Snap Shot and Bumping (hopefully a simple question)

By Surak, in X-Wing

hopefully this is a straightforward case of "yes its as simple as you think" but here we go...

so Snap Shot reads "After an enemy ship executes a manoeuvre, you may perform this attack against that ship"

so my ever so simple (hopefully) question is this, if the ship you are trying to Snap Shot ends up bumping the ship with Snap Shot, does the rule for not shooting at ships in base to base contact prevent the Snap Shot card triggering?

my initial suspicion is that it does stop the shot, but as I'm working on a list that uses Snap Shot I wanted to be clear in my head as to its limits (and I couldn't see anything in the FAQ)

thanks in advance

Yes, it does.

Edited by bernh

Why shouldn't it prevent Snap Shot?

Under normal circumstances* bumping into the ship with Snap Shot stops it shooting you with Snap Shot.

*the exceptions being Arvel Crynyd, and "Zeb" Orrelios crew.

1 minute ago, Hannes Solo said:

Why shouldn't it prevent Snap Shot?

I was fully expecting the answer to be "of course bumping stops Snap Shot" - but I wasn't sure if there was something janky in the timing flow-chart that would allow you to essentially turn Snap Shot into pseudo-anti-pursuit-laser.

thanks for the answers all, I shall go back to actually trying to make the G1-A useful (the goal of the list that spawned this question)

3 minutes ago, Surak said:

I was fully expecting the answer to be "of course bumping stops Snap Shot" - but I wasn't sure if there was something janky in the timing flow-chart that would allow you to essentially turn Snap Shot into pseudo-anti-pursuit-laser.

thanks for the answers all, I shall go back to actually trying to make the G1-A useful (the goal of the list that spawned this question)

Sure. Well as the manoeuvre is executed (trigger is 'After') the ships are touching and as there is no exception from thr base rule the shot is stopped.
If there was an ability that said something like 'After an enemy ship executes a manoeuvre, you may perform a free Barrel Roll Action' you could use that to untuch your opponent and then use Snap Shot. But I am not aware of such an ability.

The only one who could use Snap Shot while bumping would be
latest?cb=20130427132838

26 minutes ago, Surak said:

I was fully expecting the answer to be "of course bumping stops Snap Shot" - but I wasn't sure if there was something janky in the timing flow-chart that would allow you to essentially turn Snap Shot into pseudo-anti-pursuit-laser.

thanks for the answers all, I shall go back to actually trying to make the G1-A useful (the goal of the list that spawned this question)

It's not useful and never will be :(

1 minute ago, Hannes Solo said:

Sure. Well as the manoeuvre is executed (trigger is 'After') the ships are touching and as there is no exception from thr base rule the shot is stopped.
If there was an ability that said something like 'After an enemy ship executes a manoeuvre, you may perform a free Barrel Roll Action' you could use that to untuch your opponent and then use Snap Shot. But I am not aware of such an ability.

The only one who could use Snap Shot while bumping would be
latest?cb=20130427132838

As noted in my post, Zeb crew also enables this.

26 minutes ago, thespaceinvader said:

As noted in my post, Zeb crew also enables this.

The way zeb is worded disagrees “...when you...activate during the combat phase”

11 minutes ago, thespaceinvader said:

It's not useful and never will be :(

(in my best posh english accent) never! I refuse to believe that the ship is a complete write off and i shall further my endeavours to prove its usefulness

:P

-----

in all seriousness though, i know the ship is sub-par at best, but I do find it fun to bring the unusual ships to the table ever now and again as some people simply don't know what they can and can't do.

for example the G1-A is the only generic ship that can bring crew, system, and EPT on the same chassis. so i hit on this mad list;

Gand Findsman - Snap shot, FCS, Gunner, Vectored thrusters

Gand Findsman - Snap shot, FCS, Gunner, Vectored thrusters

Gand Findsman - Mist Hunter, Tractor Beam, Ketzu Onyo, Collison Detector, adaptability

100pts

probably totally useless, but should be a laugh just for the look of puzzlement on my opponents face when it hits the table

1 hour ago, thespaceinvader said:

Under normal circumstances* bumping into the ship with Snap Shot stops it shooting you with Snap Shot.

