With Genesis coming will there be a revised edition of FFGSW in the future? I for one hope so. I'd would be fine with an insert for the few rules that are likely to change but I'd likely get at least one of the "new" CRBs if they did do a 2nd Edition.
With Genesis coming will there be a revised edition of FFGSW?
I do like the unification of Magic with the rest of the Skill check system in Genesys, but I DO NOT ever want to see a revised edition of FFGSWRPG...
If there is, I would never buy a thing from it.
With as much as they've put out I doubt we'll see a 2.0, primarily because the IP is alive and kicking and over the next couple/few years there is going to be more content flying out of the House of the Mouse for FFG to put out sourcebooks and adventures with. That coupled with setting books for Genesys, I doubt they have the staff/time for an overhaul of SW as well.
I don't see why they would need to. I mean, the whole point of Genesys is that it's a system you can copy/paste into any setting. If you want to use those rules, just implement them, and use the setting and fluff material from the pre-existing CRB's from Star Wars.
Aside from just trying for a cash grab, there isn't any reason, especially so soon, to republish anything. It just, makes no sense.
5 hours ago, 2P51 said:With as much as they've put out I doubt we'll see a 2.0, primarily because the IP is alive and kicking and over the next couple/few years there is going to be more content flying out of the House of the Mouse for FFG to put out sourcebooks and adventures with. That coupled with setting books for Genesys, I doubt they have the staff/time for an overhaul of SW as well.
They could release a unified large core rule book with revised rules, calling them optional, adding a few more optional stuff that is scattered across to different source books, add an alternative character generation, etc and call it a day for $60.
Though in many ways that is exactly what Genesis is, so there is not really the need for reprinting genesis with a star wars label and licensing fees.
If they suddenly cloned themselves maybe, otherwise, doubt it.
We might see a second/revised edition at some point down the road, but I wouldn't expect there to be any major sweeping changes, such as dispatching with careers or the way the Force works.
Instead, they'd probably use such a thing (if done) as a way to tidy up bits of the rules that don't quite work the way they wanted and/or to clarify aspects of the rules. It's possible (though not likely) that some of the specializations might get tweaked to account for updated material (Bodyguard is a prime candidate as it's probably one of the worst choices if you want a PC that literally guards the bodies of their clients/allies).
It might be some time after Genesys has been on the shelves, so that they can see what elements of Genesys do and don't work out as intended, and see if the elements that do are worth rolling into the Star Wars line or not.
10 hours ago, Donovan Morningfire said:(Bodyguard is a prime candidate as it's probably one of the worst choices if you want a PC that literally guards the bodies of their clients/allies).
It is?
It get the reaction time for init, it has the ability to take a hit for your target and the skills to drive an armored vehicle with the client away. I mean, the tree is still terrible, mainly because it's old and not packed with power creep like the specs from the newest books, but the basic concepts are there and solid. The issue main is the lack of improved and supreme bodyguard. Could as well just kick out those to brace and add those talents there.
The designers seemed still under the impression that just adding two red dice to a shot makes the shot harder. Which is technically correct, but practical so irrelevant that it can be called false.
If sales of supplements drop enough, there's a chance they'll release a revised edition. That's what other companies have done. Whether it's a good chance or vanishingly unlikely, no one without inside access to the company can say.
I think they'd only need to update the CRBs, maybe with sidebars with the Genesis RAW for things like Defense. I doubt you'd need to update any of the Supplements as RAW changes wouldn't likely affect anything in them. In any case I'm going to pick up Genesis and see what changes they've made to combat and such and if they seem better and clearer I'll use them.
The most I can expect is an FAQ like they do for X-wing. With the X-wing miniatures any changes to cards or ships are detailed in the FAQ so if we had a SWRPG FAQ in the same vein as X-wing sure! If not they haven't even released all the material for FAD with both Mystic and Warrior having unreleased books so it is very unlikely second edition is incoming.
On 11/21/2017 at 4:25 PM, 2P51 said:If they suddenly cloned themselves maybe, otherwise, doubt it.
Begun the clone wars have?
On 2017-11-22 at 4:46 PM, SEApocalypse said:I mean, the tree is still terrible, mainly because it's old and not packed with power creep like the specs from the newest books, but the basic concepts are there and solid.
What power creep? I thought Bodyguard was terrible the moment I read it in the core book. Instructor is a better bodyguard...but you can't really call it power creep when the initial offering was poor.
As much as I love this system, I do have an issue with the "class-based" structure. I would have much preferred a more generic approach. I don't mind the talent tree concept in and of itself, but I would have preferred talent trees focussed around specific concepts like melee combat styles or slicing. You can get these via careers, but you have to wade through a lot of strange choices and fluff. A "pick your 8-12 career skills and whatever talent trees you want" would have worked better imho.
On 11/26/2017 at 0:06 AM, whafrog said:What power creep? I thought Bodyguard was terrible the moment I read it in the core book. Instructor is a better bodyguard...but you can't really call it power creep when the initial offering was poor.
As much as I love this system, I do have an issue with the "class-based" structure. I would have much preferred a more generic approach. I don't mind the talent tree concept in and of itself, but I would have preferred talent trees focussed around specific concepts like melee combat styles or slicing. You can get these via careers, but you have to wade through a lot of strange choices and fluff. A "pick your 8-12 career skills and whatever talent trees you want" would have worked better imho.
Apparently this is changing in Genesys. All talents are available to all careers. In a pyramid form.
