Trying to figure out the best low PS Flight Assist Astromech list

By Biophysical, in X-Wing

The FAA with a Y-wing is really handy given their poor dials, especially with BTL-A4.

I think I'd go Jess, a Gold w/Ion/BTL-A4, a Gold w/TLT/BTL-A4, which leaves 25 points -- so perhaps a Sheathipede to pass out some actions, or maybe Airen Cracken for the same (or maybe even Ahsoka's Captured TIE, which could free some points to boost pilot skills, put bombs on the Y's, or give Jess a good Tech choice and Autothrusters).

So maybe like:

Jess Pava (29)
T-70 X-Wing (25), Flight Assist Astromech (1), Primed Thrusters (1), Autothrusters (2)

Gold Squadron Pilot (24)
Y-Wing (18), BTL-A4 Y-Wing (0), Flight Assist Astromech (1), Ion Cannon Turret (5)

Gold Squadron Pilot (25)
Y-Wing (18), BTL-A4 Y-Wing (0), Flight Assist Astromech (1), Twin Laser Turret (6)

Ahsoka Tano (22)
Sabine's TIE Fighter (17), Adaptability (0), Sabine's Masterpiece (1), Captured TIE (1), Inertial Dampeners (1), Operations Specialist (3)

Could drop the TLT for a second Ion to give Ahsoka VI, though the TLT damage will be more reliable.

37 minutes ago, gennataos said:

Ezra Bridger (Sheathipede) (17)
Push the Limit (3)
Operations Specialist (3)
"Chopper" (Astromech) (1)
Guidance Chips (0)
Phantom II (0)

You can't equip the Phantom title without the Ghost title in play.

1 hour ago, gennataos said:

@Biophysical - I was thinking a decent way to improve your attack mod acquisition would be a cheap crew carrier for Operations Specialist. Maybe that little coordinate shuttle could do the job? I was thinking Ezra is the most survivable, PtL can get him Coordinate and a TL, switching to Chopper regen if he's taking shots.

Jess Pava (25)
Flight-Assist Astromech (1)
Integrated Astromech (0)

Blue Squadron Novice (24)
Flight-Assist Astromech (1)
Integrated Astromech (0)

Blue Squadron Novice (24)
Flight-Assist Astromech (1)
Integrated Astromech (0)

Ezra Bridger (Sheathipede) (17)
Push the Limit (3)
Operations Specialist (3)
"Chopper" (Astromech) (1)
Guidance Chips (0)
Phantom II (0)

Total: 100

View in Yet Another Squad Builder

This is a pretty interesting idea. Hadn't considered OpSpec on something yet.

Rex, Sabine's Masterpiece, OpSpec = 18

Red Vet 26, FAA, IA = 27

Red Vet 26, FAA, IA = 27

Jess Pava, FAA, IA = 26

2 points left for Crack Shot on the Red Vets, or something better that I'm not thinking of.

If you want to keep 4 actual combat ships, you do

Zeb on Assault Shuttle with OpSpec for 21

Jess, FAA, IA = 26

Blue Novice, FAA, IA = 25

Blue Novice, FAA, IA = 25

3 points left for something (probably put a turret on Zeb, or upgrade him to Sabine and grab some zero point EPT).

3 hours ago, Marinealver said:

I think a VI Nein Numb would rock FAA like there is no tomorrow, not so sure about Stay on Target. Thing is you have to plan out your stress considerably, since you can't take free actions but again if you trigger the pilot ability you don't need to trigger FAA. Since BB-8 is only 1 point more BB-8 might be better but that is assuming you haven't put BB-8 on someone else like Poe. But man that would be a duo of destruction.

Nien Numb with SOT, BB-8 and Pattern Analyzer has pre-nerf Whisper levels of maneuverability against everyone PS7 and lower. You dial up your green 3-straight. BB-8 gives you a free barrel roll on reveal. Then, Stay On Target lets you change to any other speed-3 maneuver, including your Tallon Rolls. And with Pattern Analyzer, he can still boost after that red maneuver to ensure he ends his turn with an enemy in arc at range 1.

It's crazy fun.

