Our game group has decided that Khorne is too overpowered, in both 3 or 4 player games both he just dominates over us all. With the Warrior upgrade card and one warrior in every region he can kill too much, even with just ONE. What he does is place the first unit on the first turn in the middle of the board, and just put one as many regions as he can, and just chase everyone down, easily getting 2+ dial tokens every turn.
So we refuse to play untill we come up with some house rules to bring him down a notch to be in more equal to the others. Some of the ideas we've come up with:
The chaos card and the warrior upgrade that give 2 pre-battle dice: considering to change it to 1 pre-battle dice where explosions cannot be re-rolled.
Dial Advancement Condition : Instead of just killing a unit in a region, thinking of changing it to where he has to kill a unit in a region where he also places 2 corruption. Everyone else has 2 conditions to get a dial advancement except Khorne.
Every unit gets +1 defese against a khorne warrior.
Your thoughts? More Ideas?