sorry...looking for a clarification...
Do spellcasters automatically start with power/ favour equal to their WP or do they start at 0 and have to channel/ curry favour to get any power at all
sorry...looking for a clarification...
Do spellcasters automatically start with power/ favour equal to their WP or do they start at 0 and have to channel/ curry favour to get any power at all
They automatically start with power = to wp.
If they spend power or channel it at a later time then they automatically start moving towards 'equilibrium' each turn as well.... though you can halt the loss of power by spending a manoeuvre
Munchkin said:
They automatically start with power = to wp.
If they spend power or channel it at a later time then they automatically start moving towards 'equilibrium' each turn as well.... though you can halt the loss of power by spending a manoeuvre
Does this apply to Priests with Favor? I'm guessing that we start with favor equal to our WP as well.
I have also read in the Tome of Blessing that Priests do start moving towards 'equilibrium' each turn, but no mention as to how much focus each turn. Is it just 1? Is it based on another stat like INT? What does it mean that you can stop the loss of Favor by spending a manouvre? Does it mean that you don't lose any Favor used to power a Blessing if you spend a manouvre? Sorry to kinda hijack the thread, but it seems the more I read about Favor and Blessings, the less I understand how it is supposed to work. Heck, if anyone can point me to a good example, I'd love that! Thanks!
-Gil102
Guys,
Be sure to check the FAQ. They've been cranking out some good stuff for it, including how all of this is handled.
From the FAQ:
Game Term: Equilibrium
Equilibrium is the state at which an arcane spell caster is currently holding power equal to his Willpower rating, or a divine character
is currently holding favour equal to his Willpower. It is the default, natural “rest” state for arcane and divine characters.
When a character is above equilibrium, excess power or favour dissipates, in an attempt to return to equilibrium. See ToM page 34 for
more information on wizards above equilibrium, and ToB page 33 for more information on priests above equilibrium.
When a character is below equilibrium, he slowly recovers power or favour, in an attempt to restore equilibrium. During a character’s
End of Turn phase, if he is below equilibrium, he gains one power/favour. During a rally step, he also checks his current power/
favour against equilibrium and may gain or lose power/favour as it attempts to restore equilibrium.
During story mode, it is assumed that a character automatically returns to equilibrium without issue unless specific story constraint
prevents it. Likewise, when a character enters encounter mode, he is assumed to start the encounter at equilibrium.
Thanks for the info! I found the FAQ late last night and skimmed through it.
-Gil102