New Player Looking for tips for a tournament list.

By drathan6390, in Star Wars: Armada Fleet Builds

So, I am kind of new to this game and have been trying to do some research before I step into the tournament scene. All of my games so far have been against a buddy of mine and have been rather casual. I have been trying to come up with a list and still don't feel totally comfortable with this game yet. Anyways I wanted to post this list here and see if I could get some constructive criticism. Anyways here goes.

Sloane Victory Medium Screen
Author: Dafoo

Faction: Galactic Empire
Points: 400/400

Commander: Admiral Sloane

Assault Objective: Most Wanted
Defense Objective: Fleet Ambush
Navigation Objective: Dangerous Territory

[ flagship ] Victory II-Class Star Destroyer (85 points)
- Admiral Sloane ( 24 points)
- Warlord ( 8 points)
- Agent Kallus ( 3 points)
- Gunnery Team ( 7 points)
- H9 Turbolasers ( 8 points)
= 135 total ship cost

Arquitens-class Light Cruiser (54 points)
- Enhanced Armament ( 10 points)
= 64 total ship cost

Arquitens-class Light Cruiser (54 points)
- Enhanced Armament ( 10 points)
= 64 total ship cost

Gozanti-class Cruisers (23 points)
= 23 total ship cost

Gozanti-class Cruisers (23 points)
= 23 total ship cost

1 "Howlrunner" ( 16 points)
1 Dengar ( 20 points)
1 "Mauler" Mithel ( 15 points)
3 TIE Interceptor Squadrons ( 33 points)

My goal is to use the arquitens in a conga line and guide my Victory towards a bigger threat. Use the Gozanti's as a screen and let them activate the squadrons so that I can hopefully get a good first punch in. Sloane is kind of there to make the squadrons better at dealing with aces and I thought about using Jerjerrod for my Admiral but I am very skittish at the idea of harming my own ships for maneuverability. I was going to give this a few test runs with my buddy before I take it to a real game beforehand anyways but I have a good feeling about this list. I really want to cram an ISD in here somehow but I have no idea what I should do to get that in, every list I do try to fit one in I just don't feel right with it in the list.

As is this list is almost certainly better off as a Jerjerrod list to bulk up the ability of the Arqs and the VSD to stay on target. With that in mind, the squadron screen is perfectly sufficient. If you want to build a genuine Sloane fleet, you need to find some way to bulk up the TIE screen. I personally don't know a lot about that, but @Ardaedhel or someone else (Green Knight or Tokra, who it won't let me tag) could probably point you in the right direction for an Aces High or TIE Fighter spam. I used a Defender fleet with an ISD and a Quasar, which has a pretty substantial shipbuilding difference as well.

Yeah, sorry, this isn't really my wheelhouse either, but I pretty much agree with the good obsoleted captain's assessment. If you're building for Sloane, I think you want 120+ points of squadrons--otherwise, the fleet is probably better off with another admiral.

Unfortunately, I hate everything in your list except the squadron component, so you're not going to get good feedback from me on them. I can tag @Green Knight and @Tokra for you, though. :)

Squads are off to a good start, but Sloane demands 134 points, otherwise you are better off with just Motti.

I like the Warlord/H9 Vic as a good solution both anti-squad and ships. Just make sure to protect it. If you find the points for Tua/Electronic Countermeasures on the Flagship to help it bear the onslaught a little better it will buy itself back in saved points easily.

The enhanced arms Arquitens are going to be good when it's good and bad when it's bad roll wise. You might find better results using the cheaper but blank-eradicating turbolaser re-route circuits, or even Dual Turbolaser Turrets. In order to get to 134 squads it is going to be almost a foregone conclusion that one of these is going to need to be sacrificed.

Disclaimer: I love Sloane fleets but I’m nowhere near Tokra’s level, so disregard me if he posts. :PI’ve found you can get away with 100ish points of cheap generics if you dedicate additional points to buffs like flight controllers, Howl and Quasar titles. It trades well vs anything it doesn’t outright destroy and allows you to add more by way of combat ships to a list. If you go that route, you will take flak losses, though. Like the above posters, I really cannot recommend arqs in this list. That’s well over 100 points for a total of squadron 2 that would rather be using other commands anyway (and deals damage slowly, making single accuracy spends less effective.) I’d find a way to swap the VSD for an ISD, which isn’t a slave to the nav command and loves throwing squads. A Quasar can help too. For combat ships, Demo kills things more quickly than any Arq, with a slightly better squadron value. A lot of this is almost cliche for Sloane, but there are good reasons for that. Also, boosted comms or relay. They matter. Lastly, superior positions is amazing for Sloane, and fleet ambush is very rarely a good idea for any fleet.

Edited by The Jabbawookie

I am just making some suggestions, not saying what to use. Because i think it is way better to try it out and find out what is best for you. I could just link the squadron list from GK or me, and say to use this. But this is not helping :). Just because there is no "ultimate" list. There are many variations.

But as @BrobaFett said, I would upgrade the squadrons to a heavy screen. Or switch the commander. Another commander can help way more in this low squad list compared to Sloane (Vader, Screed or Jerjerod for example).

Sloane supports squadrons. Not using the full 134 points is a waste of her ability.
It does not really matter what squadrons. Try around what fit best to your play. Aces or Generics, both work. Just use squadrons that work with Sloane. This means no rogues and no squadrons with black die against ships (Dengar is ok, but Rhymer would be a to much).
The second part i see with the squadrons is the activation of these. You have no relay and no Boosted Comms. So your ships have to be really close. I would either add relay via Jendon or add Boosted Comms to the Gozanti.

I am not sure if an Arquitens with Enhanced Armament is so good. These ships are so extremely fragile. Wasting 10 points on these, that only help a bit, are quite a lot.
If you want upgrades in it the quad battery or quad turbolaser are cheaper and do nearly the same (and work in all directions).

The combo with Warlord and H9 (against squadrons) is good. But cost really a lot of points. The problem is, that your whole list depend on the VSD. Without it might go down really fast. The VSD does not last as long as an ISD. But yours cost about the same as an ISD I.

20 hours ago, Ardaedhel said:

Yeah, sorry, this isn't really my wheelhouse either, but I pretty much agree with the good obsoleted captain's assessment. If you're building for Sloane, I think you want 120+ points of squadrons--otherwise, the fleet is probably better off with another admiral.

Unfortunately, I hate everything in your list except the squadron component, so you're not going to get good feedback from me on them. I can tag @Green Knight and @Tokra for you, though. :)

Not my cup of tea either. Contains ships I don't like and too few squads for my taste.