Looking for help picking Objectives

By Kasuvari, in Star Wars: Armada Fleet Builds

I think one of my weakest skills in the game is picking the right 3 objectives. I just haven't gotten enough games in to know each one well enough.

  • Victory II - Vader, Gunnery Team, Disposable Capacitors
  • Victory II - Gunnery Teams, Disposable Capacitors
  • Gladiator I - Ordinance Teams, External Racks, Demolisher title
  • Quasar I - Boarding Engineers, Stronghold title
  • Howlrunner & 3 Ties

My general idea is the Quasar runs the Ties, the Gladiator punches, and the 2 Victories slow roll arcs forward. I lean towards Contested Station, but I don't know what else to pick. Suggestions on objectives and/or the list?

Quasar is overkill for 4 squads that die fast even with stronghold. Two gozantis would work much better.

Other than that, contested outpost and dangerous territory are goos objectives for victorys in general. Red objective is easy, as most wanted is a safe pick if you bring a gozanti. Without a gozanti you are looking at opening salvo or maybe blockade run.

1 hour ago, BrobaFett said:

maybe blockade run.

I've run Capacitors Vics a couple times with Blockade Run and it's the best thing ever. It gets picked fairly often, and your 105 degree front arcs are pretty much guaranteed to get their long range pain in. Solar Corona can work better than one would think at first glance if you're willing to really commit to one side of the map. Also, Demo couldn't care less about accuracy loss, letting you put it wherever you want.

Agreed, I’d drop the quasar to two gozantis, and take Most Wanted (Blockade Run is fun and I love it with dual ISD’s, but speed 2 on the Vic’s scares me as if you get blocked a single turn you might not make it), contested Outpost, and solar corona for the deployment advantage and to help keep your braces available

Edited by MandalorianMoose