Line of Sight, could checking peg to peg change arguments about obstacles?

By Archangelspiv, in X-Wing

Hey Everyone,

Again, just a random game thought popped into my head, thought I would share it with everyone so it can be shouted down and why it wont work.

Title says it all, #Banalltheclickbait...

I... never realized this was a problem. 2 seconds with a laser has always been able to make it immediately obvious if a shot was obstructed or not.

Post to post seems like it would be much harder, because the ship models would get in the way of any measuring instruments, particularly in a furball.

I like the yellow dot inside the firing arcs for LoS in Armada as a solution. But such a change would basically have to wait for an edition change to redo the bases to include it.

Mh, it wouldn't make much sense it the line drawn would not be restricted by the ships arc. The way it works right now is clumsy (praise be ctrl+shift+F/L), but like Deimos said a good solution would require reprinting. Something to add to the second edition laundry list!

I’ve never had nor seen a problem with obstacles and line of sight. How could closest point to closest point while maintaining a usable arc not make sense or cause an argument? This game comes with convenient straight edges.

Maybe it’s just because our local club’s rule judge shows such scorn for arguments over extremely obvious objective elements and shames anyone arguing over dumb/clearly wrong issues... I dunno. Sorry if this is an issue for others, but it’s easier than in/out of arc, so if you’re struggling with this, the whole game must be trying.

Lasers. Lasers always save the day.

There is another space game I play (that I will leave unnamed because it is from a different company) that uses peg to peg measurements. However, the movements could be much smaller and the range you could fire was much larger. That allowed for peg to peg to easily be measured on the battlefield. X-Wing ships move too quickly and have too tight of range bands for peg to peg to be practical. Ultimately, I would fear that the peg to peg would make it VERY difficult to get an idea of if you have a shot or not. At best it would still slow down the game a bit.

1 hour ago, Mackaywarrior said:

Lasers. Lasers always save the day.

There is another space game I play (that I will leave unnamed because it is from a different company) that uses peg to peg measurements. However, the movements could be much smaller and the range you could fire was much larger. That allowed for peg to peg to easily be measured on the battlefield. X-Wing ships move too quickly and have too tight of range bands for peg to peg to be practical. Ultimately, I would fear that the peg to peg would make it VERY difficult to get an idea of if you have a shot or not. At best it would still slow down the game a bit.

I got the impression that he was just asking about peg-to-peg for purposes of LoS, not for determining range. Just like Armada does LoS by measuring dot to dot, but determines range by measuring from the edge of the base.

Just now, JJ48 said:

I got the impression that he was just asking about peg-to-peg for purposes of LoS, not for determining range. Just like Armada does LoS by measuring dot to dot, but determines range by measuring from the edge of the base.

Ah gotcha. This is the second typo/misread of the night. I need more coffee lol

If it were peg to peg it might be more of a boon to large based ship allowing them to get behind obstacles easier. Base to base makes it so you have to get your entire base or the closest part of the base behind an obstacle.

So base to base is still the better measurement.

wheres the argument anyway?

closest to closest point (in arc where applicable) is pretty clear, peg to peg wont change that

55 minutes ago, Ralgon said:

wheres the argument anyway?

closest to closest point (in arc where applicable) is pretty clear, peg to peg wont change that

No argument, just a discussion. Some games I have played it could have gone either way if closest to closest was over an obstacle. I like Armada's dot, it's clearly defined point on where to measure, cuts out all ambiguities. There doesn't have to be a right or wrong, just a thought whether it would be easier or not.

Peg to Peg would be harder than simply measuring from closest point to closest point. I've seen situations where it's close, but a laser always solves the question. Get one, never have a problem again.

8 hours ago, Marinealver said:

If it were peg to peg it might be more of a boon to large based ship allowing them to get behind obstacles easier. Base to base makes it so you have to get your entire base or the closest part of the base behind an obstacle.

So base to base is still the better measurement.

Agreed. Keep it edge to edge. It is the most clear to me.

XWM is a step up as many minis games have LOS traced center to center without a peg for a clear reference point! Some even have the shape of the figure affect LOS and being in/out of cover. All of this stuff should be as clear as possible, and I can always see where the base edge is and is not.

Someone needs to invent some bases that have lasers built in. Just press to turn off and on.

Peg to peg means removing the ships in a lot of cases, and the pegs have greater than 0 size, so which part of the peg to which part of the peg?

Nah, the current way is annoying at times, but better than peg to peg.

Using Lasers helps a lot if there is still an argument after that use a more powerful laser roll a dice.
What would measuring peg to peg actually change in comparison to measure base to baser?