I played this earlier this year and was frustrated. Maybe it was the person running the game fault (their first time running it), but I didn't know what my limits were. My background in gaming is to play a level to perfection, getting every item you can. The first time we played the first level, we knew that there was an unknown time limit, so we wanted to complete our mission as fast as possible, but at the same time we saw these boxes full of goodies that we can get. My thinking was, there are boxes we can get, so therefore we must have time to get them AND complete the mission. Nope. Also things would happen without warning, either ending a level(I forget what a level was called), or causing us to miss out of something.
What I'm try to say is, it seemed like there was a lot of guessing involved in what strategy to use, no matter how good of a player you were at strategy games. It left a sour taste in my mouth and I LOVE these types of games. I'm hoping the person running the game just did it wrong, or do you see this type of opinion here a lot?
If it's suppose to be that way, I guess it's very realistic, because rebels wouldn't know everything that would happen ahead of time, but... even though realistic, is that fun?