New Ace Ideas

By The Jabbawookie, in Star Wars: Armada

If we do get more fighters I want them to be from the second fighter pack.


So Tie phantom for a generic unique just give it bomber for 15 points. For the named unique I think it would be cool to have something along these lines if a friendly squdron with cloack is attacking a ship or squdron at distance 1 of you it may reroll one die 21 points ( the idea for this squadron is more so to 'fix' tie phantoms)

Tie defender for a generic unique maybe elite squdron give it an extra blue in anti squdron and anti ship 18ish points. The name of the character that Pilots the tie Defender in season 4 of rebels escapes me but him and his ability is something around the lines of if you are at distance 3 of a friendly ship when that ship declares an anti squdron attack you may suffer one damage to deal a damage each squdron you are engaged with.

I would like to have additional Aces and Unique Squadrons for the Pack II and Rogue&Villain Packs. For example:

Z-95 Headhunter
Ace: Azzamen (13 pts., Scatter, Brace, Swarm, "When you activate, you may discard a Defense Token. If you do so restore your full hull points.")
Unique: Bandit Squadron (8 pts., Swarm, Snipe 2)

YV-666 light freighter
Ace: Fissol and Gowski , (20 pts., Speed 2, AA 2 blue 2 black, Grit, Rogue, "While attacking a Unique Squadron you may set a blue die to an accuracy".)

TIE Intetceptor: Carnor Jax 17 (18?) Pts

Something along the lines of: When attacking another squadron, you may set 2 dice to acc. Or when you activate, you may choose one enemy squadron at range 1, that squadron cannot spend defense tokens.

I'm trying to pull some of his ability from X Wing.

18 minutes ago, Viktor Tanek said:

TIE Intetceptor: Carnor Jax 17 (18?) Pts

Something along the lines of: When attacking another squadron, you may set 2 dice to acc.

I like this version.

1 hour ago, Triangular said:

YV-666 light freighter

Ace: Fissol and Gowski , (20 pts., Speed 2, AA 2 blue 2 black, Grit, Rogue, "While attacking a Unique Squadron you may set a blue die to an accuracy".)

IMO that is too similar to the current Ace. I think Fissol and Gowski are an interesting duo to choose for a new ace - they just need an ability that fits them, not just "what I wish Bossk did"

Maybe something like, "If no dices faces show hit, you may reroll 1 or more dice of your choice."

Because despite being absolute idiots, they still somehow managed to be relatively successful bounty hunters.

Edited by BrobaFett

Iden Versio: 18 pts.

Counter 0

Your counter value is increased by one for each enemy squadron you are engaged with. Your counter value cannot exceed 4.

(And Swarm, and all the usual TIE ace fixings.)

Too much?

Edited by The Jabbawookie
To ensure no counter 5.
19 minutes ago, The Jabbawookie said:

Iden Versio: 18 pts.

Counter 0

Your counter value is increased by one for each enemy squadron you are engaged with. Your counter value cannot exceed 4.

(And Swarm, and all the usual TIE ace fixings.)

Too much?

I had a similar idea once but I like yours much more

this is mine on kdy:

http://kdyards.com/squadrons.view.php?id=3302

Turr Phennir for sure.

Wraith Squadron?

Alternates for existing characters would be very welcome, eg: Lando in Falcon

Antoc Merrick: X-wing

18 pts.

While attacking a squadron, each of your unspent [accuracy] icons adds one damage to the damage total.

(2 brace, bomber, escort)

And a bonus limerick because I feel like it:

This is General Merrick/

He’ll beat the crap out of generics/

But he got surprised/

By a trio of TIEs/

Poor guy got shot down over Scarif.

Edited by The Jabbawookie
7 hours ago, The Jabbawookie said:

I know Green squadron’s been done, but:

Arvel Crynyd: A-wing

20 pts.

After your activation, you may suffer four damage. If you do, choose an enemy ship at distance one. That ship receives one faceup damage card.

(1 scatter, 1 brace, counter 2, 4 hull)

Why? Pretty self explanatory. ;) Hopefully too expensive to abuse, but I would have some Dodonna-related concerns...

I would change this to If you have suffered two or more damage you may suffer two further damage. If you do, choose an enemy ship at distance one. That ship receives one faceup damage card.

I like that idea a lot. Would it be an instantaneous effect? I kinda like the idea of there being a way to “defuse” him (i.e. limiting his blaze of glory to a certain time), since 4 hull w/scatter is hard to kill to begin with.

Edited by The Jabbawookie

Wraith Squadron: Speed 3, Hull 6, Rogue, Counter 3, Bomber, Grit, 4 blue AA, 1 blue 1 black AS, 2x Brace.

Cost? No idea.... It would represent the mixed fighters they usually fly.

Lando on the Falcon, I honestly don't care about too much else, other than Wedge as Rogue Leader, but I'm a Wedge fanatic.

I don't know about Lando's ability, maybe something as simple as allowing him to activate one squad before he activates, seeing as General Calrissian seemed to be directing traffic during the Battle of Endor and all. But, that might be a little too much, unless it was only when he activated with Rogue, so it's not a free ship activation plus relay.

4 minutes ago, coastcityo said:

Lando on the Falcon, I honestly don't care about too much else, other than Wedge as Rogue Leader, but I'm a Wedge fanatic.

I don't know about Lando's ability, maybe something as simple as allowing him to activate one squad before he activates, seeing as General Calrissian seemed to be directing traffic during the Battle of Endor and all. But, that might be a little too much, unless it was only when he activated with Rogue, so it's not a free ship activation plus relay.

Hey, what about Chewie as a Lambda pilot? Relay down to One, 2 brace, 16 Points: Your distance from ship treated as of you were at least at medium range. - Fly casual!