Jumpin through hoops

By Wiredin, in X-Wing Squad Lists

Wedge Antilles (29)
Swarm Leader (3)
Flight-Assist Astromech (1)
Engine Upgrade (4)

"Snap" Wexley (28)
Intensity (2)
R2 Astromech (1)
Autothrusters (2)

Jake Farrell (24)
Intensity (2)
Proton Rockets (3)
Veteran Instincts (1)
Guidance Chips (0)
A-Wing Test Pilot (0)

Total: 100

View in Yet Another Squad Builder

This is something fun I was thinking about lying awake at night last night. For some reason I thought I could fit Plot Armor Poe in instead of Jake...but whatever.

Wedge has good offensive potential, great re-positioning with the barrel roll and ability to boost. Action economy when it comes to TL and focus is light tho.

Snap should end up with focus/evade almost every turn with his ability and intensity. giving Wedge an evade to feed from. He should also be pretty slippery and tanky mid-late game after Wedge dies (I assume Wedge goes down first)

Jake does jake things, wish I had room to put thrusters on him... I mean I do if I ditch EU off Wedge and swap in Vectored...actually yea, that makes more sense, I'm gonna do that lol.

Oh, that's hard for me.

Even getting free boosts/barrel rolls to power the Intensity Evades, you'll have to spend your focus tokens to refresh Intensity, which means you can't really use them to attack. In which case, is Jan Ors crew just better? Not that any of these ships can take a crew.

I've come to be a big fan of Intensity on /x7 Defenders, since I think it's often more useful to trade an evade token for a barrel roll, and I'd much rather trade an evade for a barrel roll than trade a Focus for a barrel roll. What the above list does is trade focus tokens for boosts and barrel rolls, which I think is often going to leave them worse off.

It's just not something I'd fly.

However, if you're all in, I'd consider ditching Engine Upgrade on Wedge. It seems pricey. R7-T1 + IA is two points cheaper, gives Wedge an extra HP, and could give Jake Autothrusters. R7-T1 and FAA both have fairly strict requirements, and it'd take time-on-table to find which set are more limiting to your playstyle. FAA might be strong on Snap, too. And if there's a way to squeeze Primed Thrusters in there for Snap, opening up those k-Turns and T-Rolls would be amazing. Could Jake get by on Adaptability?

yea EU goes bye bye for Vectored for sure. But I'll try the R7T1, adapability, primed combo for Sunday and see how it does.

I think Snap should have VI. Jake is nice. I don't think Swarm Leader gives you enough oomph in this list: I'd advise Expertise on Wedge, and IA. It's interesting, though other than Wedge, there really isn't a solid hammer. It makes him an obvious first target.

I flew a variation of this list over the weekend at a tournament, went 0-4. Pretty spectacular(ly bad).

Wes Janson (29)
Swarm Leader (3)
BB-8 (2)
Integrated Astromech (0)

"Snap" Wexley (28)
Intensity (2)
M9-G8 (3)
Autothrusters (2)

Jake Farrell (24)
Intensity (2)
Proton Rockets (3)
Adaptability (0)
Autothrusters (2)
A-Wing Test Pilot (0)

Total: 100

View in Yet Another Squad Builder

There is potential here... the first game came down to 1 hull vs hull and we danced for a bit. Second game I flew incredibly badly and made very bad mistakes and got dumpstered..but not before taking 2 ships with me. Third round I tried to flank, but got pulled out of position (stupidly) and got dead. Fourth game we decided to joust and get it over quickly so we could play L5R...because bottom tables.

Wes needs VI. Swarm Leader needs to not be there. it just won't work in this build as much as I love the upgrade. FAA may help, but Wes never got a shot off all day and always died first round of combat every time.

Snap was very fun to fly and the intensity combo with his ability is pretty solid. He did have focus/evade almost every turn, and with one of the two tech upgrades (missing obviously) he could have had it pretty much every turn! He was tanky and did most of the damage for me.

Jake needs VI badly, PS8 was not enough, granted I don't think PS9 would have been that much of an improvement to be honest. The Procket shots (got 3/4 off) were things of beauty (erasing a ship in each of the first 3 games and doing good damage the third game). His offense was a bit lack luster after...because A-Wings. He was always my st last fighter on the board, and to be honest if I want anything to be my last piece on the board, it's an A-Wing as they are my bread and butter ship. Jake did really good work, even after prockets... but for A-Wings to be effective today they need that snap/juke combo, and that just works best on the green squadies.

I really really really liked Snap tho, and I think I need to shoe-horn him into other builds.

Edited by Wiredin