A good Maul list?

By Tbetts94, in X-Wing Squad Lists

3 hours ago, RStan said:

I've considered something like a new age Dengaroo/Inaldratanni

Dengar: Title, Attanni Mindlink, Maul, _____ 49pts

Manaroo: Inspiring Recruit, ______ 28 pts

Inaldra: Light Scyk, Attanni Mindlink 14 pts

You got 9 pts to fill in the blanks. Use Manaroo as a "lead blocker or close "wingman" to guard Dengar's Rng 1 flanks. Manaroo can even just focus action and send it to Dengar at rng 1 so he has 2-3 focus tokens depending on his action. So far with the 9 pts, I'd give Dengar Countermeasures/Scavenging Crane (5pts), and then Feedback Array on Manaroo (2 pts) leaving 2 points to fill out Manaroo's EPT and Mod slots. Not sure if it's too much combo to pull off or if it can work.

I don't know if I want to start putting Maul stress on Inalda (no reason to lock her into Greens unnecessarily), and because of Mindlink, if someone like Asajj can stress Inaldra before Dengar shoots, that'll shut down Maul. Particularly when combined with Attanni and it's stress mechanics, I think K4 Security Droid is going to be a lot better than Maul.

In which case, I'd run Vizago or Intel Agent on Manaroo instead of Recruit, and add either Intimidation or Anti-Pursuit Lasers on Manaroo (or both, and call Dengar good with one Countermeasures and no crane).

In general, however, I really like the thought of blocker-Manaroo in a post-FAQ Attanni list. I know @Stay On The Leader has written about such lists, too. Manaroo seems like a great hedge against the higher risk of missing tokens with only two Attanni ships.

@wurms

Have you had a chance to try it out?

I haven’t been able too, I kinda want to run this version I’ve thought of. I’m 7-1 with Dengar/Boba but a more traditional Dengar. This version allows me to fit in Countermeasures and Contraband.

Boba Fett (Scum) (39)
Adaptability (0)
4-LOM (1)
Ion Dischargers (2)
Engine Upgrade (4)
Slave I (0)

Dengar (33)
Wired (1)
Maul (3)
Contraband Cybernetics (1)
Countermeasures (3)
Punishing One (12)

Total: 99

View in Yet Another Squad Builder

1 hour ago, Tbetts94 said:

@wurms

Have you had a chance to try it out?

Not yet, hopefully Tuesday or Wednesday if I can get away from family. Contraband is a nice touch to barrel roll if need too.

Was gonna try this:

Asajj Ventress (37) w/ Lone Wolf (2) , Latts Razzi (2) , Glitterstim (2) , Glitterstim (2) , Countermeasures (3)

Dengar (33) w/ Wired (1) , Maul (3) , Punishing One (12) , Countermeasures (3)

Total: 100

or for fun do Bosskgar:

Dengar (33) w/ Wired (1) , Maul (3) , Punishing One (12)

Bossk (35) w/ Daredevil (3) , "Mangler" Cannon (4) , K4 Security Droid (3) , Inspiring Recruit (1) , 4-LOM (1) , Engine Upgrade (4)

Total: 100

Edited by wurms
18 minutes ago, wurms said:

Not yet, hopefully Tuesday or Wednesday if I can get away from family. Contraband is a nice touch to barrel roll if need too.

Was gonna try this:

Asajj Ventress (37) w/ Lone Wolf (2) , Latts Razzi (2) , Glitterstim (2) , Glitterstim (2) , Countermeasures (3)

Dengar (33) w/ Wired (1) , Maul (3) , Punishing One (12) , Countermeasures (3)

Total: 100

or for fun do Bosskgar:

Dengar (33) w/ Wired (1) , Maul (3) , Punishing One (12)

Bossk (35) w/ Daredevil (3) , "Mangler" Cannon (4) , K4 Security Droid (3) , Inspiring Recruit (1) , 4-LOM (1) , Engine Upgrade (4)

Total: 100

Nice! I’m hoping to get a game in tonight whether at the game store or on TTS. I like the tanky Asajj and obviously she’s good with making the final table at Mandalore. Lone Wolf should help her offense too.

Got my first win with my new version of Dengar/Boba!

