so id like some help on a list using the home one variant mc80. I like the ship and id like it to be the center piece for the fleet. I was thinking of the assault variant but again im open to suggestions
make the mc80 home one varients great again!
also, I want at least 6 squadrons in the list. it just doesn't feel right if I don't have at least 6 squadrons
What ships do you have?
im pretty sure everything? 3 neb b's, 3 corvettes, 2 torp frigates, 2 assault frigates, 1 home one, 2 star cruisers, 2 gr 75's, a pelta, and 4 hammerheads a SHITLOAD of x wings, 4 of every other squadron from the kits ( im one star cruiser, 2 torp frigates, 3 corvettes, 2 gr 75 transports and 1 hammerhead box away from my grand fleet)
@ kiwi, I like it. im just confused on the ion cannon loadout there. why not the sw-7 ion cannons to guarantee 4 damage, which is a star destroyers full shield value gone if not mitigated
Leading shots is better as it allows you to re-roll, dice, it helps get that Accuracy you need, and in case you have multible blank red dice ![]()
so, whom is giving the squadron orders in this case
so is the mc80 there to simply be comparable to an ISD in shooting, nothing more? its looking like my orders are coming from the gr 75's and then the mc80 just ***** out 9 shots after concentrate fire
That's the beauty, Keep the the sqds near one of the GR75, it can activate it in ship phase.
Hera and Rogue Sqd are Rogue, and Hera can make two of the non- Rogue Sqds Rogue. And since eventually at least one or two of them gets tied down by being engaged, they wont need to be Rogued around by Hera.
In other words Your sqds are more autonomous wwith Hera.
3 minutes ago, Maximonious said:so is the mc80 there to simply be comparable to an ISD in shooting, nothing more? its looking like my orders are coming from the gr 75's and then the mc80 just ***** out 9 shots after concentrate fire
The MC80 is as tanky as possible, without being to expensive.
Navigate spam the CR90 so they always are in position to support the MC80 with long rang fire.
well technically wouldn't the assault variant be better? that 2nd slot gets you advanced projectors, which is quite nifty against anything not an ISD
Demonstration fleet
Author: Church14
Faction: Rebel Alliance
Points: 396/400
Commander: Admiral Raddus
Assault Objective: Advanced Gunnery
Defense Objective: Capture the VIP
Navigation Objective: Salvage Run
[ flagship ] MC30c Torpedo Frigate (63 points)
- Admiral Raddus ( 26 points)
- Admonition ( 8 points)
- Ordnance Experts ( 4 points)
- Assault Proton Torpedoes ( 5 points)
= 106 total ship cost
MC30c Torpedo Frigate (63 points)
- Ordnance Experts ( 4 points)
- Assault Proton Torpedoes ( 5 points)
= 72 total ship cost
GR-75 Medium Transports (18 points)
= 18 total ship cost
GR-75 Medium Transports (18 points)
= 18 total ship cost
MC80 Command Cruiser (106 points)
- Defiance ( 5 points)
- Electronic Countermeasures ( 7 points)
- Quad Battery Turrets ( 5 points)
- Leading Shots ( 4 points)
= 127 total ship cost
1 Tycho Celchu ( 16 points)
1 Shara Bey ( 17 points)
2 A-Wing Squadrons ( 22 points)
Card view link
Fleet created with Armada Warlords
Use raddus to drop defiance into an absolutely ugly position and start double tapping somebody. Drop Admonition and a flotilla for more squads if needed.
Option 2:
Keeper - 40 Grit - Home One, TR90s
Author: Church14
Faction: Rebel Alliance
Points: 396/400
Commander: General Rieekan
Assault Objective: Most Wanted
Defense Objective: Contested Outpost
Navigation Objective: Solar Corona
[ flagship ] MC80 Command Cruiser (106 points)
- General Rieekan ( 30 points)
- Home One ( 7 points)
- Electronic Countermeasures ( 7 points)
- X17 Turbolasers ( 6 points)
- Leading Shots ( 4 points)
= 160 total ship cost
CR90 Corvette A (44 points)
- Turbolaser Reroute Circuits ( 7 points)
= 51 total ship cost
GR-75 Medium Transports (18 points)
- Toryn Farr ( 7 points)
- Bomber Command Center ( 8 points)
= 33 total ship cost
CR90 Corvette A (44 points)
- Turbolaser Reroute Circuits ( 7 points)
= 51 total ship cost
1 Green Squadron ( 12 points)
1 Dagger Squadron ( 15 points)
2 X-Wing Squadrons ( 26 points)
1 Jan Ors ( 19 points)
1 Gold Squadron ( 12 points)
1 Norra Wexley ( 17 points)
Card view link
Fleet created with Armada Warlords
Home One and TR90s creates a constant and gross amount of damage to any non-ECM target. Pops flotillas easily too.
