Well we wait on the wave and FAQ these are a few changes I would not mind seeing along in the FAQ. Any other suggestions are welcome.
Some here are a lot easier than others and should be included such as the upgrades for sure and the flotilla rule change would be very interesting.
Commanders
Leia Organa – Cost too high.
Commander Sato – increase distance to 2 of a squadron just to make him a little more useful.
Garm Bel Iblis – Gain tokens on first, third and fifth (Still probably useless)
Grand Moff Tarkin – Cost too high
Titles
Gladiator: Demolisher – During your activation, you must perform one of your attacks after you execute a manoeuvre.
MKII: Paragon – While attacking a ship you have already attacked this round by this ship or another, add 1 black die to your attack pool.
Interdictor: Interdictor – Stays the same but costed at -10 instead of 3
Upgrades
Quad Laser Turrets – While defending at close range, if the attacker is a squadron, you have counter 1
Cluster Bombs – After a squadron performs an attack against you, discard to roll 4 blue. That squadron and all others at distance 1 take damage equal to the number of hit icons.
Squadrons
Darth Vader – Lose Escort, Gain Grit or Rogue
Hera – Increase to 3 other squadrons gain rogue.
Rule Changes
One Player Defeated: At the end of a game round, all of one player’s ships are destroyed excluding flotillas. The player with at least one ship remaining excluding Flotillas earns a win and the opposing player receives a loss
Edited by RikkiPregulations used instead of rules book