Just now, PhantomFO said:

Nien Numb with SOT, BB-8 and Pattern Analyzer has pre-nerf Whisper levels of maneuverability against everyone PS7 and lower. You dial up your green 3-straight. BB-8 gives you a free barrel roll on reveal. Then, Stay On Target lets you change to any other speed-3 maneuver, including your Tallon Rolls. And with Pattern Analyzer, he can still boost after that red maneuver to ensure he ends his turn with an enemy in arc at range 1.

It's crazy fun.

Now is the question who do you pair it with, Super Dash?

I just had a couple more games trying out the FAA.

3 rookies FAA / integrated and Wedge Expertise FAA IA.

Rookies with FAA are better than rookies w/o FAA, but they are still T-65 rookies with bad dials and 2 shields :-( [PLEASE FIX THIS SHIP FFG])

I was able to keep them on the board a lot longer than if I had not had FAA on them.

Then Jess FAA IA PT, Snap Intensity FAA PT IA, and 2 SS GSPS (1 juke 1 crackshot)

PS 6 Snap with Intensity and FAA is pretty awesome. It makes him an even better flanker. Since both abilities FAA and Snaps pilot ability happen at same time, he gets to pick which; he can BR then boost or boost then BR. Its fantastic manoeuvrability. Add in intensity, he can focus and TL or evade focus.

I think FAA on BSNs is much better than FAA on Rookies, because BSNs are so much better than rookies.

@Marinealver how much play-testing have you done with FAA or are you just making stuff up?

10 hours ago, BlodVargarna said:

Cannot pair with FAA unfortunately.

Blue Ace is pretty good with just flight assist, though.

Being able to fly 'past' your opponent, then barrel roll and 1-turn-boost towards them makes for attacks from seriously unexpected directions.

4 TLT Warthogs might be really nice. It is a lot of attacks to roll - and with generics, there may be an argument for Ion turrets instead; it'd certainly make it easier to deal with the Nyms of the world.

11 hours ago, Biophysical said:

This is a pretty interesting idea. Hadn't considered OpSpec on something yet.

Rex, Sabine's Masterpiece, OpSpec = 18

Red Vet 26, FAA, IA = 27

Red Vet 26, FAA, IA = 27

Jess Pava, FAA, IA = 26

2 points left for Crack Shot on the Red Vets, or something better that I'm not thinking of.

If you want to keep 4 actual combat ships, you do

Zeb on Assault Shuttle with OpSpec for 21

Jess, FAA, IA = 26

Blue Novice, FAA, IA = 25

Blue Novice, FAA, IA = 25

3 points left for something (probably put a turret on Zeb, or upgrade him to Sabine and grab some zero point EPT).

I'd think you'd want the OpSpec carrier to be the least desirable target, so that would probably rule out Rex. I like the Zeb or Sabine idea, because you won't care much about them shooting. Here's a different Ezra idea which virtually guarantees he'll have a stress if he wants/needs it for his ability. Or maybe a HWK? You could even purposefully use the primary in hopes of missing if you really want to add focus to a BSN.

Jess Pava (25)
Flight-Assist Astromech (1)
Integrated Astromech (0)

Blue Squadron Novice (24)
Flight-Assist Astromech (1)
Integrated Astromech (0)

Blue Squadron Novice (24)
Flight-Assist Astromech (1)
Integrated Astromech (0)

Ezra Bridger (Sheathipede) (17)
Elusiveness (2)
Operations Specialist (3)
R3-A2 (2)

Total: 100

View in Yet Another Squad Builder

Jess Pava (25)
Flight-Assist Astromech (1)
Integrated Astromech (0)

Blue Squadron Novice (24)
Flight-Assist Astromech (1)
Integrated Astromech (0)

Blue Squadron Novice (24)
Flight-Assist Astromech (1)
Integrated Astromech (0)

Rebel Operative (16)
Ion Cannon Turret (5)
Operations Specialist (3)

Total: 100

View in Yet Another Squad Builder

lumBElz.png

12 minutes ago, Stay On The Leader said:

lumBElz.png

That's nasty.

You...ship...yeah, you. You're done.

Sounds like the people who have tried it like it. First hand experience > guessing.

Man. I neee to try my boy blue ace again. This mech is gonna be something else on him.

7 minutes ago, Kdubb said:

Man. I neee to try my boy blue ace again. This mech is gonna be something else on him.

Yeah, the swing is so big on that boost that you set your dial to go right by someone then turn in with your free boost.

...Suddenly, I want to try this out.

