High-Res English Profundity and Chimaera Previews

By hulldown, in Star Wars: Armada

26 minutes ago, MandalorianMoose said:

I'm confident that play testing would find this to be the correct way to implement it without making it too powerful. Might need to specify "and no other results" to limit black dice abuse, as technically hit/crit IS only one hit result

Assuming that is correct (which seems reasonable, allowing hit/crit or double-hit seems excessively powerful compared to other fleet command upgrades), it seems like it will obviously benefit red dice ships the most, particularly cheaper ones where dice-fixing tech is more expensive or unavailable (CR90As, Assault Frigates, Nebulon-Bs, Peltas, Arquitens, cheapo VSD gunlines) but could also be handy for blue dice ships that throw smaller salvos, allowing them to potentially save on not equipping SW7s (CR90Bs, Raider-IIs).

Obviously larger red dice ships are happy for some improved dice reliability (especially Cymoon ISDs, which lack the possibility to use Leading Shots), but it's not as cost-effective there as it is on smaller ships where the effect can proc more frequently.

2 hours ago, Tearscream said:

Looks like Ravage #10 is a September issue. Would 7 be too far back to have wave 7 or am I misunderstanding their release schedule?

Sorry, issue 11

52 minutes ago, Ritalbringer said:

Sorry, issue 11

Oh cool! Looks like that is supposed to be released on the 28th. Maybe FFG will drop an article shortly after it's leaked.

There are some pictures in the German forum "Mos Eisley Raumhafen" (spaceport) from Essen:

20171010.jpg20171013.jpg20171021.jpg

10 minutes ago, KaLeu said:

There are some pictures in the German forum "Mos Eisley Raumhafen" (spaceport) from Essen:

20171010.jpg20171013.jpg20171021.jpg

The Chimaera looks really nice.

I wonder why the chimaera looks like a hydra (who was in ancient greek mythology her sister),

but hey: It's the Star Wars Universe.

17 minutes ago, KaLeu said:

I wonder why the chimaera looks like a hydra (who was in ancient greek mythology her sister),

but hey: It's the Star Wars Universe.

It also has another meaning; a creature made from bits of other creatures, I think. And it looks incredible. Huh. Maybe I won’t paint mine.

Also, why does nobody think to snap a shot of the underside?

Edited by The Jabbawookie
10 minutes ago, KaLeu said:

I wonder why the chimaera looks like a hydra (who was in ancient greek mythology her sister),

but hey: It's the Star Wars Universe.

Because it’s a creature made of parts of other creatures...

... it’s just not the creatures we are used to. Instead it’s creatures from the SW universe

6 minutes ago, The Jabbawookie said:

It also has another meaning; a creature made from bits of other creatures, I think.

6 minutes ago, Drasnighta said:

Because it’s a creature made of parts of other creatures...

This is a red-letter day: Dras has been ninja'd!

3 minutes ago, Ardaedhel said:

This is a red-letter day: Dras has been ninja'd!

*grabs crowbar and Gravity Gun

Yep, that’s a fair cop.

Not having a computer slows me down somewhat... ?

A Drasnighta like...

ukqpwfehy11.jpg

Gah these previews are just salt in the wounds!

23 hours ago, KaLeu said:

There are some pictures in the German forum "Mos Eisley Raumhafen" (spaceport) from Essen:

20171010.jpg20171013.jpg20171021.jpg

That Chimaera looks so nice that I may have to temporarily betray the Rebellion and join the empire and finally get to try out a dual ISD list.

On 11/24/2017 at 3:52 AM, ovinomanc3r said:

Don't get me wrong. I think giving weapons to big ships to fight activation madness is good. GT is one and DC. I already said somewhere that Phylon working after moving would be awesome too. But giving them an extra activation even cheaper at the cost of 2 squadron value (what big ships have no problem with) is a way to ignore the "issue" and just move the pressure from MSUs to BIG+mSU setups. The Double big will remain the same as a disadvantage of 1 is not different from a disadvantage of 2 in most cases. IMHO.

On 11/24/2017 at 6:29 AM, Drasnighta said:

I don’t think anyone has actually come up with an un-abusable pass rule in discussions thus far though... which is part of the issue as well.

I for one though, am always reluctant to judge efficacy of an upgrade before we even have actual wording...

Thats just good business ?

I'd like to point out that IFF suggested a pass rule that let second player have last activation and tested it. Their conclusion was the game was more balanced because you couldn't have first player have 6+ activations get last/first. I think it was primarily for Demo and the Ackbar 6 activation fleet, but now we have BTA. When no one agreed with them, they quit.

I am one of the few that still carries the torch. I've pointed out before that a pass upgrade makes large ship + 5 activations the new meta because there is no reason not to run it. I still don't know the exact wording on these upgrades, so I'm not sure on their impact.

On November 29, 2017 at 5:21 PM, KaLeu said:

There are some pictures in the German forum "Mos Eisley Raumhafen" (spaceport) from Essen:

20171010.jpg20171013.jpg20171021.jpg

*starts planning how to overpaint the design in red to use as my new flagship*

2 hours ago, Undeadguy said:

I'd like to point out that IFF suggested a pass rule that let second player have last activation and tested it.

I am not sure I would like something in those lines.

You build second for objective advantage.

OR

You build first for first shoot advantage.

Also:

You build activation for activation advantage.

As you also...

...build deployment for deployment advantage.

...build strong bid for choosing advantage.

Etc.

I prefer tools to fight activation advantage, not ways to kill that mechanic. But maybe is just me that enjoy the system even when I play against it.

I've played a lot of other I-go, You-go games and one mechanic that most of them have that Armada doesn't is very simple: The ship/squad that activated last the previous turn cannot activate first in this turn.

I don't have enough Armada experience to know how that would affect things, but might it solve some of the problems of spamming cheap transports to allow your biggest and scariest ship to last/first somebody for damage you can't really prepare for?

7 minutes ago, duck_bird said:

I've played a lot of other I-go, You-go games and one mechanic that most of them have that Armada doesn't is very simple: The ship/squad that activated last the previous turn cannot activate first in this turn.

I don't have enough Armada experience to know how that would affect things, but might it solve some of the problems of spamming cheap transports to allow your biggest and scariest ship to last/first somebody for damage you can't really prepare for?

I don't see me tracking which ship I activated first second etc. But maybe I am too lazy :D

On 11/29/2017 at 5:45 PM, The Jabbawookie said:

It also has another meaning; a creature made from bits of other creatures, I think. And it looks incredible. Huh. Maybe I won’t paint mine.

Also, why does nobody think to snap a shot of the underside?

I was wondering this also. Is it painted underneath also? I assume it is not painted on the bottom but it would be great to find out that it is painted underneath.

I know this is necro but this thread is highly useful. I think, apologies if this has been said before but I think that the card started “H” is “hardened” as in hardened crew.

2 hours ago, Jabby said:

“H” is “hardened” as in hardened crew.

If that condition lasts for more than 4 hours are they supposed to report to sickbay?

1 minute ago, Megatronrex said:

If that condition lasts for more than 4 hours are they supposed to report to sickbay?

Im sorry I don’t understand

Just now, Jabby said:

Im sorry I don’t understand

The warning in Viagra commercials says for erections lasting longer than 4 hours seek immediate medical attention

Just now, Megatronrex said:

The warning in Viagra commercials says for erections lasting longer than 4 hours seek immediate medical attention

Ah. Very funny. Sorry that’s against regulation. If the ISB come after you for providing such drugs, you know why.