Theme Thread! Dual ISDs

By Darth Sanguis, in Star Wars: Armada

I've seen a few people mention using them since wave 6 dropped , even saw one come close to placing 1st at a local event, so I can't believe it's taken me this long to request it, especially considering how well they're doing in the current meta, but I wanna see some dual ISD love!

R1-Star-Destroyer-and-Death-Star.gif

Show me your favorite dual ISD list, battle report, repaint, stories, or whatever else you've got!


I've had a chance to revive a few of my wave II fleets since wave VI hit and I've gotta say I've had a lot of fun with this one below!

(big surprise, it's a Pulsetap!)

Binary Sunset Mk-VI
Author: Darth Sanguis

Faction: Galactic Empire
Points: 397/400

Commander: Admiral Screed

Assault Objective: Blockade Run
Defense Objective: Contested Outpost
Navigation Objective: Superior Positions

Imperial II-Class Star Destroyer (120 points)
- Avenger ( 5 points)
- Captain Needa ( 2 points)
- Gunnery Team ( 7 points)
- Electronic Countermeasures ( 7 points)
- Turbolaser Reroute Circuits ( 7 points)
- Leading Shots ( 4 points)
= 152 total ship cost

[ flagship ] Imperial II-Class Star Destroyer (120 points)
- Admiral Screed ( 26 points)
- Relentless ( 3 points)
- Wulff Yularen ( 7 points)
- Sensor Team ( 5 points)
- Electronic Countermeasures ( 7 points)
- Quad Battery Turrets ( 5 points)
- Overload Pulse ( 8 points)
= 181 total ship cost

1 IG-88 ( 21 points)
1 Bossk ( 23 points)
1 Colonel Jendon ( 20 points)

Edited by Darth Sanguis

This is one of my favorite Imperial fleets to fly. It's not hyper-competitive or anything, but 2 ISDs and an Interdictor on the table at the same time feels so right .

What's A Meta? (390/400)
=======================
Interdictor Suppression Refit (90 + 33)
+ Moff Jerjerrod (23)
+ Targeting Scrambler (5)
+ Grav Shift Reroute (2)
+ Interdictor (3)
Imperial I-class Star Destroyer (110 + 10)
+ Skilled First Officer (1)
+ Ordnance Experts (4)
+ Avenger (5)
Imperial I-class Star Destroyer (110 + 5)
+ Skilled First Officer (1)
+ Ordnance Experts (4)
4 x Tie Fighter Squadron (8)
Contested Outpost
Dangerous Territory
Advanced Gunnery

2 minutes ago, Ardaedhel said:

This is one of my favorite Imperial fleets to fly. It's not hyper-competitive or anything, but 2 ISDs and an Interdictor on the table at the same time feels so right .

What's A Meta? (390/400)
=======================
Interdictor Suppression Refit (90 + 33)
+ Moff Jerjerrod (23)
+ Targeting Scrambler (5)
+ Grav Shift Reroute (2)
+ Interdictor (3)
Imperial I-class Star Destroyer (110 + 10)
+ Skilled First Officer (1)
+ Ordnance Experts (4)
+ Avenger (5)
Imperial I-class Star Destroyer (110 + 5)
+ Skilled First Officer (1)
+ Ordnance Experts (4)
4 x Tie Fighter Squadron (8)
Contested Outpost
Dangerous Territory
Advanced Gunnery

Oh man, this one looks fun, I may have to throw that on the table some time!

Commander: Admiral Sloane (24)

ISD-II (120)

Avenger (5)

Electronic countermeasure (7)

SW-7 Ion batteries (5)

Heavy turbolaser turrets (6)

ISD-II (120)

Relentless (3)

Electronic countermeasure (7)

SW-7 Ion batteries (5)

Heavy turbolaser turrets (6)

Maarek Stele (21)

Howlrunner (16)

Tie Fighters x6 (48)

Total: 393 pts.

Why go double when you can go TRIPLE!!

Cymoon with 2 Kuats

(on mobile now, will post actual list tomorrow)

Because, double leaves room for a fighter screen!

5 minutes ago, Moore1980 said:

Commander: Admiral Sloane (24)

ISD-II (120)

Avenger (5)

Electronic countermeasure (7)

SW-7 Ion batteries (5)

Heavy turbolaser turrets (6)

ISD-II (120)

Relentless (3)

Electronic countermeasure (7)

SW-7 Ion batteries (5)

Heavy turbolaser turrets (6)

Maarek Stele (21)

Howlrunner (16)

Tie Fighters x6 (48)

Total: 393 pts.

interesting set up, simple, yet I could see it being fairly terrifying!

Yup, I have played 8 games with this list, and have yet to take a loss.

