As someone coming from the SWRPG I notice that Strife seems to have a similar role but also very different. The book seems to suggest that Strife can be removed or heal a bit after a scene, but the Length of Scenes in Real Time description on pg. 150 seems to have scenes lasting quite a long time. In a game we played last night characters were making checks on things like trying to remember a bit of geography in a non-stressful situation or some other rather non-epic determination, but one allowed by the GM nonetheless. As a matter of making these checks quite a bit of strife was incurred by one character in particular and he ended up having 3 outbursts in the session.
SWRPG Strain is recommended to not be used frequently to mentally overcome the PC during combat, and has a rather generous refresh guideline.
But Strife, especially in a session with one or two long scenes (30 min to 2 hours the book says), can easily accumulate into Outburst fodder without some sense of when it should be applied to the character's composure from checks and what a reasonable refresh would be. I imagine a good portion of this dilemma is too many checks or frivolous checks, but I thought I would see what the opinion is as far as the forum testers are concerned. What are the similarities in the current build, the differences?