Masters of the Elements: an Avatar setting

By Absol197, in Genesys

Good day, lovely ladies and great gentlemen! I have been working on an Avatar: the Last Airbender RPG in various forms and iterations over the past seven-ish years, and with today's article about tone in Genesys, I think I FINALLY have my winner! I'm going to use this space to develop my setting, and I encourage all of you who want to participate to do so! Let's make the Four Nations come to life!

(P.S. Yes I know I'm jumping the gun a bit, seeing as the book isn't out yet, but I just can't wait, goshdarnit :P !)

Masters of the Elements

Setting: Fantasy

Tone: Super Heroes

[More coming soon!]

Edited by Absol197

I am not actually sure Super Heroes will be the best tone but it could work. Obviously I think you do not put in the "super characteristics" portion for that.

Was actually more thinking on the "Magic/ Bending" of the world as I think that is the big thing for most people that would want to play this game. The Magic system in this game seems a little odd honestly I think the first thing would be that depending on what bending discipline the character is they get 1 free thing added to their "magic attack" option. For example a fire bender should not have to increase difficulty to add the Burning effect, an Airbender I would think would get something like Disorient/ concussive/ Knockdown???, Water bender would get pierce 2 or viciousness, and Earthbender would get Concussive/ Disorient/ linked???, I also think that in this case the double damage from "melee attacks" from super heroes can actually be applied to magic attacks (before weapon bonuses) as a means to make the attacks hurt without having to have a wizards staff and the like.

I think the basic "attack" portion would likely use agility as the base form. The basic "defense" would probably use Brawn. Then other creative stuff might use Willpower and Cunning or even Presence as Iroh was teaching Zuko "power comes from the breath not the muscle" so Brawn should likely rarely be used for the bending disciplines.

Also I would recommend looking at the steam punk setting for some additional ideas as the avatar world uses a lot of steam punk stuff for inspiration for it's technology.

On 11/22/2017 at 9:59 AM, tunewalker said:

The Magic system in this game seems a little odd honestly I think the first thing would be that depending on what bending discipline the character is they get 1 free thing added to their "magic attack" option. For example a fire bender should not have to increase difficulty to add the Burning effect, an Airbender I would think would get something like Disorient/ concussive/ Knockdown???, Water bender would get pierce 2 or viciousness, and Earthbender would get Concussive/ Disorient/ linked???, I also think that in this case the double damage from "melee attacks" from super heroes can actually be applied to magic attacks (before weapon bonuses) as a means to make the attacks hurt without having to have a wizards staff and the like.

Totally agree with the idea of some of those effects. Could even do some variants based on the expanded bending styles, since water benders can also be such strong healers and such.

You should check out what this guy has been working on:

avatar-the-second-age.tumblr.com

He started converting the Star Wars books into an Avatar setting last year, and has been talking about updating it for Genesys too! He's already released a 200+ page conversion!

NICE! My wife and I love avatar! This could be great fun!