Going to experiment with this list this weekend:
Tie Fighter (Academy Pilot) x 4.
Tie/SF Fighter (Zeta Specialist) with Accuracy Corrector and Special Ops Training
Tie Aggressor (Lieutenant Kestal) with Doral Turret and XX-23 S Thread Tracers.
Going to experiment with this list this weekend:
Tie Fighter (Academy Pilot) x 4.
Tie/SF Fighter (Zeta Specialist) with Accuracy Corrector and Special Ops Training
Tie Aggressor (Lieutenant Kestal) with Doral Turret and XX-23 S Thread Tracers.
I think swarms can be very viable these days. I don't know about this one. I'm underwhelmed by Kestal and the Zeta. I think Howlrunner would be a stronger re-roll provider than the Thread Tracers. I think the SF will die too fast. You could fit in something more spammy with those saved points.
On 11/17/2017 at 7:14 PM, Clark Antilles said:Going to experiment with this list this weekend
How did it go?
On 11/19/2017 at 3:32 AM, Greebwahn said:I think Howlrunner would be a stronger re-roll provider than the Thread Tracers.
Swings and roundabouts.
On the other hand
My main problem is that Kestal seems a little....confused? He wants a target lock to fire his turret and a focus token to fire thread tracers.
I've tried a reinforced TIE swarm, and a nice balance of support ships was:
Two thread tracers with focus and target lock should net you a hit, which sets up a lock for everyone.
Ion Pulse missiles are a surprisingly deadly weapon for a swarm, because you're not just delivering ion tokens; you're delivering enough ion tokens to ionize even a big ship and you're ionizing said ship directly in front of a TIE swarm that will be able to park at range 1 next turn.
Went reasonably well. Went 2-2 in casual matchups. A list built around a K-Wing caused me no end of problems, though some of that was because of cold dice. And I would definitely go for Ion Pulse Missiles and, yes, the SF Fighter didn't work out as well as I'd hoped. I think I'd just go with two more, 12-point, standard ties next time.