Red Squadron Veteran (26)
Daredevil (3)
Flight-Assist Astromech (1)
Primed Thrusters (1)
Autothrusters (2)

Red Squadron Veteran (26)
Daredevil (3)
Flight-Assist Astromech (1)
Primed Thrusters (1)
Autothrusters (2)

Red Squadron Veteran (26)
Daredevil (3)
Flight-Assist Astromech (1)
Primed Thrusters (1)
Autothrusters (2)

Total: 99

View in Yet Another Squad Builder

On 11/20/2017 at 4:58 PM, viedit said:

32 red dice a turn is nothing to sneeze at. Even Soontir and his pile of tokens is going to lose those odds.

Who‘s that?

8 hours ago, Rakaydos said:

...Suddenly, I want to try this out.

Red Squadron Veteran (26)
Daredevil (3)
Flight-Assist Astromech (1)
Primed Thrusters (1)
Autothrusters (2)

Red Squadron Veteran (26)
Daredevil (3)
Flight-Assist Astromech (1)
Primed Thrusters (1)
Autothrusters (2)

Red Squadron Veteran (26)
Daredevil (3)
Flight-Assist Astromech (1)
Primed Thrusters (1)
Autothrusters (2)

Total: 99

View in Yet Another Squad Builder

Looks fun as H E L L to fly!

Edited by BlodVargarna

FAA Y-Wings are too much fun, this has to be illegal somehow! The ability is so useful on the aproach and when chasing, I love it!

I am thinking of using Ezra as a blocker.

Ezra Bridger (Sheathipede)
- Push the Limit
- Nien Nunb
- Flight-Assist Astromech
- Pulsed Ray Shield

I love this discussion. Awesome stuff! I'm probably never going to by the Phantom II, so I'll live vicariously through you guys.

Though I am quivering with excitement at the prospect of facing down a squad of FAA X-wings with my TIE strikers. So much THEME!!!!

Flew this last night in a fun casual game and FAA awesome:

Luke Skywalker (28) w/ Veteran Instincts (1), Flight-Assist Astromech (1), Integrated Astromech (0)

Captain Rex (14)

Gold Squadron Pilot (18) w/ Ion Cannon Turret (5), Bomb Loadout (0), Flight-Assist Astromech (1), Cluster Mines (4), BTL-A4 Y-Wing (0)

Gold Squadron Pilot (18) w/ Ion Cannon Turret (5), Bomb Loadout (0), Flight-Assist Astromech (1), Cluster Mines (4), BTL-A4 Y-Wing (0)

Total: 100

View in Yet Another Squad Builder

Played a weird double Upsilon/Soontir list. Ywings with bombs are very nice. Turn away, b-roll and drop that bomb on an ace. Or 3 bank passed a ship, boost and drop bomb. I barely missed Soontir, but the theory was sound :P Was really cool. If I had EM, Soontir woulda been dead, cause he had nowhere to go after that. FAA did get me into trouble once, I went for a bomb on Soontir, I 1 banked away and wanted to barrel roll and bomb Soontir, but an Upsilon was in range 3 by a millimeter, so I couldnt b-roll, then the Upsilon moved and I had no shot.

PS10 Luke gave Soontir a run for his money. Boost passed soontir's arc, take a TL. Next turn, 4k, get Soontir in range 2. Or I 2 sharp have no ship in arc but soontir has a range 3 shot on my Luke, so I b-roll out of range. Luke came into the fight quick too. I flanked and got behind Upsilons, then was able to boost into range 3, take a lock, and fire. Luke went untouched through the game.

Rex was my Biggs, and did his job, allow the ion turrets to go to work on the Upsilons. FAA is cool stuff and I think is now the standard 1pt droid. Fun, strategic, + effective. I like it.

