Aside from the general perception note, which I've already started an argument about (
), my players four main complaints.
The rings seem to be a little TOO general. They balk a lot at the fact that air has NO effect on the TN to hit and that no ring has any effect on melee damage. If air even had a +1 TN effect a high level, like Air stance, that would probably alleviate that complaint some. The fact that a hulking crab does the same damage with tetsubo as a tiny crane is never going to sit well with them, though, no matter how abstract you want the ring system to be.
The bushi seem way too similar. The kata system doesn't have enough variety. We need a LOT of katas that only certain clans can take and the advancement charts need to funnel the schools into taking these katas. I LOVE the fact that you can go against that, and my players do too, but the fact that the base variety isn't there to begin with really bothers them. (Maybe this one will be in the final system, but if so, we aren't testing it).
The Advancement System favors bushi too much. The charts seem set to be perfectly geared for exactly what bushi want and what the party needs them to develop, while shugenja and the like need to frequently deviate from their advancement table to serve the party's needs. My shugenja tend to spend almost half their XP outside their advancement chart, while my bushi almost never have to. (Also, the suggest XP rate seems WAY too high).
Healing seems to have been nerfed too much. With fire stance a thing, one path to inner peace, per person, per scene, isn't enough to keep up with all the damage they take. They have some other options, like kiho healing, but many parties won't have access to those. Maybe one form of healing per source per scene, and not restrict by path to inner peace or kiho or kata specifically, and that way themed parties aren't punished for being themed?