing Squadron (26)
1x Norra Wexley Y-wing Squadron (17)
1x Gold Squadron Y-wing Squadron (12)
2x Scurgg H-6 Bomber (32)

Rogue, I sure do like the looks of that list! Nora should be worth it with the extra bombers. How has it played?

2 minutes ago, Dupy said:

Rogue, I sure do like the looks of that list! Nora should be worth it with the extra bombers. How has it played?

I’ll find out tomorrow! Christmas time is here ?

You give up some AA firepower but will hit WAY harder vs ships

Definitely test it the way you have it, but what I will say about it hitting hard against ships versus having AA superiority is this—AA superiority is more important. You don’t want to get stuck in a fight against heavy swarms and have all your fighter cover taken out with your dedicated bombers dangling in the breeze. I had a match where that happened, in my practice leading up to worlds, and I think my crushing defeat there saved me in Worlds. I changed it up to lose a little bit of bombing power, and that made a huge difference in at least 2 of my matches (it would be 3, but I lost to my final opponent who had the superior squadron compliment and tactics)

You’ve got 3 good AA squads, 2 decent ones, and then 3 not so decent ones. With Nora in the mix, I think you’ll get better mileage out of E-Wings than Scurrgs. That gives you 5 good AA squads who also double as decent bombers that get boosted by Nora (minus Hera). That’s 3 sides on the X and E Bomber dice doing 2 damage when shields are present! And the E-Wings are speed 4. With Hera, that’s a huge threat radius, especially when factoring in Snipe.

Made the E-Wing / Scurgg swap and tested yesterday.

Was planning on keeping a detailed report of things, but got caught up in the game and didn’t.

the Ewing’s came in handy a few times, so that was a good call. I’m going to mess with the other squad layouts and see how they perform.

I am VERY rusty and had a rough time yesterday, especially without the crutch that is boosted comms or relay.

i won my first match, but more on luck than skill against an opponent that was similarly out of practice. The squads performed well though and Hera made herself known.

2nd match was awful and I ended up calling it. It was against 2 pickles with a fighter screen. I had a terrible approach, couldn’t get in without flying my fragile little ships into one, if not 2 arcs, and there was no way I wasn’t going to get tabled. I still don’t have much luck against those big turtle builds.

third match was better, but I lost because I got out maneuvered by Jerjerrod. Hera’s ability is what allowed me to zap the flagship though. She is awesome.

Edited by RogueCommander