need help statting something

By Samuel Richard, in Star Wars: Age of Rebellion RPG

So my PCs are trying to build up a fleet and I wanted to take advantage of Strongholds of Resistances story seed of a Bulwark heavy battlecruiser being ready to steal in the sullustian shipyards but there is no stats for the ship!

The wookipedia articles are not helpful because its says it has more than 1,200 turbo lasers (no thanks I choose balancing)

The ship will certainly be featured as their tanky ship in their fleet so It would have high armor and hull

heres my stab at it (partially)

silhouette: 8

shield: 3/2/2/2

Armor: 8

Handeling: -3

Speed: 2

Ht: 130

SS: 90

Manufacture: Sorrosub

Hyperdrive: class 2, backup class 14

Navicomputer: yes

Ships complement: 20,000 crew

encumbrance: 8,000

passenger: 2,000 troops

starfighter complement: 120 starfighters

consumables: 2 years

Hardpoints: 1

was wondering if you would make any corrections or any idea for a balanced offensive capabilities.

Edited by Samuel Richard
Typo

I would boost the fighter load to 120. 192 linked 1 heavy turbolaser batteries or 96 linked 3 heavy turbolaser batteries, and 55 to 60 Battleship Ions.

7 hours ago, RogueCorona said:

I would boost the fighter load to 120. 192 linked 1 heavy turbolaser batteries or 96 linked 3 heavy turbolaser batteries, and 55 to 60 Battleship Ions.

I like the fighter load but the amount of turbo lasers outguns a imperial 1 star destroyer and even can go toe to toe with Praetor 2 class star destroy. This type of fire power would not make sense due to the rebellion saying "hey maybe we get a crap ton more of these" but they don't even have stats in the game. I'm think 72 linked 3 Turbolaser batteries,36 Battleship Ions, and 4 heavy tractor beams would suffice.

4 hours ago, Samuel Richard said:

I like the fighter load but the amount of turbo lasers outguns a imperial 1 star destroyer and even can go toe to toe with Praetor 2 class star destroy. This type of fire power would not make sense due to the rebellion saying "hey maybe we get a crap ton more of these" but they don't even have stats in the game. I'm think 72 linked 3 Turbolaser batteries,36 Battleship Ions, and 4 heavy tractor beams would suffice.

I made the best conversion I could from the rebellion stats comparing the MC80's stats from that game to the Bulwark. Remember the Bulwarks only have slightly less firepower then Executor

Edit: Actually scratch what I said. I mis-added the Bulwark has slightly heavier turbolaser output then Executor.

Edited by RogueCorona
1 hour ago, RogueCorona said:

I made the best conversion I could from the rebellion stats comparing the MC80's stats from that game to the Bulwark. Remember the Bulwarks only have slightly less firepower then Executor

Edit: Actually scratch what I said. I mis-added the Bulwark has slightly heavier turbolaser output then Executor.

I never played the game so I misjudged I'm sorry I didn't know that.

6 hours ago, Samuel Richard said:

I never played the game so I misjudged I'm sorry I didn't know that.

NP It happens to be my all time favorite Star Wars computer game and I'm a massive fictional spacecraft stats aficionado so I know its stats far better then most.

2 hours ago, RogueCorona said:

NP It happens to be my all time favorite Star Wars computer game and I'm a massive fictional spacecraft stats aficionado so I know its stats far better then most.

Well thanks for the assistance

On 11/21/2017 at 11:21 PM, Samuel Richard said:

Well thanks for the assistance

You're welcome