Fenn/Serissu/Guri

By martini74, in X-Wing Squad Lists

So, post nerf to mindlink sort of.put my older list of Guei/Fenn/Old T to rest. However, guns for hire gave me some new toys. Even though.I am only using the new title. I did try a Kfighter, but never liked the feel.

So, feel free to comment on this hot mess.

Protectorate Starfighter: · Fenn Rau (28)
Fearlessness (1)
Autothrusters (2)
Concord Dawn Protector (1)
StarViper: · Guri (30)
Attanni Mindlink (1)
Autothrusters (2)
StarViper Mk.II (-3)
· Virago (1)
Fire Control System (2)
· Cloaking Device (2)
M3-A Interceptor: · Serissu (20)
Attanni Mindlink (1)
Stealth Device (3)
"Heavy Scyk" Interceptor (2)
Heavy Laser Cannon (7)
-- TOTAL ------- 100p. --

I like everything, but you may feel after some playtesting that Serissu won’t go well with the other two. She likes formation flying whereas Guri and Fenn don’t. Do you have access to the M3A’s from the C-Roc? If not then the list is fine, just don’t try to get Serissu to go off every turn. Just when it happens it happens. May want to have the Mindlink pair be Fenn/Guri, simply cuz Fenn tends to pop and will want reposition to be open. Fearlessness does give a very high reward though.

Gurri flies off on her own. I keep Serissu next to Fenn as much as possible. The dials do keep up with each other. However, if I can line up a good shot with Fenn, everyone is off on thier own.

Serissu action is usually a TL, getting a free focus from mindlink.

4 minutes ago, martini74 said:

Gurri flies off on her own. I keep Serissu next to Fenn as much as possible. The dials do keep up with each other. However, if I can line up a good shot with Fenn, everyone is off on thier own.

Serissu action is usually a TL, getting a free focus from mindlink.

I like it, before Old T started to be a thing a friend flew Serissu in his place in the Fenn/Old T/Manaroo List. Basically using the same strategies you’ve implemented.

I've found Tractor Beam Serrisu to be highly effective. Even if she doesent get to trigger some re-rolls every round based on who your other ships are, she's cheap and can throw a HUGE wrench in your opponents flight plan. Its much cheaper than HLC, and with only two dice normally you aren't sacrificing much from the Scyk. Then you can spend more points beefing up your other ships as well.

Best,

Cow

I like the list, I think your build is very effective. However, I would personally rather ditch the cloaking device and put PTL on Fenn