New Ace Ideas

By The Jabbawookie, in Star Wars: Armada

It’s only a matter of time before we get new aces. This thread has two parts to it: 1. Who would you like to see? And 2. What is their ability (ideally thematic.)

A couple sample ideas:

Vult Skerris: TIE interceptor

17 pts.

After attacking an enemy squadron, you may deal one damage to it. If so, you suffer one damage.

(Swarm, Counter 2, 1 scatter, 1 brace)

Why? The latest Rebels episode where Skerris stubbornly pursues Hera and it costs them both their shields. (I sort of figure he’d go well with Mithel and Fel, or as a “finisher.”)

Thane Kyrell: X-wing

19 pts.

You ignore the counter keyword. Your attacks cannot be obstructed by obstacles.

(Escort, 2 brace)

Why? Ciena has counter, he’d see it coming/she wouldn’t use it. The second part is because he needed something more to be worth the points, and it’s kind of like Ciena’s obstruction if he hides in an obstacle. (Similar flying style and all that.)

Your turn! :D

Edited by The Jabbawookie
Upped Vult’s cost

1) reserving this spot for later

2) so hope this thread isnt ruined by those who hate squadrons -_-

3) i live your 2 ideas @The Jabbawookie

21 minutes ago, The Jabbawookie said:

It’s only a matter of time before we get new aces. This thread has two parts to it: 1. Who would you like to see? And 2. What is their ability (ideally thematic.)

A couple sample ideas:

Vult Skerris: TIE interceptor

15 pts.

After attacking an enemy squadron, you may deal one damage to it. If so, you suffer one damage.

(Swarm, Counter 2, 1 scatter, 1 brace)

Why? The latest Rebels episode where Skerris stubbornly pursues Hera and it costs them both their shields. (I sort of figure he’d go well with Mitchell and Fel, or as a “finisher.”)

Thane Kyrell: X-wing

19 pts.

You ignore the counter keyword. Your attacks cannot be obstructed by obstacles.

(Escort, 2 brace)

Why? Ciena has counter, he’d see it coming/she wouldn’t use it. The second part is because he needed something more to be worth the points, and it’s kind of like Ciena’s obstruction if he hides in an obstacle. (Similar flying style and all that.)

Your turn! :D

I love your Thane, great theming.

Vult is cool but would definitely need to be at least 1, possibly 2 points more. That price point on an Interceptor is crazy-go-nuts good just for the defense tokens, unique ability entirely aside.

@Ardaedhel Excellent point, I’ll kick his cost up to 17.

Id love to see tie punishers with 6 Health, speed 3, 2 blue/2red (2blue would be too much bec of sloane), heavy, bomber, and ability to lay mines: Squad/ship moves within range 1 of the token, It detonates, dealing some damage, you can lay this mine in r1 of the squad. The ace could lay these mines further away with Double brace.

23 minutes ago, Coldhands said:

Id love to see tie punishers with 6 Health, speed 3, 2 blue/2red (2blue would be too much bec of sloane), heavy, bomber, and ability to lay mines: Squad/ship moves within range 1 of the token, It detonates, dealing some damage, you can lay this mine in r1 of the squad. The ace could lay these mines further away with Double brace.

How this fits into a "new aces" topic other than trying to hijack it?

By the way I would like to see some alternative aces likr Hera in an X-Wing or an anti-squad Luke.

23 minutes ago, Norell said:

How this fits into a "new aces" topic other than trying to hijack it?

By the way I would like to see some alternative aces likr Hera in an X-Wing or an anti-squad Luke.

For Every Ace there is a generic. Also, if you read my post, you could see the Ace version. Or are we Just throwing in random pilot names, and me pointing out a hole in the Imperial armada(lack of heavy bombers) is hijacking? Cmon, get lost.

I quite like the idea of a Hera X-wing squadron. Also, sorry; I should have made this clearer from the start. The purpose of the thread is to discuss potential named aces, with abilities that fit lore wise, for existing ships. Within those parameters, it’s all fair game (and “fitting lore wise” is obviously subjective.) :) Otherwise, the mere existence of X-wing means we’re saturated with a dozen new starfighter suggestions, which draws the squadron haters, who rightfully have a problem with adding Starvipers to the game etc... I absolutely won’t argue that TIE punishers are cool and could fill a niche, but that warrants a separate discussion.

Edited by The Jabbawookie

I'd like to see a Lando YT 1300 squadron: Escort, Rogue, If this squadron is activated during the squadron phase, it may be used immediately after any squadron has activated.

It's too early to get the wording right, but essentially, they Rebel player could activate 3 squadrons first, activate Lando in between squadron activations on their opponent's turn, etc.

I'm not sure how thematically relevant this is. I like the idea of a squadron that can react quickly to the changing battlefield and Lando making the split second decision for ships to back off the Death Star because it still had shields made me think to stick it there

Porkins

I know Green squadron’s been done, but:

Arvel Crynyd: A-wing

20 pts.

After your activation, you may suffer four damage. If you do, choose an enemy ship at distance one. That ship receives one faceup damage card.

(1 scatter, 1 brace, counter 2, 4 hull)

Why? Pretty self explanatory. ;) Hopefully too expensive to abuse, but I would have some Dodonna-related concerns...