For reference

7 minutes ago, Ginkapo said:

For reference

Thanks Ginkapo! This is my daily reminder of how new I am, despite my 1300+ post count I’ve really only been on the forums since the end of January this year. I missed this thread by the skin of my teeth. Lol

28 minutes ago, Ginkapo said:

For reference

Some of those builds are so old they’re illegal. I’m seeing a lot of Flotilla lifeboats in there.

Have you ever wanted Demo as Dual ISDs?

IIAR (399/400)
=============
Kuat Refit (112 + 14)
+ Ordnance Experts (4)
+ SW-7 Ion Batteries (5)
+ Assault Proton Torpedoes (5)

Kuat Refit (112 + 14)
+ Ordnance Experts (4)
+ SW-7 Ion Batteries (5)
+ Assault Proton Torpedoes (5)

Arquitens-class Light Cruiser (54 + 30)
+ Moff Jerjerrod (23)
+ Captain Needa (2)
+ Dual Turbolaser Turrets (5)

Raider I-class Corvette (44 + 19)
+ Agent Kallus (3)
+ Ordnance Experts (4)
+ Quad Laser Turrets (5)
+ Flechette Torpedoes (3)
+ Instigator (4)

Advanced Gunnery
Planetary Ion Cannon
Solar Corona

I normally run a Dual ISD II Avenger/Relentless list with gunnery teams on both. Commanders and squads vary. Sometimes I use ECM or RBD on them, but normally I like those points for squads or the commander.

3 hours ago, Ginkapo said:

For reference

Oh man that was so long ago.

I have a variety of double ISD builds that have seen a variety of success or failure. I've done double ISD/Interdictor, with both I-2s and I-1s, as well as a variety of other supporting ships. The current fit is a pair of Bruiser Extraordinaires with Intel Officers, backed up by a Comms Net Gozanti and a Needa/TRC Arquitens .

Dual ISDs are pure fun to command. I think I've run 4 games with two, which is the most of any single fleet I've designed, as I usually mix and match things together every game.

With the cheaper refits on their way in the Chimera expansion, I'm looking how to best maximize a 3 ISD fleet.

This can do some serious damage....

Dual ISD's
Author: Englishpete

Faction: Galactic Empire
Points: 400/400

Commander: Moff Jerjerrod

Assault Objective: Most Wanted
Defense Objective: Planetary Ion Cannon
Navigation Objective: Solar Corona

[ flagship ] Imperial II-Class Star Destroyer (120 points)
- Moff Jerjerrod ( 23 points)
- Relentless ( 3 points)
- Damage Control Officer ( 5 points)
- Gunnery Team ( 7 points)
- Electronic Countermeasures ( 7 points)
- X17 Turbolasers ( 6 points)
- Leading Shots ( 4 points)
= 175 total ship cost

Imperial I-Class Star Destroyer (110 points)
- Avenger ( 5 points)
- Minister Tua ( 2 points)
- Boarding Troopers ( 3 points)
- Electronic Countermeasures ( 7 points)
- X17 Turbolasers ( 6 points)
- Leading Shots ( 4 points)
= 137 total ship cost

Gozanti-class Cruisers (23 points)
- Comms Net ( 2 points)
= 25 total ship cost

1 Lambda-class Shuttle ( 15 points)
3 TIE Defender Squadrons ( 48 points)

I’ve had a lot of fun with this

Double D

Faction: Galactic Empire
Points: 396/400

Commander: Admiral Motti

Assault Objective: Most Wanted
Defense Objective: Contested Outpost
Navigation Objective: Salvage Run

[ flagship ] Imperial II-Class Star Destroyer (120 points)
- Admiral Motti ( 24 points)
- Gunnery Team ( 7 points)
- Electronic Countermeasures ( 7 points)
- Quad Battery Turrets ( 5 points)
- Leading Shots ( 4 points)
= 167 total ship cost

Imperial I-Class Star Destroyer (110 points)
- Avenger ( 5 points)
- Minister Tua ( 2 points)
- Boarding Troopers ( 3 points)
- Electronic Countermeasures ( 7 points)
- Leading Shots ( 4 points)
= 131 total ship cost

Gozanti-class Cruisers (23 points)
- Comms Net ( 2 points)
= 25 total ship cost

Gozanti-class Cruisers (23 points)
- Comms Net ( 2 points)
= 25 total ship cost

6 TIE Fighter Squadrons ( 48 points)

But I am beyond excited to be able to officially play two cyamoons with Vader whenever wave 7 drops

4 hours ago, Arttemis said:

With the cheaper refits on their way in the Chimera expansion, I'm looking how to best maximize a 3 ISD fleet.

It gives you ~40 points or less left if you choose any admiral with 24 or more points... so bear in mind they’ll be basically naked

2 minutes ago, Visovics said:

It gives you ~40 points or less left if you choose any admiral with 24 or more points... so bear in mind they’ll be basically naked

Challenge accepted.

Mine’s kinda plain, but that’s how I like it.