*the exceptions being Arvel Crynyd, and "Zeb" Orrelios crew.

Zeb Crew does not work either. His ability (as the card reads) is only triggered and used during the combat phase. Snap shot is triggered after a maneuver. So unless the maneuver was executed during the combat phase, no Zeb.

25 minutes ago, Surak said:

(in my best posh english accent) never! I refuse to believe that the ship is a complete write off and i shall further my endeavours to prove its usefulness

:P

-----

in all seriousness though, i know the ship is sub-par at best, but I do find it fun to bring the unusual ships to the table ever now and again as some people simply don't know what they can and can't do.

for example the G1-A is the only generic ship that can bring crew, system, and EPT on the same chassis. so i hit on this mad list;

Gand Findsman - Snap shot, FCS, Gunner, Vectored thrusters

Gand Findsman - Snap shot, FCS, Gunner, Vectored thrusters

Gand Findsman - Mist Hunter, Tractor Beam, Ketzu Onyo, Collison Detector, adaptability

100pts

probably totally useless, but should be a laugh just for the look of puzzlement on my opponents face when it hits the table

If only missing with Snap Shot could trigger Gunner, otherwise I'd love to give this list a try :(

1 hour ago, Surak said:

I was fully expecting the answer to be "of course bumping stops Snap Shot" - but I wasn't sure if there was something janky in the timing flow-chart that would allow you to essentially turn Snap Shot into pseudo-anti-pursuit-laser.

thanks for the answers all, I shall go back to actually trying to make the G1-A useful (the goal of the list that spawned this question)

Yeah don't try and put snap shot on G1-As. Just listen to the advice below.

57 minutes ago, thespaceinvader said:

It's not useful and never will be :(

Instead of G1-A you will want to use this.

swx70-cartel-brute.png

Much like instead of using MA-3s you would use Protectorates instead.

Just now, Marinealver said:

Yeah don't try and put snap shot on G1-As. Just listen to the advice below.

Instead of G1-A you will want to use this.

swx70-cartel-brute.png

Much like instead of using MA-3s you would use Protectorates instead.

yeh i know, but its not out yet and I have a habit of championing bad ships :)

8 minutes ago, Innese said:

If only missing with Snap Shot could trigger Gunner, otherwise I'd love to give this list a try :(

yeh, of only - I was just using it as a way of getting some FCS target locks so I could Barrel Roll/Evade as needed then get a TL (or vice versa if they move first)

Just now, Surak said:

yeh i know, but its not out yet and I have a habit of championing bad ships :)

yeh, of only - I was just using it as a way of getting some FCS target locks so I could Barrel Roll/Evade as needed then get a TL (or vice versa if they move first)

I still try B-wings and Bombers so you are not the only one. ;)

Despite my best efforts I could never get Nera Dantels or Major Rhymer to work. :(

52 minutes ago, Marinealver said:

I still try B-wings and Bombers so you are not the only one. ;)

Despite my best efforts I could never get Nera Dantels or Major Rhymer to work. :(

Major Rhymer

+Snapshot

+TIE Shuttle

+Tactician

+Ops Specialist

+Lightweight Frame

This is my favorite bomber build.

Edited by Crimsonwarlock
2 minutes ago, Crimsonwarlock said:

Major Rhymer

+Snapshot

+TIE Shuttle

+Tactician

+Ops Specialist

+Lightweight Frame

This is my favorite bomber build.

I have tried that one a couple of times. It was up against a Fen Asaj Dengar I think, it was before the latest nerf so stressed one you ended up stressing all. I had to save on points so I had an empty <crew> slot (so no Ops Specalist) and was already at 100. It dished out dozens of stress tokens thanks to mindlink so I guess it did work but just not enough damage to win.

18 hours ago, Hannes Solo said:

Why shouldn't it prevent Snap Shot?

Because card text override basic rules.
But in case of snap shop I am pretty sure that bumping does prevent the shot as the card text would have been more specific about overriding the bumping rule, even when I actually think that snap shot would be pretty cool if you could make the snapshot anyway. Imho snapshot is a little underpowered and allowing your blockers to get a snapshot out would be nice.