Edited by wurms
29 minutes ago, wurms said:

Flew this last night in a fun casual game and FAA awesome:

Luke Skywalker (28) w/ Veteran Instincts (1), Flight-Assist Astromech (1), Integrated Astromech (0)

Captain Rex (14)

Gold Squadron Pilot (18) w/ Ion Cannon Turret (5), Bomb Loadout (0), Flight-Assist Astromech (1), Cluster Mines (4), BTL-A4 Y-Wing (0)

Gold Squadron Pilot (18) w/ Ion Cannon Turret (5), Bomb Loadout (0), Flight-Assist Astromech (1), Cluster Mines (4), BTL-A4 Y-Wing (0)

Total: 100

View in Yet Another Squad Builder

Played a weird double Upsilon/Soontir list. Ywings with bombs are very nice. Turn away, b-roll and drop that bomb on an ace. Or 3 bank passed a ship, boost and drop bomb. I barely missed Soontir, but the theory was sound :P Was really cool. If I had EM, Soontir woulda been dead, cause he had nowhere to go after that. FAA did get me into trouble once, I went for a bomb on Soontir, I 1 banked away and wanted to barrel roll and bomb Soontir, but an Upsilon was in range 3 by a millimeter, so I couldnt b-roll, then the Upsilon moved and I had no shot.

PS10 Luke gave Soontir a run for his money. Boost passed soontir's arc, take a TL. Next turn, 4k, get Soontir in range 2. Or I 2 sharp have no ship in arc but soontir has a range 3 shot on my Luke, so I b-roll out of range. Luke came into the fight quick too. I flanked and got behind Upsilons, then was able to boost into range 3, take a lock, and fire. Luke went untouched through the game.

Rex was my Biggs, and did his job, allow the ion turrets to go to work on the Upsilons. FAA is cool stuff and I think is now the standard 1pt droid. Fun, strategic, + effective. I like it.

If you could spare the points (say downgrade Luke?), you can put Sabine crew on Rex making your Cluster Mines even more terrifying.

This is he first list I have put together to try with FAA (and sheathipede):

(100)

•Ezra Bridger (27) - Sheathipede-class Shuttle
Wired (1), Gunner (5), •R3-A2 (2), Pulsed Ray Shield (2)

Gold Squadron Pilot (24) - Y-Wing
Ion Cannon Turret (5), Flight-Assist Astromech (1), BTL-A4 Y-wing (0)

Gold Squadron Pilot (24) - Y-Wing
Ion Cannon Turret (5), Flight-Assist Astromech (1), BTL-A4 Y-wing (0)

•Tarn Mison (25) - X-Wing
R7 Astromech (2), Integrated Astromech (0)

Another two games, another two wins. 3-0 in casual games now. Luke hasnt died yet, so thats says something for FAA. This list is fun and is actually quite tough. Luke is great at PS10. Having a blast with this list, and is my go to casual list right now.

Luke Skywalker (28) w/ Veteran Instincts (1), Flight-Assist Astromech (1), Integrated Astromech (0)

Captain Rex (14)

Gold Squadron Pilot (18) w/ Ion Cannon Turret (5), Bomb Loadout (0), Flight-Assist Astromech (1), Proximity Mines (3), Extra Munitions (2), BTL-A4 Y-Wing (0)

Gold Squadron Pilot (18) w/ Ion Cannon Turret (5), Bomb Loadout (0), Flight-Assist Astromech (1), Proximity Mines (3), BTL-A4 Y-Wing (0)

Total: 100

First game against OL, Expertise Ion Cannon Vessery, Nu Gunboat w/ Harpoons,Scramblers.

I took the ywings into rocks in middle, Luke flanked sides. Vessery turned to luke and iond him. Ywing did some damage to Gunboat while Rex supressed gunboat. Next turn ywing turns away, gets an faa barrel roll and proximity mines the gunboat for a couple more. Rex gets range 1 on gunboat and does a couple. OL is plinking a ywing.

Luke gets a range 1 shot on Vessery and does 3hits and a crit. Gunboat swimgs around and harpoons Luke for 4 damge. I have to IA my astromech. Next round my ywing proximities the gunboat to death. Rex blocks OL. Luke turns to Vesserys 4kturn for another range1 shot and kills Vessery. Opponent calls game.

The bombs really make people think about their maneuvers around these ywings.

Second game was Ptl adv sensors crazyness Kylo and Stridan with fleet officer, system officer, title and bunch of other stuff.

Flanked with Luke, ywings went for Kylo, and drew the shuttle into the rocks. FAA was crucial, letting the ywings b roll and boost to stay out of upsilon arc. Bombs blocked a path so Kylo couldnt chase them, which brought Kylo to Luke, but not before Rex died from nattie hits from kylo and nattie blanks from rex.

Ywings bombed a few hp from Kylo. Luke came into range 1 and ended kylo. With ywing and Luke left, it was just a matter of time for the Upsilon.

Edited by wurms