K-Wing+Scrugg+A-Wing List

By Captainflakk, in X-Wing Squad Lists

Hi all. We have a tourney coming up in a couple of weeks and I'm looking over a couple lists to try and decide what to fly. I've got a double Falcon that seems like fun, but really want to give this one a go too. Any thoughts? I've got all the Reb ships except for the Ghost and Epic ships, most of the Scum (missing Shadowcaster, Jump Master and epic), and next to no Imps.

Thanks in advance for any constructive advice you can give. Flying it tonight again and it did very well in a 3 player free-for-all.

-Miranda Doni with TLTs (would really like to fit Lando on there but no points left)

-Captain Nym with Havoc title, Veteran Instincts, Bomblet Generator, Autoblaster Turret, Accuracy Corrector

-Arvel Crynyd with A-Wing Test Pilot, Adaptability, Proton Rockets

May the Force be with you!

Firstly, never underestimate Miranda with just a TLT. That is one tough cookie. That being said, I like to run her with a bit more. I certainly don't want to be that guy , but ditching Arvel and building Miranym could work. However, I respect your desire not to do that. In which case, I might suggest you switch the bomblets over to Miranda. Use PS10 ABT/Corrector Nym to wreck face as an ace counter, Miranda to deal with low agility targets. Then, I might downgrade Arvel to SuperRex (Title, Chewie, Shield Upgrade) to take some heat off the others. That leaves room for Sabine on Miranda!

One cool thing I've seen in an Miranda/Nym list was to use Bomblets on Miranda with Sabine, but use Minefield Mapper on Nym. Build a circle of rocks, and plop a Proton Bomb or Thermal Detonators or Ion Bomb right in the middle, and use Nym's ability to just keep it there. That's a massive area-control trick. Your opponents can't really fly at you without eating some crits, or at least stress and a bunch of damage. This ought to set Nym up to get into the thick of things and start hitting folks in the dome. Long-Range Scanners optional on Nym and Miranda. I think I'd run with them, personally. This list drops Arvel down to a Prototype Pilot in order to add some power to the bombs. You can't get your PRockets off on a block, but I don't think that's too great a loss. If you don't want to borrow a Sabine from a friend, run more bombs, run fewer bombs and upgrade Autoblaster to Twin Laser Turret, or upgrade the Prototype Pilot.

Miranda Doni [Twin Laser Turret, Sabine Wren, Bomblet Generator, (Long-Range Scanners)] (40)

Captain Nym [Veteran Instincts, Extra Munitions, Autoblaster Turret, Havoc, Minefield Mapper, (5 points of Bombs, to taste), “Genius”, (Long-Range Scanners)] (40)

Prototype Pilot [Proton Rockets, Guidance Chips] (20)

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That SuperRex sounds nifty. It'd work if you dropped Nym down to 2 points of bombs (Seismic or Ion), or 4 points of bombs without Sabine.

Thanks for the suggestions! Much appreciated. I was all set in my mind to get rid of the A-Wing and then played last night and am very torn about getting rid of him since he bumped and got shots off twice and also got a 5 hit pro-rocket hit in to finish off a FO TIE that was only missing a shield. Lucky I know but he was a fun source of annoyance.

Went against a TIE list with 5 ships (Academy, Howlrunner, FO, Bomber with Proton torps, and the TIE Interceptor that can boost/barrel after attacking). He can screaming in and I did not turn hard enough with Miranda so she was limping away, blinded and with one hull left after turn 3 and turn 4 she tried to SLAM away but the Interceptor chased her while the others got in close with Nym and The A. I got lucky and the Academy flew off the map after trying a K Turn and I managed to autoblaster Howlrunner very quickly which are the two reasons, in addition to an epic pro rocket, that I think I managed to somehow win. It came down to Nym down 2 shields vs his untouched bomber and I just kept at range one and chased him until it was over with 3 hull remaining for Nym.

Great suggestions and I might change stuff around to give them a try. Super Rex sounds like loads of fun and I like the idea of Sabine and changing the bombs to the K!

2 hours ago, Captainflakk said:

Thanks for the suggestions! Much appreciated. I was all set in my mind to get rid of the A-Wing and then played last night and am very torn about getting rid of him since he bumped and got shots off twice and also got a 5 hit pro-rocket hit in to finish off a FO TIE that was only missing a shield. Lucky I know but he was a fun source of annoyance.

Went against a TIE list with 5 ships (Academy, Howlrunner, FO, Bomber with Proton torps, and the TIE Interceptor that can boost/barrel after attacking). He can screaming in and I did not turn hard enough with Miranda so she was limping away, blinded and with one hull left after turn 3 and turn 4 she tried to SLAM away but the Interceptor chased her while the others got in close with Nym and The A. I got lucky and the Academy flew off the map after trying a K Turn and I managed to autoblaster Howlrunner very quickly which are the two reasons, in addition to an epic pro rocket, that I think I managed to somehow win. It came down to Nym down 2 shields vs his untouched bomber and I just kept at range one and chased him until it was over with 3 hull remaining for Nym.

Great suggestions and I might change stuff around to give them a try. Super Rex sounds like loads of fun and I like the idea of Sabine and changing the bombs to the K!

This is the list I would run...

Miranda Jake Nym ( 100 )

Miranda Doni — K-Wing 29
Twin Laser Turret 6
"Chopper" 0
Ship Total: 35
Captain Nym (Rebel) — Scurrg H-6 Bomber 30
Veteran Instincts 1
Synced Turret 4
Saboteur 2
Bomblet Generator 3
Ship Total: 40
Jake Farrell — A-Wing 24
Intensity 2
Chardaan Refit -2
Veteran Instincts 1
A-Wing Test Pilot 0
Ship Total: 25

Edited by Pooleman

The tournament was a blast and I went 3-0 for first place. I managed to borrow a guidance chip, which I forgot to use every time, and ended up running:

-Miranda Doni with TLTs

-Captain Nym with Havoc title, Veteran Instincts, Bomblet Generator, Autoblaster Turret, Accuracy Corrector

-Arvel Crynyd with A-Wing Test Pilot, Adaptability, Proton Rockets, Guidance Chips

Round #1 was against a Thweek, Khiraz (can't remember which one), Nym (auto-blaster and accuracy corrector, etc.) list. The Star Viper tried to flank and then couldn't get back into the fight quickly enough thanks to some groovy bomb placement which is probably the only thing that saved me. Miranda healed at least 4 shields and ended the game with a couple of hull left, my Nym was on his last hull, and Arvel managed to survive this match, dying in every other one. 200-0.

Round #2 was against Wolf, Miranda (TLTs), and Sabine. Arvel died this match after delivering his pro-rockets. I think the only thing that save me was a bomblet exploding and giving an angry Wolf at range 1 of Nym blinded pilot and preventing 5 dice coming his way. Lots of healing with Miranda on both sides but mine managed to limp away with a couple hull left.

Round #3 was a against 4 Academy Ties and a Bump-Decimator (also had anti-pursuit lasers). I managed to kill 2 TIES and lost Arvel but in the last round I TLT'd his Decimator dropping it to half and netting me some points for a win.

Fun day!