And while we are at it, let's mourn the lack of EPT on Arvel Crynyd, which would have been a nice, even when expensive blocker with snap shot and intimidation.

Edited by SEApocalypse
Arvel Crynyd
2 hours ago, DeathstarII said:

The way zeb is worded disagrees “...when you...activate during the combat phase”

True, true.

I'm sure there are ways for Zeb crew to do this (probably using Daredevil) but not without some major acrobatics.

7 hours ago, Surak said:

hopefully this is a straightforward case of "yes its as simple as you think" but here we go...

so Snap Shot reads "After an enemy ship executes a manoeuvre, you may perform this attack against that ship"

so my ever so simple (hopefully) question is this, if the ship you are trying to Snap Shot ends up bumping the ship with Snap Shot, does the rule for not shooting at ships in base to base contact prevent the Snap Shot card triggering?

my initial suspicion is that it does stop the shot, but as I'm working on a list that uses Snap Shot I wanted to be clear in my head as to its limits (and I couldn't see anything in the FAQ)

thanks in advance

General rule of thumb is "cannot" trumps "may".

14 hours ago, SEApocalypse said:

Because card text override basic rules.

Exactly and the Card text says nothing about being able to shoot a touching ship so basic rules apply.

44 minutes ago, Hannes Solo said:

Exactly

It's a pleasure when someone agrees.

1 hour ago, Hannes Solo said:

Exactly and the Card text says nothing about being able to shoot a touching ship so basic rules apply.

So is it anywhere defined when a card ability trumps a rule even when the rule has the cannot keyword?

Because for some time there was a debate with Huge ships:
The rule says that huge ships cannot perform free actions.
Automated Protocols say that huge ships can perform free actions.
FFG of course ruled that Automated Protocols allow huge ships to perform free actions.

So what would Snap Shot need to have to allow the ship to perform attacks against ships it is touching? That it mentions explicitly "even if you are touching that ship"? Is this specified anywhere in the Rules Reference?

4 minutes ago, Azrapse said:

So is it anywhere defined when a card ability trumps a rule even when the rule has the cannot keyword?

Because for some time there was a debate with Huge ships:
The rule says that huge ships cannot perform free actions.
Automated Protocols say that huge ships can perform free actions.
FFG of course ruled that Automated Protocols allow huge ships to perform free actions.

So what would Snap Shot need to have to allow the ship to perform attacks against ships it is touching? That it mentions explicitly "even if you are touching that ship"? Is this specified anywhere in the Rules Reference?

Yes, it absolutely is, in the rules reference it defines priority order, which is, from lowest to highest:

Rules reference and ref cards < pilot abilities and upgrade cards < FAQ < Mission special rules.

It's only WITHIN a level of this that cannot trumps can or may.

And card abilities must make explicit, specific exceptions to break rules from the rules reference, because that's how exception based design works. The rules say what you can and can't do, and cards allow you to break specific rules in specific ways.

It would indeed need to mention 'even if you are touching that ship' to allow it to work on bumps.

20 minutes ago, thespaceinvader said:

Yes, it absolutely is, in the rules reference it defines priority order, which is, from lowest to highest:

Rules reference and ref cards < pilot abilities and upgrade cards < FAQ < Mission special rules.

It's only WITHIN a level of this that cannot trumps can or may.

And card abilities must make explicit, specific exceptions to break rules from the rules reference, because that's how exception based design works. The rules say what you can and can't do, and cards allow you to break specific rules in specific ways.

It would indeed need to mention 'even if you are touching that ship' to allow it to work on bumps.

So now I have a question:
It is clear that a base rule is overruled by a special rule (from an upgrade/pilot ability) that directly contradicts it. But what happens when two Rules on the same level contradict each other?
e.G.
Sabine Wren with VI or Ashoka Tano in a Tie-Fighter with
latest?cb=20161017152902

is touching an enemy
latest?cb=20130427132838

? Can Arvel declare Ashoka as a target if he touches her? Cause his Pilot ability pretty clearly says he can.