On 11/25/2017 at 9:06 PM, whafrog said:What power creep? I thought Bodyguard was terrible the moment I read it in the core book. Instructor is a better bodyguard...but you can't really call it power creep when the initial offering was poor.
As much as I love this system, I do have an issue with the "class-based" structure. I would have much preferred a more generic approach. I don't mind the talent tree concept in and of itself, but I would have preferred talent trees focussed around specific concepts like melee combat styles or slicing. You can get these via careers, but you have to wade through a lot of strange choices and fluff. A "pick your 8-12 career skills and whatever talent trees you want" would have worked better imho.
I have seen some instances of power creep. Stuff like the Ascetic and its amazing synergy with Eb and Flow. Compare that to something relatively useless like Makashi Duelist or Driver or any of the other myriad of one-not specializations.
Makashi is not useless its actually quite handy for lightsaber dueling. Driver also has some interesting uses.
That being said I'm not a huge fan of specs costing more or having an out of career penalty.
15 hours ago, Decorus said:Makashi is not useless its actually quite handy for lightsaber dueling.
I think the quirk with Makashi Duelist is that it relies very heavily upon Feint for upgrades to your defense, but but said talent only triggers if you miss . I had a Makashi Duelist PC in a Beta campaign I ran, and he never got to use Feint because he always managed to succeed on his combat checks, meanwhile his adversaries had an easy chance of hitting him, and even with multiple ranks of Parry, those hits mattered while also depriving the PC of chances to use Improved Parry since the only upgrade he had was from Sense (which was only one upgrade instead of the two additional he should have been getting from Feint).
I think if Feint were tweaked so that it could be triggered hit or miss, it'd quite adequately address the current flukiness of Makashi Duelist.
Or Combine it with Martial Artist or Shien for Coordination dodge or Disruptive strike.
Or Ebb and Flow for its auto failures....
Fixing Feint would help its also really missing defensive options for swashbuckling, but I usually compensate by taking Martial Artist and Shien to fix things down the line.
30 minutes ago, Decorus said:Or Combine it with Martial Artist or Shien for Coordination dodge or Disruptive strike.
Or Ebb and Flow for its auto failures....
Fixing Feint would help its also really missing defensive options for swashbuckling, but I usually compensate by taking Martial Artist and Shien to fix things down the line.
Except that for a specialization to be useful, it really shouldn't be reliant upon buying into other specializations or be required to buy things outside the spec in order to be generally useful.
This was an issue with Shien Expert during the Beta, having zero talents to help trigger the Improved Reflect, with the "solution" being "well just buy the Sense power and buy up the left side of the tree." The final version wound up adding Side Step to the spec, which fixed that issue.
There are specs in far worse shape that are unable to do what is intended other then Makashi.
Consular's Sage requires force powers and an additional spec to be able to function at its intended purpose.
Should missing not be easy when you have presence 4, but brawn 2 and zero ranks in lightsaber? Just saying. ;-)
And don't get me wrong, Faint sucks regardless if you are able to miss or not. At Rank 1 you get literally less than just spending 3 advantages for the same thing based on the "Spending advantages in Combat table"
"
Upgrade the difficulty of the targeted character's next check" is part of table 6-2 AoR-Core, cost a Triumph, meanwhile for 3 advantages you can increase your melee or ranged defense by 1, which is defensively more effective and works against all incoming attacks. Not to speak from spending just downright 2 advantages to 1 setbacks on the next attack against you.
The makashi spec itself is a rather fine one, the problem is that two the talents in the tree are downright broken and don't do what they are intended to do. Feint is stupid. Defensive training can lower your defense values. Everything else is actually pretty great and you can avoid feint easily.
Afterall Makashi not only gives you freaking 5 ranks of parry, makes you a face for the party and a combat monkey in one go via a high presence rating, but it makes you immune to getting your weapon destroyed or disarmed and allows you on a check for simply 2 advantages to disarm any target. This alone makes him already the second strongest melee combat spec, only topped by the martial artists. Try to parry when you are disarmed. ;-)
And feint and defensive training are easily fixed by house rules. no idea how those talents did get a pass during beta to be honest.
There are a lot of nice tools that can be gained by buying Genesys.
The rules for social encounters and the expanded motivations, the outlines for designing weapons, armors, and species, some of the new skills. The video game term here would be "quality of life improvements." Minor adjustments that make things easier.
The new system for handling talents and characteristics are probably an improvement, but I don't think it needs to change much.
Some people are critical of the current Force power system. I was actually quite fond of the Force dice and the powers before, but I think the magic rules are a serious improvement. Converting that, however, would be a monumental task that's probably not worth doing (unless you really want to). It also doesn't answer the age old morality system disagreements.
Vehicle rules might be an improvement, but I haven't had a chance to read them side by side yet. A couple of the added things, though, are definitely a step in the right direction.
There aren't enough major changes under the hood that would justify a revised or second edition, though.
I'm liking the new language their using, the re-write of the Skills and Combat section don't change anything (not by much anyway) but they're a little clearer, I especially like the Skills should/shouldn't examples. As for the rest I haven't had time to do more than skim.
I agree it doesn't justify a new edition but it would be nice if they at least fixed errors and cleaned up language in subsequent printings. Unlikely but nice none the less.
On 12/5/2017 at 2:15 PM, Decorus said:Consular's Sage requires force powers and an additional spec to be able to function at its intended purpose.
Can you expand on this?