Unfortunately, I haven't been feeling it.
I really wanted to like the system since the old R&K system had so many legacy issues, and in many places the new system is so close to be a lot better or seem to want to do things that I really want it to do, but then just fails on the finish line.
Part of it is the relative crunch. I prefer lighter system with mid to late 3rdR ed. being the absolute nadir of L5R for me, and 5th ed. skews towards the heavy side if we ignore strife (more on that later).
There is also an apparent dissonance in design goals with the push for a somewhat more narrative system but the actual mechanics actually being at odds with that goal (ie Strife).
Some of it was surprising for me. I only realized in the previous survey that I never liked the 20 questions, and, as it is, the system forces me to frontload aspects of the characters and worldbuildng that I prefer to emerge in play (the most recent updates have eased somewhat that part but not by much).
Conversely I was expecting to hate the proprietary dice, but the online rollers I've been using have been perfectly fine and once we got used to differentiate the symbols it became a non-issue (except as it applies to Strife).
The big offender though, is as you might have guessed it, is Strife. I like Outbursts, in theory I don't have a, or shouldn't have problem with Strife, and I notoriously kept pushing for more mechanical support for Giri-Ninj ō conflit on the AEG boards, before giving up, but as it is, Strife is a clunky piece of design that drags down the system, and unfortunately, unlike some other parts of the system it's not somethin I can readily change as it is too tied with both the dice system and the Advantage/Disadvantage system.
I'll keep playtesting to see if the game evolves in something more to my liking, but as it is I have no real incentive to use it over 4th Ed. or I might just have to just bite the bullet and make a Fate (Core or Accelerated) adaptation of L5R that actually does what I want it to do.
On 18/11/2017 at 8:39 PM, Kakita Onimaru said:Yeah. I am wondering how much dislike for the system is due to it not being the familiar 4thed or is genuine dislike for this particualr system. That said, the responses so far (and more own feelings) seems to stem from a lack of interest with the system in particular. The enjoyment we are having so far stems mostly from our knowledge of the setting and us playing around in-character without rolling any dice......which is the age-old secret of RPGs (mechanics are secondary to RP). But, that doesn't take away from the fact engagin with the games mechanics never seem to be particularly fun or engaging.
If you don't want to be insulting you should start by reading the many well thought out anwers you had instead of dsimissing them like if those stating them don't know what they are talking about just because they don't fit your preconceived notions.