Same list as above ^

Played versus Han/Wookie. Beat it pretty easily. The tricks you can do with Wired/Maul is hilarious. I never needed to double stressed and what is interesting is you don’t have to remove the stress token, so every time if I didn’t have a Focus I just left it and got the benefits from wired.

@wurms , @Tbetts94 , I've considered Maul in listbuilding specifically just for the last sentence of his card, which on the right boat I feel may well be worth 3 points. You guys are really opening my mind to the rest of the card, and I like it.

On Monday, November 20, 2017 at 3:26 PM, wurms said:

Asajj Ventress (37) w/ Lone Wolf (2) , Latts Razzi (2) , Glitterstim (2) , Glitterstim (2) , Countermeasures (3)

Dengar (33) w/ Wired (1) , Maul (3) , Punishing One (12) , Countermeasures (3)

What about dropping both those Glitterstims to put a couple of Scavenger Cranes to redeploy your Countermeasures. Take THAT, non-Deadeye ordnance! Infinite tank!

My biggest problem with a Dengar/Bossk list is that you only get one Maul, and the YV-666 welcomes Maul to it's weird bounty hunter space party...

55 minutes ago, E Chu Ta said:

@wurms , @Tbetts94 , I've considered Maul in listbuilding specifically just for the last sentence of his card, which on the right boat I feel may well be worth 3 points. You guys are really opening my mind to the rest of the card, and I like it.

What about dropping both those Glitterstims to put a couple of Scavenger Cranes to redeploy your Countermeasures. Take THAT, non-Deadeye ordnance! Infinite tank!

My biggest problem with a Dengar/Bossk list is that you only get one Maul, and the YV-666 welcomes Maul to it's weird bounty hunter space party...

Yeah the card isn’t really interesting in how it can be used. After I played my first game with it I messaged in one of the local chat groups how it was surprising how good it was and one of the responses was essentially, “You thought it was surprising? It’s kinda obvious how good those cards can be” like excuse me dude, that’s kinda rude, then he got mad because I became defensive. Let’s just say I ain’t going to use that chat anymore.

Anyways, Maul’s usage manages stress very well with the added benefit of a built in predator. I think he opens up creativity in both the Rebel and Scum faction.

I think one Glitterstem can be switched to SC, but not both. Kinda overkill if you have two there.

Personally, Ventress has been a Ship I haven’t quite figured out fully. Last tournament I went to I didn’t lose any points on her until the last game and then she took 3 Shields, Crit for Major, then Direct Hit on a single shot. Odds of that happening while I popped countermeasures and took away his Lock was slim, but I should had played better on the approach. Reason why I haven’t tried her on the table with the new Dengar has simply been because Boba Fett is so much fun lol.

11 minutes ago, Tbetts94 said:

I think one Glitterstem can be switched to SC, but not both. Kinda overkill if you have two there.

I was unclear there, on rereading it. I meant to drop the 2 Glitterstims on Asajj to free up points for a Scavenger Crane on Asajj and in Dengar's lovely unused illicit slot.

2 SCs on one ship is just crazy talk... or is it... Yeah, yeah it probably is.

4 minutes ago, E Chu Ta said:

I was unclear there, on rereading it. I meant to drop the 2 Glitterstims on Asajj to free up points for a Scavenger Crane on Asajj and in Dengar's lovely unused illicit slot.

2 SCs on one ship is just crazy talk... or is it... Yeah, yeah it probably is.

Aw I see! Yeah probably just crazy talk lol. I really want to get more games in with Contraband Cybernetics on Dengar. Seems like it can be good in this Maul version.

15 hours ago, E Chu Ta said:

@wurms , @Tbetts94 , I've considered Maul in listbuilding specifically just for the last sentence of his card, which on the right boat I feel may well be worth 3 points. You guys are really opening my mind to the rest of the card, and I like it.

What about dropping both those Glitterstims to put a couple of Scavenger Cranes to redeploy your Countermeasures. Take THAT, non-Deadeye ordnance! Infinite tank!

My biggest problem with a Dengar/Bossk list is that you only get one Maul, and the YV-666 welcomes Maul to it's weird bounty hunter space party...