Yamato and Musashi

Faction: Galactic Empire
Points: 400/400

Commander: Admiral Motti

Assault Objective: Most Wanted
Defense Objective: Contested Outpost
Navigation Objective: Minefields

[ flagship ] Imperial II-Class Star Destroyer (120 points)
- Admiral Motti ( 24 points)
- Gunnery Team ( 7 points)
- Electronic Countermeasures ( 7 points)
- X17 Turbolasers ( 6 points)
- Leading Shots ( 4 points)
= 168 total ship cost

Imperial II-Class Star Destroyer (120 points)
- Gunnery Team ( 7 points)
- Electronic Countermeasures ( 7 points)
- X17 Turbolasers ( 6 points)
- Leading Shots ( 4 points)
= 144 total ship cost

Gozanti-class Cruisers (23 points)
- Comms Net ( 2 points)
= 25 total ship cost

Gozanti-class Cruisers (23 points)
= 23 total ship cost

5 TIE Fighter Squadrons ( 40 points)

I played this list a while ago, and was actually pretty pleased with how it went. Played minefields, and dragging mines into enemy ships paths with strategic was an enjoyable way to soften up targets.

Double ISD Fleet
Author: Brobafett

Faction: Galactic Empire
Points: 400/400

Commander: Moff Jerjerrod

Assault Objective: Most Wanted
Defense Objective: Planetary Ion Cannon
Navigation Objective: Minefields

[ flagship ] Imperial II-Class Star Destroyer (120 points)
- Moff Jerjerrod ( 23 points)
- Gunnery Team ( 7 points)
- X17 Turbolasers ( 6 points)
- Leading Shots ( 4 points)
= 160 total ship cost

Imperial II-Class Star Destroyer (120 points)
- Gunnery Team ( 7 points)
- X17 Turbolasers ( 6 points)
- Leading Shots ( 4 points)
= 137 total ship cost

Gozanti-class Cruisers (23 points)
- Comms Net ( 2 points)
= 25 total ship cost

1 Colonel Jendon ( 20 points)
1 Lambda-class Shuttle ( 15 points)
1 Maarek Steele ( 21 points)
1 Valen Rudor ( 13 points)
1 Black Squadron ( 9 points)

4 hours ago, BrobaFett said:

I played this list a while ago, and was actually pretty pleased with how it went. Played minefields, and dragging mines into enemy ships paths with strategic was an enjoyable way to soften up targets.

Double ISD Fleet
Author: Brobafett

Faction: Galactic Empire
Points: 400/400

Commander: Moff Jerjerrod

Assault Objective: Most Wanted
Defense Objective: Planetary Ion Cannon
Navigation Objective: Minefields

[ flagship ] Imperial II-Class Star Destroyer (120 points)
- Moff Jerjerrod ( 23 points)
- Gunnery Team ( 7 points)
- X17 Turbolasers ( 6 points)
- Leading Shots ( 4 points)
= 160 total ship cost

Imperial II-Class Star Destroyer (120 points)
- Gunnery Team ( 7 points)
- X17 Turbolasers ( 6 points)
- Leading Shots ( 4 points)
= 137 total ship cost

Gozanti-class Cruisers (23 points)
- Comms Net ( 2 points)
= 25 total ship cost

1 Colonel Jendon ( 20 points)
1 Lambda-class Shuttle ( 15 points)
1 Maarek Steele ( 21 points)
1 Valen Rudor ( 13 points)
1 Black Squadron ( 9 points)

Flying an imperial without ECMs

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Here is mine. Some change are still possible and if you are not adamant on being first player, you have a lot of points left to use, but I love to set a double arc and garantee a first activation with the Imperial Class 1 in close range. With Vader as an Admiral, it is really deadly! Also, with Vader's reroll and a concentrate fire command, the Gozanti front arc can actually do some damage at long range!

Faction: Galactic Empire
Points: 385/400

Commander: Darth Vader

Assault Objective: Most Wanted
Defense Objective: Contested Outpost
Navigation Objective: Dangerous Territory

[ flagship ] Imperial II-Class Star Destroyer (120 points)
- Darth Vader ( 36 points)
- Relentless ( 3 points)
- Skilled First Officer ( 1 points)
- Gunnery Team ( 7 points)
- Quad Laser Turrets ( 5 points)
- Reinforced Blast Doors ( 5 points)
- Spinal Armament ( 9 points)
= 186 total ship cost

Imperial I-Class Star Destroyer (110 points)
- Agent Kallus ( 3 points)
- Gunnery Team ( 7 points)
- Quad Laser Turrets ( 5 points)
- Spinal Armament ( 9 points)
= 134 total ship cost

Gozanti-class Assault Carriers (28 points)
- Comms Net ( 2 points)
= 30 total ship cost

Gozanti-class Assault Carriers (28 points)
- Comms Net ( 2 points)
= 30 total ship cost