Option 3:
Keeper - Yavaris/Defiance
Author: Church14
Faction: Rebel Alliance
Points: 392/400
Commander: General Rieekan
Assault Objective: Advanced Gunnery
Defense Objective: Capture the VIP
Navigation Objective: Solar Corona
[ flagship ] MC80 Assault Cruiser (114 points)
- General Rieekan ( 30 points)
- Defiance ( 5 points)
- Walex Blissex ( 5 points)
- Reinforced Blast Doors ( 5 points)
- Electronic Countermeasures ( 7 points)
- Quad Battery Turrets ( 5 points)
- Leading Shots ( 4 points)
= 175 total ship cost
GR-75 Medium Transports (18 points)
- Toryn Farr ( 7 points)
- Comms Net ( 2 points)
= 27 total ship cost
GR-75 Medium Transports (18 points)
- Leia Organa ( 3 points)
- Bomber Command Center ( 8 points)
= 29 total ship cost
Nebulon-B Escort Frigate (57 points)
- Yavaris ( 5 points)
- Flight Commander ( 3 points)
- Fighter Coordination Team ( 3 points)
= 68 total ship cost
1 Biggs Darklighter ( 19 points)
1 Ten Numb ( 19 points)
1 "Dutch" Vander ( 16 points)
1 Wedge Antilles ( 19 points)
1 Luke Skywalker ( 20 points)
I like the last one
I've been enjoying playing the list below.
I have had great success with this list.
Mon Cal 7th Fleet
Faction: Rebel Alliance
Points: 394/400
Commander: Admiral Ackbar
Assault Objective: Advanced Gunnery
Defense Objective: Planetary Ion Cannon
Navigation Objective: Dangerous Territory
[ flagship ] MC80 Assault Cruiser (114 points)
- Admiral Ackbar ( 38 points)
- Defiance ( 5 points)
- Damage Control Officer ( 5 points)
- Engine Techs ( 8 points)
- Electronic Countermeasures ( 7 points)
- Reinforced Blast Doors ( 5 points)
- X17 Turbolasers ( 6 points)
- Leading Shots ( 4 points)
= 192 total ship cost
GR-75 Medium Transports (18 points)
- Leia Organa ( 3 points)
- Comms Net ( 2 points)
= 23 total ship cost
MC30c Scout Frigate (69 points)
- Admonition ( 8 points)
- Lando Calrissian ( 4 points)
- Gunnery Team ( 7 points)
- Reinforced Blast Doors ( 5 points)
- X17 Turbolasers ( 6 points)
- Assault Proton Torpedoes ( 5 points)
= 104 total ship cost
1 Luke Skywalker ( 20 points)
1 Norra Wexley ( 17 points)
1 Biggs Darklighter ( 19 points)
1 Jan Ors ( 19 points)
I haven't flown this one yet, but I think I like it. Similar to @Church14list.
400/400 Points
MC80 Command Cruiser
-General Dodonna-Major Derlin-Reinforced Blast Doors-Leading Shots-XI7
Hammerhead Torpedo Corvette
-Ordnance Experts-External Racks
Hammerhead Torpedo Corvette
-Ordnance Experts-External Racks
GR75 Medium Transports
-Comms Net
GR75 Medium Transports
-Toryn Farr-Bomber Command Center
Squadrons:
-Wedge Antilles
-Norra Wexley
-Gold Squadron
-Y-Wing Squadron x2
-Jan Ors
-X-Wing x 2
Objectives:
Advanced Gunnery Contested Outpost Superior Positions
This fleet is like 15 and 3 for me. Rely on good formation flying and sound objective play. Evaporates pretty hard to rebel bombers though, I won't lie.
