So we finally started our first Sea of Blood campaign. What a beautiful game. After some early missteps involving ambushes on the high seas in encounters, we emerged with the Revenge anchored just off an island in the Cerridor Sea. Taking the advice referenced in the SOB rules under Ships at Anchor that "the heroes may wish to use the ship's cannons before going ashore", I did just that, and had Tobin Farslayer man the Hawkeye cannon. He targeted one of the two Master Sorcerer level leaders at a range of 19 with an aimed attack, used his Shooting for Distance feat card, along with his Marksman (+3 Range) skill card, Command from Andira Runehand's Blessing skill, and +7 Range of the Hawkeye cannon itself.
The resulting roll included a range of 4 on the blue die and actually accumulated range of 25, scoring a hit on the startled master sorcerer which also incorporated +19 to damage as a result of Tobin's special ability (When Tobin makes a successful attack, add the distance to his target to his damage. Tobin cannot make ranged attacks against adjacent figures.) That attack was easily "fatal" to the master sorcerer, who then failed the undying roll on a blank.
My question is, was this a legal play?
In particular, "aiming" the cannon, using the Marksman skill and Andira's Command, and also using Tobin's special ability in calculating the damage.
I couldn't find any mention in the rules where any of this was not allowed, so had to assume that it's all ok. I would be interested in other people's take on this sequence, however..
Thanks very much in advance!
. Unless an ability is meant for a specific kind of attack other than what the cannon is (i.e. Mighty does not add 2 damage to cannons since it is for melee attacks, and Mad Carthos would only add damage to the two magic cannons and not the Ranged ones), it will go off. Monsters work the same way, if a monsters attack trait is the same as the cannon it is firing it's ability goes toward it, otherwise it won't. Command is the only exception as it affects all attacks. Hence, a Beastman won't get +2 damage because their attack is melee and none of the cannons are, but a Skeleton would get Pierce when using the Ranged cannons.
. So for the purposes of my example, let's pretend I said Skeletons still get their Range bonus when using a ranged cannon.