12 minutes ago, The Jabbawookie said:

I know Green squadron’s been done, but:

Arvel Crynyd: A-wing

20 pts.

After your activation, you may suffer four damage. If you do, choose an enemy ship at distance one. That ship receives one faceup damage card.

(1 scatter, 1 brace, counter 2, 4 hull)

Why? Pretty self explanatory. ;) Hopefully too expensive to abuse, but I would have some Dodonna-related concerns...

How would he work with Biggs?

21 minutes ago, The Jabbawookie said:

I know Green squadron’s been done, but:

Arvel Crynyd: A-wing

20 pts.

After your activation, you may suffer four damage. If you do, choose an enemy ship at distance one. That ship receives one faceup damage card.

(1 scatter, 1 brace, counter 2, 4 hull)

Why? Pretty self explanatory. ;) Hopefully too expensive to abuse, but I would have some Dodonna-related concerns...

Is that scatter-able damage? The Dodonna part isn't terrible. I might drop it to counter 1.

Im not sure if Jango Fett is too clone wars-ish(but we already have content from that era anyway), but he could be something like this: Instead of attacking normally, you may select a non-Station obstacle in range 2: Every ship and squadron suffers One damage in range 1 of obstacle. This ability reflects to him using seismic charges in the movie.

11 minutes ago, Jabby said:

How would he work with Biggs?

Ooh, interesting. That would have to be prevented at all costs. It’s not meant to be “oh crap, here comes that maniac Arvel” so much as a little bonus upon death... waitaminute. Biggs only works for escorts, though, right?

29 minutes ago, The Jabbawookie said:

I know Green squadron’s been done, but:

Arvel Crynyd: A-wing

20 pts.

After your activation, you may suffer four damage. If you do, choose an enemy ship at distance one. That ship receives one faceup damage card.

(1 scatter, 1 brace, counter 2, 4 hull)

Why? Pretty self explanatory. ;) Hopefully too expensive to abuse, but I would have some Dodonna-related concerns...

I really like this idea actually, I agree with the "needs to be expensive enough not to be a kamikaze"

biggs only works on escorts, and during an attack.

if it is "after activation" then there is no defense step so not scatterable. because he is not attacked.

Edited by Geressen
6 minutes ago, Coldhands said:

Im not sure if Jango Fett is too clone wars-ish(but we already have content from that era anyway), but he could be something like this: Instead of attacking normally, you may select a non-Station obstacle in range 2: Every ship and squadron suffers One damage in range 1 of obstacle. This ability reflects to him using seismic charges in the movie.

Nice! I don’t know who else could get a Fiespray, and it’s both thematic and awesome.

6 minutes ago, ricefrisbeetreats said:

Is that scatter-able damage? The Dodonna part isn't terrible. I might drop it to counter 1.

Can’t be scattered, as it’s not an attack. I think.

11 minutes ago, The Jabbawookie said:

Can’t be scattered, as it’s not an attack. I think.

Correct.

And even if he had escort, Biggs would not work for the same reason- it’s not from an attack.

Edited by Drasnighta

I would want Vult Skarris as a Defender pilot personally. Considering he's the first person to ever fly one. .

Maybe something about his unceasing diligence, "This squadron cannot gain additional keywords." 20pts.

That would make him an excellent ship escort, as he must die before your opponent can bomb ships nearby, but he also doesn't get counter from Dengar or any other potential new sources.

Some ideas:

Hera Syndulla

x wing

19 pts

When defending you may discard a defense token to resolve the scatter effect.

http://kdyards.com/squadrons.view.php?id=3303

Tur Phennir

Tie Interceptor

17 Pts

When a friendly squadron with Swarm i s defending in distance 1, you may force the attacker to reroll 1 die of your choice.

http://kdyards.com/squadrons.view.php?id=3926

Echo

tie phantom

20 Points

When attacking a squadron, if the defender uses a defense token, every enemy squadron at distance 1 of the defender suffers 1 damage.

http://kdyards.com/squadrons.view.php?id=3885

I hope that the abilities are readable

when pasting from kdy the formatting seems to change ?

Edited by Captain_Nemo
Grammar and writing
36 minutes ago, The Jabbawookie said:

Ooh, interesting. That would have to be prevented at all costs. It’s not meant to be “oh crap, here comes that maniac Arvel” so much as a little bonus upon death... waitaminute. Biggs only works for escorts, though, right?

Maybe instead it should be that: “when you are destroyed, deal 1 face up damage card to an enemy ship at distance 1”.

31 minutes ago, The Jabbawookie said:

Can’t be scattered, as it’s not an attack. I think.

Cool. I wasn't 100% sure.

Royal Shuttle 19 points?

Friendly squadrons within distance 1-2 gain ESCORT

4 minutes ago, DragonReborn said:

Royal Shuttle 19 points?

Friendly squadrons within distance 1-2 gain ESCORT

Mmm, Good idea, but a bit op at First glance, maybe limit It to Two, selected When you activate/begining of the turn.

10 minutes ago, Coldhands said:

Mmm, Good idea, but a bit op at First glance, maybe limit It to Two, selected When you activate/begining of the turn.

Friendly Squadrons without Bomber in distance 1-2 gain Escort .

I had thought of something like this for one of the rebel bombers