@Tbetts94 I got a game in today with Dengar/Asajj build. I will just say my story is why variance sucks balls. Too cut the story short, Dengar did zero points of damage. Game was against Asajj,Fenn,Inaldra. Asajj stressed Dengar and my rolls were hilarious after that, so I couldnt clear stress and opponents Asajj didnt even have to use latts so I got to keep my stress. Asajj kept me stressed, ended up getting double stressed and even triple stressed.

My offense rolls went something like this:

Hit and 2 blanks.

Hit, eyeball blank, reroll eye into a blank.

Hit,eye,eye. Reroll boths eyes into blanks.

Eye, blank blank. Reroll eye into blank.

range 1, hit, eye, blank blank. reroll eye into eye.

On offense, I didnt roll one, NOT A SINGLE EYEBALL, into a hit. wtf!?

On defense, from all the attacks, wired rolled one eyeball into an evade. With countermeasures, I rolled evade, eye,eye and rerolled those beauties into blanks.

So, that is how this game went. I was just laughing and puking a little in my mouth at the same time. I had plenty of range 1s on Asajj, and range 2's on Fenn, but got nada. Hilarious.

So yeah, lots of variance. Going to try it a few times for sure, cause this was a joke from the dice gods considering Flight Instructor on Dengar in one game saved me three damage, lol.

As for scavenger crane, I think double glitters is just more powerful, but I think its just a personal taste. Some games/matchups scavenger crane can be godly.

@wurms I’ve tried more of my Dengar build and Wired/Maul/Cybernetics keeps becoming better and better for me.

11 hours ago, Tbetts94 said:

@wurms I’ve tried more of my Dengar build and Wired/Maul/Cybernetics keeps becoming better and better for me.

Any particular reason for Cybernetics over Glitterstim? CC is a point cheaper, and allows a barrel roll, but is limited to a single action. Glitter is often multiple focus tokens. That's just an on-paper guess, however. I'd love to hear an on-table view of CC.

11 minutes ago, theBitterFig said:

Any particular reason for Cybernetics over Glitterstim? CC is a point cheaper, and allows a barrel roll, but is limited to a single action. Glitter is often multiple focus tokens. That's just an on-paper guess, however. I'd love to hear an on-table view of CC.

Contraband Cybernetics comes in super handy in a list with Maul simply because it allows for your dial to be completely open and have an action. Maul with Dengar’s Pilot ability can easily clear the stress in a turn or two and with Wired you still have some passive mods. It also gives you the option to dial in a red move, if your opponent did something you didn’t expect don’t flip CC and just do the two white straight if that’s better. A better comparison would be Inertial Dampeners, both one point and more about positional game, however, CC gives more benefits for same amount of points.

Edited by Tbetts94

@Tbetts94 I havent put on the table since that first time. Have been practicing for regionals. But now that that is over, I am gonna mess around with Dengar+Maul again soon.

Edited by wurms
1 hour ago, wurms said:

@Tbetts94 I havent put on the table since that first time. Have been practicing for regionals. But now that that is over, I am gonna mess around with Dengar+Maul again soon.

How’d you do at regionals?

8 minutes ago, Tbetts94 said:

How’d you do at regionals?

4-2. 12th overall. Flew my version of trip wookiees. Lost a final salvo to blair bunkes Z swarm in round 3. And dice #@$%ed me in 4th round. Took me 50 minutes to do 3 dmg to Palob. And I still just barely lost. 2-2 after round 4, then 100-0 my last two opponents. Fun times.

On 12/3/2017 at 10:42 AM, Tbetts94 said:

Contraband Cybernetics comes in super handy in a list with Maul simply because it allows for your dial to be completely open and have an action. Maul with Dengar’s Pilot ability can easily clear the stress in a turn or two and with Wired you still have some passive mods. It also gives you the option to dial in a red move, if your opponent did something you didn’t expect don’t flip CC and just do the two white straight if that’s better. A better comparison would be Inertial Dampeners, both one point and more about positional game, however, CC gives more benefits for same amount of points.

Thanks for the reply.

The positional elements do seem like an improvement over Glitterstim/Wired/Maul. The flexibility over Inertial Dampeners seems pretty clear. I think I'll still need to see it used to be fully convinced, but you've laid out enough that it seems at least like a "personal preference" sort of difference, like BB-8 vs R2-D2 Poe. Folks just have their fav flavor, and aren't changing.

