22 minutes ago, Thormind said:Before fixing the scouts they realeased thats just as OP and gave it a missile that's worst than plasma torp. They already made 1 nerf and i'm sure they will need to make some more. Just like they did with the JMKs.
Yea, FFG has a very bad tendency to over-correct when they try to 'fix' things or buff up some under-used mechanic, and then doubling down with expansions to those fixes that end up getting produced before the first round of of the "fix" hits store shelves and effects the meta.
Autothrusters
, for instance, effectively drove turrets to extinction when Wave 6 dropped and catapulted High PS Mobile Aces back to the top, which was already just swapping one problem for another. Yet, FFG then continued to double-down on this "ace fix" with others cards hot on the heels of AT, like
Palpatine
and
X7
, which were entirely unnecessary by the time they hit store shelves and created ships that were, without much exaggeration, immune to attack dice.
Guidance Chips, Extra Munitions
, and cheaper ordnance (e.g.
Plasma Torps
) and cheap platforms (
JM5K
) created a nightmare alpha strike meta, and this continues to be exacerbated by overly efficient new ordnance like
Cruise Missiles
and now
Harpoons,
which entirely obsolete even Cruise Missiles. The same thing happened concurrently as bombs got attention, where
Sabine
and
EM
and
Conner Nets
and
Clusters
became semi-viable options, but then were hurtled to meta-defining prominence when Clusters were errata'ed to increase their effectiveness and even better bombs (
Bomblet
) and bomb platforms (
Nym
) were released. Time will tell if/how the contents of the Resistance Bomber will augment the bomb-meta, just like we'll have to see if/how the Gunboat augments the alpha strike meta.
It's like FFG has a really hard time telling when to take their foot off of the gas, and I feel like most of the time the things that get "fixed" become worse monsters than anything they rose up to challenge in the meta.