New Blog Post - An Analysis of the Morale Deck

By flightmaster101, in Runewars Miniatures Game

One minor correction: at the end there is a tally for all "4" keywords, but there are only 3: Fear, Doubt, and Confusion. "Uncertainty" is a specific morale card with the keyword of "Fear". Does that change the numbers a bit?

2 hours ago, Parakitor said:

One minor correction: at the end there is a tally for all "4" keywords, but there are only 3: Fear, Doubt, and Confusion. "Uncertainty" is a specific morale card with the keyword of "Fear". Does that change the numbers a bit?

Good catch. Fixed that and added a cost breakdown as well.

Cool post and breakdown--especially with Uthuk coming next week!

My experience with the morale deck so far is relatively all or nothing; either something absolutely terrible happens or it doesn't seem to matter much (admittedly, I play Waiqar).

The main time I see morale pulls seems to be when I shoot into combat and my engaged unit(s) have to take a test. The risk doesn't normally stop me from shooting anyway, but I wonder what everyone else's experience has been.

It has been wildly inconsistent. Some games we get to turn 5 without a morale test. Other games, some unit punches itself in the face and then ends up reforming at an absolute critical time

1 hour ago, Church14 said:

It has been wildly inconsistent. Some games we get to turn 5 without a morale test. Other games, some unit punches itself in the face and then ends up reforming at an absolute critical time

With the Uthuk coming to town I have a feeling we are going to see some better milling of the morale deck.