Neo Invincible (387/400)
=======================
MC80 Assault Cruiser (114 + 72)
+ Admiral Ackbar (38)
+ Major Derlin (7)
+ Electronic Countermeasures (7)
+ Leading Shots (4)
+ Medical Team (1)
+ Enhanced Armament (10)
+ Defiance (5)
Modified Pelta-class Assault Ship (56 + 17)
+ Raymus Antilles (7)
+ Shields to Maximum! (6)
+ Medical Team (1)
+ Flechette Torpedoes (3)
Modified Pelta-class Assault Ship (56 + 8)
+ Lando Calrissian (4)
+ Medical Team (1)
+ Flechette Torpedoes (3)
GR-75 Medium Transports (18 + 4)
+ Repair Crews (4)
GR-75 Medium Transports (18 + 4)
+ Repair Crews (4)
GR-75 Medium Transports (18 + 2)
+ Comms Net (2)
Advanced Gunnery
Fire Lanes
Solar Corona
I thought Home One was a command refit.
Well for Command take advantage of the squadron value.
For the Assault well it is a broadside ship but also slow as a Vic. So maybe a center piece of a conga line of shrimps.
so hey, does concentrate fire count towards anti squadron shooting from ships
2 minutes ago, Maximonious said:so hey, does concentrate fire count towards anti squadron shooting from ships
Yes and no.
When you concentrate fire and choose to keep the dial, you may add a die to any ONE attack pool of a color it already used. So if attacking three squads out of one arc with an AS of Blue/black you could roll against the first one, deal damage, roll against the second, add a die of either blue or black, deal damage, then roll against the third with your usual two. You do get to choose on each roll, but you can only pick one, and of course you can't go back and add it to a previous resolution. Reason for this is concentrate fire always affects only ONE attack roll pool. And Anti-squad fire only lets you attack each squad in arc/range only once, but each is a seperate attack. Good question though.
10 hours ago, Maximonious said:well technically wouldn't the assault variant be better? that 2nd slot gets you advanced projectors, which is quite nifty against anything not an ISD
Its a compromise, on a 400pts budget and the Assualt variant cost just those 6pts to much, when you consider that the other ships and SQD minimum requirements that needs to be sqeezed into the list. ![]()
Just won my first (small-scale) tournament with this lot - a fleet entirely built around the Home One / Quad Turbolaser Cannon synergy, and the glory of two guaranteed accuracies from a Liberty with spinal armaments. Second game was particularly brutal - Endeavor one-shotted four Gladiators in four successive (unanswered) shots thanks to last-firsting.
Lib n Pickle mk3
Faction: Rebel Alliance
Points: 398/400
Commander: General Dodonna
Assault Objective: Advanced Gunnery
Defense Objective: Contested Outpost
Navigation Objective: Minefields
MC80 Battle Cruiser (103 points)
- Endeavor ( 4 points)
- Engineering Captain ( 6 points)
- Gunnery Team ( 7 points)
- Nav Team ( 4 points)
- Spinal Armament ( 9 points)
- Quad Turbolaser Cannons ( 10 points)
- Leading Shots ( 4 points)
= 147 total ship cost
[ flagship ] MC80 Assault Cruiser (114 points)
- General Dodonna ( 20 points)
- Home One ( 7 points)
- Raymus Antilles ( 7 points)
- Engine Techs ( 8 points)
- Advanced Projectors ( 6 points)
- Reinforced Blast Doors ( 5 points)
- Enhanced Armament ( 10 points)
- Leading Shots ( 4 points)
= 181 total ship cost
GR-75 Medium Transports (18 points)
- Quantum Storm ( 1 points)
- Ahsoka Tano ( 2 points)
- Repair Crews ( 4 points)
= 25 total ship cost
GR-75 Medium Transports (18 points)
- Bright Hope ( 2 points)
- Leia Organa ( 3 points)
- Comms Net ( 2 points)
= 25 total ship cost
GR-75 Medium Transports (18 points)
- Comms Net ( 2 points)
= 20 total ship cost
In my Nationals list I run it as a carrier.
- MC80C, ECM, FCTs, Tallon, Boosted Comms, Rieekan.
I use it as a B-wing shunter and to control the non B-wing squadrons while Yavaris hopefully double taps with the B-wings. 2 GR75s complete the list for activations, rerolls from a BCC and as a reserve carrier in case of post zombie ship death. If I had points I would add Defiance and QBTs to the mix but I prefer a stronger squadron compliment.