2 minutes ago, theBitterFig said:

Thanks for the reply.

The positional elements do seem like an improvement over Glitterstim/Wired/Maul. The flexibility over Inertial Dampeners seems pretty clear. I think I'll still need to see it used to be fully convinced, but you've laid out enough that it seems at least like a "personal preference" sort of difference, like BB-8 vs R2-D2 Poe. Folks just have their fav flavor, and aren't changing.

Yeah, definitely try it. I threw it on there because it was new and seemed to synergize with what I was going for. First two games I was like, this is a neat trick. But then 3rd and 4th it started to really shine once I started to realize the strategic elements of the card.

Slaver: maul, inspiring recruit.

Slaver: Dengar, Zuckuss, inspirint recruit.

That leaves 33 points for an ace of your choice (hopefully someone who can protect the YV-666's backs). Those YV-666 will hit, hard.

1 hour ago, dotswarlock said:

Slaver: maul, inspiring recruit.

Slaver: Dengar, Zuckuss, inspirint recruit.

That leaves 33 points for an ace of your choice (hopefully someone who can protect the YV-666's backs). Those YV-666 will hit, hard.

Contracted Scout (30)
JumpMaster 5000 (25), Intelligence Agent (1), Wingman (2), Anti-Pursuit Lasers (2)

Support bumpmaster and 3 points to taste, or...

Manaroo (32)
JumpMaster 5000 (25), Intelligence Agent (1), Wingman (2), Anti-Pursuit Lasers (2)

EXTREME support bumpmaster with one point of spice. No need for a bid in a list quite so slow on the draw.

Dengar (33)
Wired (1)
Maul (3)
Contraband Cybernetics (1)
Countermeasures (3)
Punishing One (12)

Fenn Rau (28)
Attanni Mindlink (1)
Autothrusters (2)
Concord Dawn Protector (1)

Inaldra (15)
Attanni Mindlink (1)
"Light Scyk" Interceptor (-2)

Total: 99

View in Yet Another Squad Builder

Going to try my version of Dengar/Fenn/Inaldra today. Dengar/Boba is fun, but Boba ain’t going to cut it and if Wookies become more popular in my area I need something else on Boba besides 4-Lom/Ion Discharger.

3-0 with Dengar/Fenn/Inaldra today. I took out Countermeasures to be at 96 knowing Kylo bids were gonna be around.

First game was versus Fenn/PS10 Kimo/PS7 Scyk. Fenn’s got traded, then Dengar proceeded to do work and win it pretty easily.

Second game was versus Kylo/Whisper at 87 Points. I played the game as good as I possibly could have. Dengar/Fenn got Whisper down to 2 and Kylo down 1. Whisper then traded herself to kill Dengar leaving Fenn versus Kylo for the end game. Kylo has him on points if we timed it. Fenn was full to start this end game too. Kylo Arc dodges every shot until the last shot where we killed each other for final Salvo where I won it. However, if it was timed, he could have just killed Inaldra and ran.

Last game was versus Ezra, Jess, Keyan, Rex. The Ezra with Tactician, Snapshot, R3-A2 interaction with my Dengar build is hilarious. Killed Ezra easily, then killed Rex. Store was closing so we had to call it. Dengar had 1 Damage Card and Fenn was down to two. Pretty confident I was in good enough position to kill Jess or Keyan the next turn and seal the deal.

I also played Dengar/Boba versus a newer player. Won it pretty handily, however, he was getting use to the new ships. He ran Kylo and two Gunboats, but not only is he new to the game, but new to three ships as well.

Edited by Tbetts94
6 hours ago, Tbetts94 said:

Second game was versus Kylo/Whisper at 87 Points.

Is this a typo or are we back to double-digit initiative bids?

16 minutes ago, E Chu Ta said:

Is this a typo or are we back to double-digit initiative bids?

I think some people will be trying it.

1 hour ago, E Chu Ta said:

Is this a typo or are we back to double-digit initiative bids?

Nope, and yes. He and I have thought about if that 87 Point list for awhile and there’s no reason to put a Tie Fighter in only to lose mov, may as well have the bid. The list is good in hands of a good player that is very patient.